Note that I ain't trying to stereotype roleplayers in any way. This is just a little bit of fun I came up with after noting the many similarities some roleplayers have. What kind of roleplayer are you?
The BUILDER is that roleplayer who is a delight to have at your side. The builder just loves to erect massive cities, towering magical structures, majestic castles, and so on. Without at least one builder in any roleplay, the thing is bound to fail. The builder lays out the foundations whereupon the roleplay itself takes place. Essentially, they create the world you roleplay in. While builders are generally a good thing, too many builders may end up screwing the roleplay over, when builders get so obsessed with construction they forget the main purpose - roleplaying. If there are too many builders in a roleplay, the other roleplayers find themselves drumming their fingers and waiting for the builders to stop building and start roleplaying. If they ever deign to do so and leave their beloved creations alone.
The ADVENTURER is a generic, stereotypical roleplayer, which makes up the bulk of the roleplaying population. The adventurer is the roleplayer who, in every roleplay game, builds little to nothing, but prefers to make a well-structured single unit - usually a hero - with an extensive backstory (most of the time, revolving around a tragic past) that plays a pivotal part in the roleplay's storyline. While this type of roleplayer tends to be detested because some narrow-minded people insist they are "noobs", there are a great many talented adventurers who can do much to make the roleplay entertaining.
The HYBRID is a mix of the builder and the adventurer, alternating between building and adventuring freely. They may also choose to do both. Balancing building and adventuring like this is difficult, and it usually takes months, if not years of roleplaying experience. Most hybrids are veteran roleplayers who have been roleplaying for a reasonably long time.
The QUESTIE is a rare breed of roleplayer that is much desired in any roleplay. The questie would be something akin to the bastard child of JRR Tolkien and JK Rowling. Overflowing with creative juices, the questie, as the name suggests, is the roleplayer whom you see directing the storyline, structuring it, laying out the theme, laying down limitations, giving out quests, and so on. They get more pleasure from everyone else roleplaying rather than personally roleplaying. They are essentially the dungeon masters of the WC3 roleplaying community. They are different from builders in the sense builders prefer to focus entirely on building skills; while the questie does ensure things are built, they will also ensure the story runs nicely and no one is bored. Most of the time, the questie is also the host of the game, though in some cases this isn't so. Most of the "good" roleplays you've been in, with an excellent plot and so on, will have a questie. However, since good questies are so rare, you may not always have the good fortune to be in the company of one.
In my opinion, I'd say a good roleplay consists of 2 to 3 builders,
The BUILDER is that roleplayer who is a delight to have at your side. The builder just loves to erect massive cities, towering magical structures, majestic castles, and so on. Without at least one builder in any roleplay, the thing is bound to fail. The builder lays out the foundations whereupon the roleplay itself takes place. Essentially, they create the world you roleplay in. While builders are generally a good thing, too many builders may end up screwing the roleplay over, when builders get so obsessed with construction they forget the main purpose - roleplaying. If there are too many builders in a roleplay, the other roleplayers find themselves drumming their fingers and waiting for the builders to stop building and start roleplaying. If they ever deign to do so and leave their beloved creations alone.
The ADVENTURER is a generic, stereotypical roleplayer, which makes up the bulk of the roleplaying population. The adventurer is the roleplayer who, in every roleplay game, builds little to nothing, but prefers to make a well-structured single unit - usually a hero - with an extensive backstory (most of the time, revolving around a tragic past) that plays a pivotal part in the roleplay's storyline. While this type of roleplayer tends to be detested because some narrow-minded people insist they are "noobs", there are a great many talented adventurers who can do much to make the roleplay entertaining.
The HYBRID is a mix of the builder and the adventurer, alternating between building and adventuring freely. They may also choose to do both. Balancing building and adventuring like this is difficult, and it usually takes months, if not years of roleplaying experience. Most hybrids are veteran roleplayers who have been roleplaying for a reasonably long time.
The QUESTIE is a rare breed of roleplayer that is much desired in any roleplay. The questie would be something akin to the bastard child of JRR Tolkien and JK Rowling. Overflowing with creative juices, the questie, as the name suggests, is the roleplayer whom you see directing the storyline, structuring it, laying out the theme, laying down limitations, giving out quests, and so on. They get more pleasure from everyone else roleplaying rather than personally roleplaying. They are essentially the dungeon masters of the WC3 roleplaying community. They are different from builders in the sense builders prefer to focus entirely on building skills; while the questie does ensure things are built, they will also ensure the story runs nicely and no one is bored. Most of the time, the questie is also the host of the game, though in some cases this isn't so. Most of the "good" roleplays you've been in, with an excellent plot and so on, will have a questie. However, since good questies are so rare, you may not always have the good fortune to be in the company of one.
In my opinion, I'd say a good roleplay consists of 2 to 3 builders,