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- Nov 26, 2006
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Paired minigame map

Judging by hvo-busterkomo
The following entries were disqualified for not loading in Warcraft 3:
Xiliger & acdestinydream - Monster Madness
Kingz & Berb - Beach Brawl
The map largely felt unfinished (and no, the given time frame is not an excuse). Some game modes were present but not working, there was an inventory system but only one weapon and piece of armour, the animations looked all wrong (thrusting with a hammer), 90% of the map was unused, the leadership and trait abilities were unfinished, the hero attributes tooltip was incorrect, and the host wasn't on the same team as the other players. Instead or refining existing content you emphasized your gore system (which was special effect spam). The map took up the most literal and unoriginal meaning from 'hero survival'.
Overall: 2/10
The map idea was good, but badly executed. The map was pretty fun, but far too easy (especially with multiple players). There were also a few critical bugs in the map. Sometimes I lost without dying just because I ran too close to the edge of the playable part of the map, and the abomination would occasional get stuck behind the war golem and be unable to hook us. The entire hook concept is cool (although cliché). This map definitely has potential, and could really be a nice alternative to generic boss fights.
Overall: 3/10
A unoriginal iteration of a hero defense. I could switch to team 2 and completely bug the game. Other than that, the map was incredibly easy and offered nothing more than camping in one spot. My hero was so overpowered I probably could have beaten the map without controlling him at all. The map would require a complete overhaul to be of ideal quality.
Overall: 1/10
Not a bad idea, but poorly executed. The map was essentially moving your hero and hitting arrow keys. The map seemed to go on indefinitely and each round was the exact same save for a slight increase in difficulty. It would have been better if the hacking was varied between arrow keys, typing, and perhaps even small puzzles. The idea was original and could be fun, but would need to be implemented better.
Overall: 3/10
The gem of the contest. The idea was both original and well executed. The abilities were fitting, and the simulated motion was fairly cool. However, the combat can be awkward at times, and there were (small) cosmetic errors. Good job, nonetheless.
Overall: 6/10
The map was largely unfinished. I started with two heroes; one level 10 and the other level 1. It looks as if you forgot to remove a hero that was used for testing purposes. The map lacked direction and involved me running around and not really knowing what to do.
Overall: 2/10
A seemingly decent iteration of a hero defense. The map was fun to play and overall felt complete (compared to the other submissions at least). The atmosphere was well done, and the hero's different forms added a fair amount of tactics into the game. However, the game was rather simple, and I can't really see much (if any) re-playability. Nevertheless, the map was one of the better submissions.
Overall: 4/10
A seemingly decent hero arena map of sorts. The map had an attempt at professionalism with the Quests -> Map Info conversion, and colour modifications. However, the conversion was done incorrectly and the 'Map Info' would revert to 'Quests' when any window was open. The lumber description was changed to represent your number of deaths, but the both the icon and description still referred to it as lumber. There were occasional grammar issues, but nothing that hindered the gameplay. The terrain was fine except for the dozens of floating rocks that became distracting within a few seconds into the game. I was able to learn an ability I didn't have the mana to even cast, all players were allied (meaning I couldn't gain experience, which basically rendered the map near unplayable, which has to result in a really low score), and there was nothing really original about the map.
Overall: 1/10
'Just Another Warcraft 3 Map'. If that's not an indicator that this map wasn't properly tested, then I don't know what is. There was only one force which meant I couldn't even start the game.
Overall: 0/10
(hvo-busterkomo's Judging * 7) + ((Votes / Total votes) * 30) = Total
Aeroblyctos & Kitabatake: (2 * 7) + ((9 / 65) * 30) = 18.1538462
ragingspeedhorn & TriggerHappy: (3 * 7) + ((18 / 65) * 30) = 29.3076923
Gideon A.I. & RotundSphere: (1 * 7) + ((0 / 65) * 30) = 7.0000000
MistAssass & o0madaraa0o: (3 * 7) + ((3 / 65) * 30) = 22.3846154
Spencenator & Uzummaki.Minato: (6 * 7) + ((4 / 65) * 30) = 43.8461538
Midnighters & Azurot: (2 * 7) + ((16 / 65) * 30) = 21.3846154
[K40$]-Spectre & Hellwooker: (4 * 7) + ((2 / 65) * 30) = 28.9230769
Septimus & -Kobas-: (1 * 7) + ((8 / 65) * 30) = 10.6923077
Marcelo Hossomi & Laiev: (0 * 7) + ((1 / 65) * 30) = 0.461538462

4th - MistAssass & o0madaraa0o
5th - Midnighters & Azurot
6th - Aeroblyctos & Kitabatake
7th - Septimus & -Kobas-
8th - Gideon A.I. & RotundSphere
9th - Marcelo Hossomi & Laiev
5th - Midnighters & Azurot
6th - Aeroblyctos & Kitabatake
7th - Septimus & -Kobas-
8th - Gideon A.I. & RotundSphere
9th - Marcelo Hossomi & Laiev
Poll | Contest