That's one of the smarter things Blizzard's done. This just gives GUI users more incentive to embrace JASS and its plethora of options.Pyritie said:Too bad you can't shadow local variables any more D:
im having a rather bizarre problem...
I changed my idea since last time... i will only mention what the problem is
When my unit dies, it deals damage based on how much hp it has. Strangely, this trigger doesnt work
It shows all the special effects and stuff, however, it doesnt deal any damage.
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pudger
Actions
Set Loc[1] = (Position of (Dying unit))
For each (Integer A) from 1 to 72, do (Actions)
Loop - Actions
Set Loc[2] = (Loc[1] offset by 150.00 towards (20.00 x (Real((Integer A)))) degrees)
Special Effect - Create a special effect at Loc[2] using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Set Loc[2] = (Loc[1] offset by 75.00 towards (20.00 x (Real((Integer A)))) degrees)
Special Effect - Create a special effect at Loc[2] using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect at Loc[1] using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause (Dying unit) to damage circular area after 0.00 seconds of radius 500.00 at Loc[1], dealing (Life of (Dying unit)) damage of attack type Spells and damage type Normal
And yea, i know it is leaky as hell right now, but i will remove the leaks in the final version.
Is the spell bugless; does it work? Is the tooltip well-written*1, and is a fitting icon chosen? Does the spell fit into WC3?*2
I'd apply as judge
How do you make a unit etheral and able to attack?
How do you make a unit etheral and able to attack?
Your submission may not be started/made before the official launch of the contest.
Hmm... the rules say nothing about using previous work... i think i'll enter the contest! (With something new, since if i use my previous work, it would be cheating, i reckon.)
Molten StrikeFires a bouncing beam of molten lava at target enemy unit. Each bounce deals damage and spawns a small golem with low hit points that explodes upon death.
PentagramType: Active
Target: Ground
Description:
Summons 5 acolytes that linked each other with magical energy and form a pentagram. Replenishes magical energy to any allies that enter it, but drains magical energy to enemies. If the enemy loses all of its mana, its hitpoints will be drained instead.
Level 1 - 300 AoE, 10 mana points per second, lasts 15 s.
Level 2 - 350 AoE, 15 mana points per second, lasts 20 s.
Level 3 - 400 AoE, 20 mana points per second, lasts 25 s.
[B]Credits:[/B]
Systems & Snippets:
[-x-] TimerUtils by Vexorian
[-x-] GroupUtils by Rising_Dusk
Icon:
[-x-] Pentagram Icon originally taken from wikimedia.org
I just got this awesome idea, but there is a little problem about it. I don't think I'll have time to finish it :/
Orb of Annihilation
Creates a dark orb at the targeted location, orb would have spinning particles around it and those particles would suck out the life of enemy units near by it, after some period of time those particles would return back to the orb with their stolen/drained life.
Then a caster would get another ability.
Unholy Vitality
As casted caster gains the life that the particles had stolen.
E.g.
You summon an orb and particles are flying around sucking out the life of enemies and let's say that there is 10 particles and each particle steals ~30 HP
So the stored value would be 300.
And then you cast another ability and your hero gets healed for 300 HP.
Also this would be a pain coding (for me) figuring out all the tricks...
That'll be me xDWow, this got a lot of entries.
I'm wating for some Jass pro to just come along now and blow the rest away.
I just got this awesome idea, but there is a little problem about it. I don't think I'll have time to finish it :/
Orb of Annihilation
Creates a dark orb at the targeted location, orb would have spinning particles around it and those particles would suck out the life of enemy units near by it, after some period of time those particles would return back to the orb with their stolen/drained life.
Then a caster would get another ability.
Unholy Vitality
As casted caster gains the life that the particles had stolen.
E.g.
You summon an orb and particles are flying around sucking out the life of enemies and let's say that there is 10 particles and each particle steals ~30 HP
So the stored value would be 300.
And then you cast another ability and your hero gets healed for 300 HP.
Also this would be a pain coding (for me) figuring out all the tricks...
terradont, you are still free to make it so, as I said I'm not sure I'll even make it :/