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Warcraft III - Fall of Draenor

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Idea for Draenei Hero: The Crystal Guardian

The Crystal Guardian watches over the powerful crystals the Draenei use, and taps into their power in order to use his abilities. He uses a great cyrstal warhammer, and wears heavy plate armor, which makes him the ideal tanking Hero for the Draenei. His first ability allows him to create an Energy Crystal in his inventory, which boosts his health regeneration rate, restores 200 mana and 50 health, and gives him a movement bonus. His second ability is the Crystal Keeper aura, which gives friendly nearby units a movement bonus, and a health and mana regeneration bonus (most auras only include 1 or 2 benefits, so this aura doesnt do all of these things to the degree that others do). His third ability is Hammer Splice, and it involves him smashing the ground with his crystal hammer. The energy from the crystals that make up the hammer ripples outward, and causes enemies to become disoriented, stunning them for 3 seconds, and dealing 80 damage (goes up each level). His Ultimate is Crystal Storm, and it is essentially a beefed up version of Blizzard. The Crystal Guardian calls down 18 waves of crystals to rain down on his enemies, dealing 70 damage per wave (it could also be just one huge crystal, but I couldnt think of a name for it that way ^^. Or, if you want him to live up even more to his tankign nature, it can be a great set of crystal armor, which he becomes encased inside, and can move and attack from inside of it, and gets a new set of abilities, until the timer expires, or he dies)
 
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Another great one, Joss my lad! We'll make a concept writer of you yet! xD just kidding..
Anyways, nice description. I don't like the Energy Crystal much, but all the others sounds really swell. Although the last two seem a bit OP, it could work out.
 
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Err, ask Alagremm?
That spell you linked to was pretty nice, and so you could maybe work on spells for us.

As for me:
Unit "Shaman" artwork: 100% Complete
Scanning tomorrow, sending it home at night. Should be in soon on the FoD Main site!
 
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Yes, I'm still learning about layers and alpha channels right now, but, after a couple months, I should be atleast a mediocre skinner.

Idea for Draenei Hero: The Prophet (taking a hint from Mulgrim)

Obviously the Draenei's healer Hero. His first ability is, of course, a healign ability, but a heal over time ability, so it differentiates from Holy Light (we dont want to just rip off already existing abilities). His second is the Blessing of the Naaru buff, which gives the target a bonus to health and mana. His third ability is Shackles of the Few (taking from the fact that there are so few Draenei on Draenor, even before the cataclysmic attack of the orcs and Burning Legion), which chains 1 (goes up each level) target enemy unit to the ground for 10 seconds. Aerial units get shackled to the ground. His ultimate is an AoE healing spell, which gives friendly units a health and mana regen buff for 2 minutes, in addition to the healing, making it even more useful in a battle.
 
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Our project lead's a lore guy. No doubt he's read Beyond the Dark Portal. Although I'm sure that's based in the Second War, because I heard Zul'Jin shows up or something of the sort.
 
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Once again loads to answer.
Joss the idea is pretty goo, however we should change his name, give him one non-crystal ability and change the Energy Crytsal to Crystal Ward.

Prophet should have a bit differnt abilities - pure raw magic, light and something like the far seeing ability.

No, I havent read that book :p Its kinda hard to find one in Estonia, my friend buys them in Russia. And i would love to read the Rise of the Horde. Much of the storyline we will use is in that book.

I dont know how many heroes we will have. It will be revealed in developing.

Great job all of you, and thanks for the interest ipwnnn00bs4life
 
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Ok I'm going to leave those savage orcs up for units of the Bloodpact orcs if/when the player researches it, so here are some ideas for a Mag'har race

Ogre-Slayer
A long war with the Ogres has lead to training powerful warriors, the strongest being the aptly named "Ogre-Slayer", having fought creatures much bigger then they are they have expert tactics to bring down any foe, big or small.

Abilities: Charge(Rushes up to an enemy), Hack(Does bonus damage)


Stalker
Orcish hunters are very common, and many have pitched in the War to become a fighting force to back up the Ogre Slayers, using hunting bows and tactics to hunt beasts, the Orcish Stalkers are a force not to be reckoned with

Abilities: Stealth((Shadowmeld)), Ensnare


Stone-Hurler
The orcs have crafted makeshift vehicles of War from long branches and rope to make a catapult that can hurl great boulders at enemies.
No Abilities

Shaman
The Orcish race has always been shamanistic, but these are masters of the art, devoting their time to meditation and communing with the spirits.

Abilities: Inner Strike(Modified Firebolt), Heal, Wolf Form


Lemme know what you all think :)

EDIT: Fixed the units you wanted me too :D
 
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Hm. Wolfform is pretty badass.
Stone-hurler is a nice name.
Spirits warrior and slugger do not fit, but are pretty good too.
DaB, no models yet. We need to make them first, and we only have one modeller.

Ok, I'll rework the Spirit Warrior and Slugger :smile:

EDIT: You guys need a modeler? I'm dabbling in modeling I could try to make up some models, but I need to practice first xD

{EDIT}
Ok, units are updated and I have a few more

Conjurer
The Orcish conjurers are shamans who master the ability to summon creatures and constructs of Nature, thus allowing them to summon powerful allies to aid in battle

Abilities: Summon Water Minion((Like a weak summon water elemental)), Summon Spider, Summon Boar


Herbalist
Many orcs become alchemists do to the many herbs growing in Draenor and have learned how to use these herbs to heal and harm

Abilities: Staunch Bleeding(Rejuvenation) Poison Cloud, Cloudy Fog


Clefthoof
The orcs have learned how to tame the mighty Clefthooves for aid, these massive beasts can easily destroy buildings or trample enemy warriors

Abilities: Stampede(Charges a unit or building), Devour, Transport(Can carry units)


Boar Rider
The orcs have tamed the large Boars for mounts, these powerful beasts can be maneuvered to charge enemies and their stubbornness can be helpful.

Abilities: Trample(Knocks enemies out of the way), Stubbornness(When brought to low health you gain +1 armor)


More coming soon! :D
 
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Thanks Troynl, but I know the lore from it, but thanks for the attitude! ^^

Warchief_Grom, your ideas are great, but we will need something else, so you can relax.
However you were right about one thing, there will be a chefthoof rider.
 
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some other suggestion: mission design
well, most custom campaigns just consist of "build&destroy" + "some units slaying their way through" missions. i hope, if it fits to the story, you will implement missions with innovative gameplay.
i think of something like the illidan-mission in tft (the one with the wagon), maybe something like footman frenzy, tower-defence, something like maievs escape from the tombs, harvesting against time, stealth, counter-stealth or whatever else you may mind.

for example a mission for arrakoa: orcs are advancing to consume a city. arrakoa player must defend his base and bring a number of units through the superior orc base to an escape point against time.
or for fel orcs: orcs get in such a bloodlust, that they cannot longer be controlled and move blindly against the enemy. player controls just heroes and tries to bring a battle of autobuilt allies and enemys to victory.
another idea: fel orcs hunted down a group of important draenei leaders in the swamps. orc player has some warriors and some units with the ability to see invisible. he has to find and kill an amount of draenei with shadow meld before they can escape.
 
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They will get corrupted in the campaign, and there will possibly be an upgrade that makes orcs corrupted in the melee.

amaroxx, we will not have just plain, melee missions, there will be a lot of interesting missions. Luckily the storyline is interesting, so the chapters will also be quite good. For example Siege of Shattrath City, will be no ordinary siege, but much more...
 
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Clefthoof
The orcs have learned how to tame the mighty Clefthooves for aid, these massive beasts can easily destroy buildings or trample enemy warriors

Abilities: Stampede(Charges a unit or building), Devour, Transport(Can carry units)

Warchief_Grom, your ideas are great, but we will need something else, so you can relax.
However you were right about one thing, there will be a chefthoof rider.

Need a Clefthoof? I got an old model of I made around the release of BC.
 
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Ooh! I just thought of something I can do! <Drumroll>

HORDE HEROES TIME!!
Lol

Bloodpact Heroes
Berserker
Warrior Hero, excellent for decimating large armies and bashing down structures
The Orcish Bererkers are savage warriors who have consumed Mannoroths blood and channels the rage that comes with it too slaughter enemies of the Horde.

Abilities
Barbaric Strike: The Berserker sweeps his weapon in a perfect arch to attack up to 2/4/6 enemies in one blow.

Leap: The Berserker leaps to a targeted area stunning enemies near the area he lands.

Inner Fury<Passive>:With each attack the Berserker lands on a single target he gets angrier at the target and gains attack speed up to 25%/50%/75% on that target.

Raging Yell(Ultimate): The Berserker lets out a roar, scaring any nearby enemies, every enemy gains -5 damage, -2 armor, and -30% attack speed


Notable Berserkers

Grom Hellscream
Modifications
Raging Yell renamed to Hellscream
Barbaric Strike replaced by:
Whirlwind: Grom spins around in a circle 3/5/7 times, slicing enemies in the way.


Kargath Bladefist
Modifications
Leap replaced by:
Mutilate:Kargath uses his hook hand to tear into the enemy dealing 15/30/45 damage
 
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Chieftain
Support hero, can inspire allies and decimate foes
The Horde consists of many clans, each one of them having their own Chieftain, the standard Chieftain learns fighting prowess and dabbles in magic, Chieftains of the Bloodpact dabble in Warlock magic but those uncorrupted learn Shamanism

Abilities
Strangle: The Chieftain grip an enemy by his throat slowly killing it.

War Stomp: The Chieftain slams the ground with his weapon, causing a powerful shock stunning enemies.

Command Aura: The spiritual/demonic presence of the Chieftain inspires allies into a fury, increasing their damage by 5%/10%/15%.

Seismic Tremor: The Chieftain calls upon the Spirits/Demons to empower him enough to stomp the ground causing a massive tremor around the Chieftain, damaging and throwing back all enemies, as well as damaging any enemy buildings nearby.

Notable Chieftains

Blackhand
Modifications
Strangle replaced by:
Black Grip: Blackhand uses his gauntlet to hold an enemy in place, when he lets go f the target, the target suffers a buff called "Black Grip" which damages the target over time

War Stomp replaced by:
Charge: Blackhand charges his enemy, stunning them for 5 seconds and damaging them for 10/20/30 hit points

Seismic Tremor replaced by:
Fang of Blackhand: Blackhand has fang shaped weapons which he gives to high ranked members of the Horde, he throws one imbued with demonic magic, cursing the target with decreased movement speed and decreased armor.
 
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Pretty nice heroes. But we arent making the techtree, yet. Only the concepts.

Aesthetics, we know you are alive... you are, right?

Cavman, thanks for the awesome models! ^^
The chefthoof's spines on his neck strangely disappear in some anims but its awesome anyway.

The Hand of Argus has strange armor for a draenei(and strange anims, cuz he's an edit of Hellscream), but he's pretty awesome. A new skin would make it look awesome.
 
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Pretty nice heroes. But we arent making the techtree, yet. Only the concepts.

Aesthetics, we know you are alive... you are, right?

Cavman, thanks for the awesome models! ^^
The chefthoof's spines on his neck strangely disappear in some anims but its awesome anyway.

The Hand of Argus has strange armor for a draenei(and strange anims, cuz he's an edit of Hellscream), but he's pretty awesome. A new skin would make it look awesome.

I hope that pack doesn't have a Blackhand model cause I'm working on one xD, the progress image is in my album.
 

dab

dab

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Instead of the awesome face of Arthas, make it shoe the Project signature to test if it works, then we will try to make the logo: Warcraft III(and under it with small letters)Fall Of Draenor

Hehe... just one major failure... IT CRASHES!... xD... Well, anyway, i've gotten Photoshop back, so i'll keep working on the map of draenor
 
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Thats great! ^^
I've been thinking a lot, and so I have understood that the color of the "mist" around the logo should be purple. First - purple=draenei. Second: RoC - red, TFT - blue, so FoD should be purple.
And the face of arthas should be replaced with a face... of a draenei paladin from a WoW cinematic.
 

dab

dab

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Thats great! ^^
I've been thinking a lot, and so I have understood that the color of the "mist" around the logo should be purple. First - purple=draenei. Second: RoC - red, TFT - blue, so FoD should be purple.
And the face of arthas should be replaced with a face... of a draenei paladin from a WoW cinematic.

^^, well, this is the map... I'm not doing so much more about it, so please, only big things, as details is phase 2:
DraenorLoadingScreen.jpg

EDIT: Ehehe.... TOO MUCH GLow! Shit.... Well, heres the fix:
DraenorLoadingScreen2.jpg

EDIT 3: Oh btw, im not listed as mod maker xD
 
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Not bad...

{EDIT 1}
Make the shadowmoon valley much smaller, edit the farahlon, make zangaramsrh a bit bigger, and hellfire pepninsula smaller. Also, terrokar should be better. And I see that you deleted mmuch terrokar, but you better leave it full.

{EDIT 2}
And shadowmoon valley should be part of terrokar forest.
 
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