(12 ratings)
I thought you found another problem, but you meant if you will find a problem, you will report it? Since it's sort of hard to understand what you mean.Ok but i find problem. I will try tell you -_-
Thank you very much for your tireless efforts.Out of curiosity, do you have any plans to implement widescreen support for versions of the game <1.23a? Those who use ReplayKit might be interested by such a feature, which would allow them to play historical maps/campaigns, plus watch historical replays (with zoom in / zoom out) like they have never experienced them before afaik.
You are welcome, but it was not fun at allThank you very much for your tireless efforts.
Slowly, but surely reaching everything that I had planned, I would say the really last thing would be full refunded FrameAPI, most of I already added to my library, aka this:While I can post bug reports or feature requests, I am also curious about how *you* envision the future of your software. So at this point, what are your design goals and what do you plan to implement next, please?
It's technically possible, but I do not feel like digging it, since I it's going to take time and I am not really interested in it, I might, but I can't tell when, we shall see.Is it possible to make UI not stretch like war3 1.29 and up? I guess it's extremely difficult or impossible right?
For the record, tweaking some mdx files alone can already fix (or significantly improve) the cursors, the logos, the loading screens, the endscreen, the loadbar, the multiplayer screens, the scorescreens. Extra fixes / improvements can very certainly be achieved by editing the fdf files, but in that case one must run the game with an executable that allows to load more modified files than allowlocalfiles does. This is (for example) how the subtitles of the FMVs can be fixed.Is it possible to make UI not stretch like war3 1.29 and up? I guess it's extremely difficult or impossible right?
Short answer, then don’t play it with WFE. It’s possible they have some leaks of bad code or stuff like that. I will take a look at the error log, and if it’s simple I will fix it, if not, sorry, but I am too tired of fixing stuff that I shouldn’t even be bothered by.This tool still crash when i play custom maps Naruto Random Defense SS1
Okay, this tool has been introduced since 2017 but I won't know it until 2020. Wish I knew sooner. But ok if you are too tired of this job I will try to live with it.
Thank you during all this time
Actually I still had a problem with the Draw spell AoE on hover working but the Draw bound spell no longer works. But if you don't mind it, that's fine.
Urgh, "serious" it's simply the cause of a safer approach to thread clean up, which apparently was not a good idea, and using a non-safe approach has less issues. Fine I will revert back to TerminateThread as in older versions.new version still crash when i exit game.
the problem is extremely serious
Again:I got this error again after update WFE 2.21 to 2.22. Just exit the game and that error will show up.
View attachment 373070
1) Weird, but okay. As for the map -> Google Drive will do for link.1) It keeps crashing even when I delete all my .mix files. Do you want me to share this NRD map?
2) Crash when exiting the game. Fixed when deleting your manual regedit key
3) Draw Bound Spell still doesn't work when I delete all my .mix files
I know the issue is that I made it read last entered button, hence it does this, again, it will be fixed in next hotfix...4) Draw AOE Spell on Hover still work. Even if I turned off the hotkey it.View attachment 373080
Again:
Warcraft III fatals on exit?
-Check Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers and look for IgnoreFreeLibrary<Game.dll>. if it exists, remove this rule.
You are welcome.It's fixed thanks. Last time I had to reinstall the game to fix it.
I will re-upload WFE I might have forgotten to upload the latest hotfix, but it should have been fixed with the hotfix.Allied HP Bar wrong color in latest build.
Probably same problem as above.4. Fixed WFE.exe being unable to load if WFEConfig.ini did not exist.
Last build update hive still error :\
As I have answered you on Discord, I will take a look, but I am not totally sure what causes this, it's possible INIReader overlaps because of the similarities in the name, or something else. But usually you shouldn't use same key for this options.3. Fixed Draw Bound Spell instantly disappearing, I used a wrong variable in program and it was using LastEnteredButton, oopsie.
Not fix please watch full video.
I already explained to you on Discord why that happens, some spells like Cluster Rockets are cleared from ButtonData, while targeting circle is on, I am not going to spend 1-2 hours of remaking the code to fix this, as I said, I am tired of it.Last update today
3. Fixed Draw Bound Spell instantly disappearing, I used a wrong variable in program and it was using LastEnteredButton, oopsie.
Skill Target Ok. But Skill AOE Bound Spell instantly disappearing![]()
Found the solution, was a small mistake that lead to this nonsense, will check for a bit more and post an update. ~_~4. Fixed WFE.exe being unable to load if WFEConfig.ini did not exist.
Ok but first time
Launcher tab as picture
It does not automatically detect dll Name, Addtional Libraries Path, I set the game path. Save and restart it for full recognition. I think this is a problem for first time users.
View attachment 373137
If the unit is not a hero and you selected Hero Only, it will use the game's hotkeys instead, which is self-explanatory.why on v2.22 when i use quick cast on spell (target on hero only) and i miss the target, and i try to click the button again, it's not become quick cast again. (its need to click right button first so its normal again)
but when i do quick cast on item, when i miss the target, then i press the button, quick cast still active @Unryze
[...] I have deleted source code, since I have no need for it anymore.
Yeah, that will stay, no issues there
I hope you will keep online the repository of all the previous versions of your software.
I don’t see a reason why I should have uploaded source code of my tool, that I worked +-3 years (albeit with long breaks).I wish you did not delete the source. And share it publicly. In the future someone can develop this tool even better. Unfortunately for 1 great tool.
Ok good luck in your lifeI don’t see a reason why I should have uploaded source code of my tool, that I worked +-3 years (albeit with long breaks).
And, if someone could develop it better than me, that person would be capable of doing it from scratch.![]()
If you were randomly disconnected when playing a certain map, then you could go back to using WFE v2.20. My friends and I met this issue on a few maps, when back to ver 2.20 everything was fine, just unfortunately there would be some missing features compared to ver 2.22.
Version 2.19 allows to remove (parts of) the interface/console. This feature got broken in the versions that followed.
What is FMV...?Also, after a FMV is played, the screen will go black. This is a very old bug from the 2.x era (v2.1 does not have it iirc)
What map was it, and after what? I might take a look, partially had a backup of 2.22, might as well do the last fix. And I need to know what options were selected and so on~
Also, why 2.20? Somehow 2.21 had this issue too?
That is really weird, and sadly this doesn't explain anything at all. It's possible of course that the Event hooks have issues, but changing that is too much work and I doubt I will do anything to it. I might make a test version soon, we will see.Great when you are back. I will briefly describe:
- Map: Divide and Fight:
Divide and Fight ver 1.25F – Google Drive
- Warcraft III 1.24e, play online.
- It's happen randomly at any time, for no reason, rate are 40% of the games, disconect like attached clip below.
- If you are host, you will see all other players disconnect at the same time when it happen.
- Only happen when use WFE 2.21 and WFE 2.22, even turn off all options.
- We have 5 people, tested in 2 days. Currently we only use version 2.20 to avoid that issue.
Anti-virus software still removes your dll
View attachment 375231
What...? There is no pop up, if you mean scroll up, it shouldn't happen, since there is nothing that would move it up.When I finish using quick chat. This pop-up dialog box is really annoying
Well, there is no other way, unless you have multiple folders, and use multiple WFE with that. What's the point of multiple exes at all?You limit only opening 1 WFE only.
ATTACH CRASHLOG, how many times must I say this? I can't guess random.Random crash when i play maps ultimate dragonball
No point, I need crash log.Maps ultimate dragonball here:
https://drive.google.com/file/d/1FCiH7Ty6xDTW3fhbF6qD4Klz1kVAa_EX/view
Your demo makes no sense, F3 is bound to test, and F4 to a command, yes, and the command won't be shown, since it is hidden from chat, so what's your point?When i set TestCommandsList to quick mes here demo
Despite the exception, I still want to thank you. Because TestCommandsList helps me to play Korean map. TestCommandsList ignore Protect PG I can cheat everything I want to understand the gameplay of maps. If possible you re-edit TestCommandsList for example @teleport multiple targets ....
It only encountered when I set the @ commandYour demo makes no sense, F3 is bound to test, and F4 to a command, yes, and the command won't be shown, since it is hidden from chat, so what's your point?
As for the opened chat, yeah, that's a bit of an issue, will think of how to fix it, though again, quick chat was not really made for that, I just allowed quickmessages to be used for commands recently and they have 0 priority.
6F30796A 0019F31C 0001:0030696A C:\Warcraft III 1.24E\Game.dllAnd here crash log when i play ultimate dragonball
nocd requires finding a suitable C++ event, which is not easy. If you have offset for it, sure.It only encountered when I set the @ command
Also if you intend to edit the TestCommandsList I would like to add some commands
gold, lumber not @ReS
nocd. not @cd. @cd only resets skill 1 time
@teleport was made for 1 unit, just like all commands, I don't see a point in changing that. Makes no sense to add stuff to test commands, when they already fulfill their purpose.
I mean when the tool is running in the background Hide to tray. What if I run the tool again. Then the applications running in the background hide to tray will appear. Not 2 WFEYou limit only opening 1 WFE only.
If the error is from the map you don't need to spend time on it if you don't want to. Thanks. I will feedback to the maps author on discord6F30796A 0019F31C 0001:0030696A C:\Warcraft III 1.24E\Game.dll
Well, the crash happened first in the original game.dll function, then WFE crashed, this error log only shows that there was some issue on the game side first... and the rest of the crash log does not have any useful information sadly, since ValueHandler is related to config...
I mean when the tool is running in the background Hide to tray. What if I run the tool again. Then the applications running in the background hide to tray will appear. Not 2 WFE
Chat dialog does not need to pop up, since it typed the text to game chat, you keep misunderstanding how things work, really infuriating. As for the @copy not working, you either changed the trigger symbol or the command itself, since I have checked quick message test commands and all work fine, but leave the chat box open, which is a tad bad.As for quickmessages in video when I run quickmessages F4 @copy the chat dialog pops up. And when I F3 to run the text test, nothing happened.chat dialog not pops up. I think this is the problem.
The thing is, what you want is completely pointless and simply is a waste of time. Especially the mass teleport, I mean, how often would that be needed? I mean, I can add that change in, but why not chip in for someone using their time for what essentially only you need?[/QUOTE]Thanks for the reply I will not comment on another idea. I think this is very tiring for you. Sorry
In all cases that desync happened, try to remember what was done by you or someone who got desynced, did they try to pause a game or something?Great when you are back. I will briefly describe:
- Map: Divide and Fight:
Divide and Fight ver 1.25F – Google Drive
- Warcraft III 1.24e, play online.
- It's happen randomly at any time, for no reason, rate are 40% of the games, disconect like attached clip below.
- If you are host, you will see all other players disconnect at the same time when it happen.
- Only happen when use WFE 2.21 and WFE 2.22, even turn off all options.
- We have 5 people, tested in 2 days. Currently we only use version 2.20 to avoid that issue.
In all cases that desync happened, try to remember what was done by you or someone who got desynced, did they try to pause a game or something?
That is exactly how it is supposed to be, you can launch as many WFEs as you want, but only one will really work. I do not see a need to "block" other launches, since in no real world scenario one would re-launch what he put into tray.I mean when I'm running WFE in the background. I continue to run WFE again. Then the application running in the background will appear. Not a new WFE window appears. I know my english is very bad. I wish you understood this video.
...........................................................
And
Draw spell![]()
Sadly, this does not help at all either, I will upload 2.23 soon, have moved the AoE draws back to timer and removed some of the events that were only hooked, but not used. Maybe some of them are simply not suited for 1.24e or something.No, like i said, it's just happen randomly at any time of game (3min or 30min), nothing special happened at all.
We tested in many many times, and it's happen in less first 45min.
I think you can focus on what things difference between WFE 2.20 and WFE 2.21.Sadly, this does not help at all either, I will upload 2.23 soon, have moved the AoE draws back to timer and removed some of the events that were only hooked, but not used. Maybe some of them are simply not suited for 1.24e or something.
Also moved some code out of GameTick, to lessen the burden on it. The only thing that I am unsure is the CNetGame check, it's possible that the Anti-Pause at some point just breaks and tries to initialize itself while in multiplayer. I might just nuke this feature and ignore it, who knows.