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- Feb 18, 2004
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Zephyr Challenge #5
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Contest Theme: Delayed Effect Each contestant must create a custom ability that's primary effect is delayed for some time. (Minor effects, such as DoTs, can occur before the primary effect of the ability) Examples:
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Contest Rules And Conditions
- No submission may violate any Hive Workshop site rules.
- Your submitted spell must follow the theme description. If the judging moderator feels that your spell does not follow the selected theme, then it is his decision to disqualify you.
- You may use any amount of imported resources in your spell as long as you give proper credit to the creator of the resource.
- Either GUI or Jass may be used to create your spell; you will not be penalized if you use GUI over Jass.
- Spells must be able to be cast by at least one unit per player at any one time. (Otherwise known as "MPI")
- Third party editors may be used in the creation of your spell, but you must clearly state which editor you used to create the map. If a third party editor is necessary to use your spell, add a link, along with your spell submission, to download the editor.
Examples of third party editors are:- World Editor Unlimited
- JassNewGenPack (or Grimoire)
- UMSWE
- Each spell submission must be created during the contest and must be submitted before the contest deadline (noted at the end of this post).
- You may use utilities that do small jobs for you, but you may not use large systems that do everything.Example of utilities
- CSCache
- Armor Detection System
- Local Handle Vars
- Vector System
Example of large systems- Caster System
- Particle/Object Engine
- Knockback Functions
- Jump System
- An infraction of any of the rules stated above may result in a disqualification.
- Judges may not participate in the contest as contestants.
- Your submission must be created only by you : No team submissions.
- Completed submissions must be physically attached to this thread in a post. Your last submission will be the considered the final submission, unless if you are previously disqualified from this contest.
Prizes And Winnings
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Contest Judging And Voting
- 50% of the winner shall be determined by the contest's appointed judge.
- 50% of the winner shall be determined by the results of a public poll.
Judging Criteria
- Concept (15 out of 50)
- How well does the spell fit in to Warcraft 3?
- Is the spell unique, or strikingly similar to an existing spell?
- How useful is the spell? Is it just a cinematic spell?
- Is the idea balanced, or is the spell too useless or too powerful?
- Etc.
- Coding (15 out of 50)
- Are there memory leaks? Reference leaks?
- Is the code well written and readable, or is the judging late because it gave me a headache?
- How well structured is the code? Are there a dozen triggers, or only one?
- Does the code support more or less than 3 levels?
- Can the spell be cast by more than one unit per player at a time? (Is the spell MUI?)
- Etc.
- Visuals (10 out of 50)
- Are there effects and visual cues as to what is going on?
- Are there far too many effects?
- Do the visuals actually look good?
- Etc.
- Polish (10 out of 50)
- Does the spell work? Does it work well?
- How many bugs are there?
- Is the tooltip well written, and the spell well presented?
- Does the spell work smoothly within Warcraft 3, or does it act eccentrically compared to the built-in spells?
- Etc.
Contest Dates And Deadline
All submissions must be complete and submitted 4 weeks after the contest begins.
The contest shall begin on August 10th, 2008 and conclude on
September 6th 2008 0:00 AM, GMT
All submissions must be complete and submitted 4 weeks after the contest begins.
The contest shall begin on August 10th, 2008 and conclude on
September 6th 2008 0:00 AM, GMT
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