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Warcraft III - Fall of Draenor

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Level 5
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Sep 27, 2008
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dunno if it is possible but maby idear for campain menu background.

make it with Wow Model viewer and Wow map viewer
Ogres: a Normal WoW ogre inside the Blade's Edge Mountains.
Brown Orc: Inside Nagrand
Draenei: in Shattrath City or The Exodar
Arakkoa: in Terokkar Forest.
green Orcs: Hellfire Peninsula
 
Level 23
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Linaze, I know, but its WCIII, and I dont if people would like to play a mod that changes one race, adds another and deletes two.

Troynl, it is possible, and we are going to do it, and we actually have concepts similar to yours.
 
Level 14
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Well, you guys are just saying us ''Oh noes you have 2 much big things to do and its too hard for you.''Geez, that wont help us out D: We are doings our work and if you want help us ;) Also, Debode, glad to see you willing to help us in the furute!

-Stay Cool ;)
 
Level 9
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Hm, I'm starting to think that maybe our sinister avian race is becoming dead weight. Sure, they're mysterious and interesting enough, but adding them in might take way too long. Could we possibly come up with an alternative?
 
Level 12
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4 races would add some dynamism to the game.
Other wise it always "Humans vs. Orcs" stuff, or "Human vs. Human" Which doesn't make a lot of sense.
Keep the avian Akkroa in there. Jsut make up lore (That is your job yes?)
 
Level 15
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Well, you guys are just saying us ''Oh noes you have 2 much big things to do and its too hard for you.''Geez, that wont help us out D: We are doings our work and if you want help us ;) Also, Debode, glad to see you willing to help us in the furute!

-Stay Cool ;)

lol, you don't have to make 500 models, good bye real life!

We should 1t make the Orc race, cause Murlogrim has started to model a building.Then Ogre, cause they wont be that big.But if we make Arrakoa a naga-like race, htey will have major cons at Custom maps.



EDIT:OMFG 1000th post! :D

Hi, I'm Murlogrim
 
Level 31
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Btw, Cavman, you are trying to tell us that you want to make a model to help us, or make a model of draenor for fun and if we want we use it?

A little of option A, a little of option B. Mostly B. I have a few othe Draenor models on my hard drive that I haven't officialy released yet and few planned. Most will probably be helpful to you.
 
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Level 23
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Wow, thats a lot to comment.

First: There is enough arakkoa lore, but there isnt anything about arakkoas in the Rise of the Horde. Only a few things. But personally I would like more Draenor geographical info(it gives me a major headache), and lore. Draenor is pretty much a mystery, and gathering the almost unnoticeble pieces and making a full picture of something is my job, but its hard, since there isnt much lore about Draenor, and much has been retconned since WCII.
Second:
Mulgrim, we will make only one or two hundred models(Do you feel better? xD), since many of the models will be imported, and a little edited(of course with permission from authors). However we will need to make a lot of doodads(40+ I think)
We will also edit much RoC and TFT models, so the list of models can become even smaller. But the list of skins will increase.
Third:
Cavman, its awesome that you want to help, and your models will help us sure thing. Could you PM me the descriptions of the models?
 
Level 23
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Then you are our hope. In the illusional libraries of this world, you shall find the answers and knowledge. Then, shall you be infused with raw powers of modding and FoD, and the Cult of the Damned Modder will be undone.
Translation: Thats great! Try reading tutorials and practise. If you will succeseed, we will be able to make it a mod, and the Coming of the Programmer thing will be forgotten... or made even bigger :p
 
Level 23
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Actually, the only one who can understand Alagremm runic alphabet is me.
I have such a horrible writing, that only I, and some specialists can understand it. Even I sometimes cant read Janian(Thats how I call my "runes")
 

dab

dab

Level 10
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Well, all depending on what we need stuffed down into the MPQ file? Only models, or spells, sounds, etc etc??

EDIT: I can stuff it all down, just need to know what things i need to alter

EDIT 2: And i need to know what the chapters are named, what the campaigns are named, etc etc

EDIT 3: And i need the map files, the loading screen and so on...
 
Level 23
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Perhaps the wait is over. We will need to stuff models, skins, spells, abilties, sounds and so on.
And campaign names are on the first page, however since we are only going to make the campaign, chapter names are ony planned. There will be chapters named Siege of Shattrath City, Rise of Gul'dan and so on.

EDIT:
And the map files and loading screens will be later of course, but its good that ypu can help. But can you make a new mpq based on a normal one? I even got a name for it! war3xx.mpq xD Just joking, I was thinking of something like war3fod.mpq.
Wait, what am I doing? making a name for an mpq like if it was a book, or a project. Crazy.
 

dab

dab

Level 10
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Perhaps the wait is over. We will need to stuff models, skins, spells, abilties, sounds and so on.
And campaign names are on the first page, however since we are only going to make the campaign, chapter names are ony planned. There will be chapters named Siege of Shattrath City, Rise of Gul'dan and so on.

EDIT:
And the map files and loading screens will be later of course, but its good that ypu can help. But can you make a new mpq based on a normal one? I even got a name for it! war3xx.mpq xD Just joking, I was thinking of something like war3fod.mpq.
Wait, what am I doing? making a name for an mpq like if it was a book, or a project. Crazy.

Well, im just sitting, and waiting for the files ^^ And yes, im basing it on the war3.mpq
 
Level 20
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Sorry for the inactivity. School has started and 3 college classes isn't any picnic. Anyway glad to see this still is thriving.

But can you make a new mpq based on a normal one?I was thinking of something like war3fod.mpq.

Has anyone ever been successful at making a new .mpq that actually works under a different name? This would be something I'd love to know.
 
Level 31
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Sorry for the inactivity. School has started and 3 college classes isn't any picnic. Anyway glad to see this still is thriving.



Has anyone ever been successful at making a new .mpq that actually works under a different name? This would be something I'd love to know.

The Tales of Raviganion.http://www.moddb.com/mods/the-tales-of-raviganion
They have a completely different MPQ and some interesting new game play concepts aswell.

So yeah, it's been done before.
 
Level 23
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No, it didnt work even before I had this patch. And I still dont have it actually.
I downloaded a patch that made WCIII russian, but when the new patch came and every time I entered battle.net it started downloading it and crashed, because of the russian patch. And Im too lazy to buy my own WCIII, or take my friends.
 

dab

dab

Level 10
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No, it didnt work even before I had this patch. And I still dont have it actually.
I downloaded a patch that made WCIII russian, but when the new patch came and every time I entered battle.net it started downloading it and crashed, because of the russian patch. And Im too lazy to buy my own WCIII, or take my friends.

Hilarious xD
 

Rui

Rui

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Alright, I've been cleaning this thread. I must have deleted over 100 posts. Please avoid posting unnecessary and noncontributory messages. Also, you are posting on a forum, you are not chatting in real-time. Things like «I'm going to sleep» and «I'll finish tomorrow» are totally dispensable.
Believe me, a few people here deserve more negative reputation than the quantity they received today.
Please read the Map Development Forum Guidelines.

Thank you, and happy modding.
~Thread moved to Map Development
 
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Level 9
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Mar 16, 2008
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I dunno if anyone has already offered to do this (haven't read the entire thing) but I could make the orc race including special units and heroes :D

EDIT: Ok, but here's a sample of some of my ideas just in case :)

Units:
Grunt
A brutish warrior of the Horde, the grunt lives for the carnage and blood of war. A grunt will usually lose himself in a blood lust when faced with enemies

Abilities: Pillage, Berserk

Spear thrower
The Spear Throwers of the orcs are highly trained with the spear, they can hurl them at enemies and can also drip them in slowing poison and can also place traps built by the goblins

Abilities: Slow Poison(Envenomed spears), Set Land Mine


Savage
Grunts who give in further to the rage of Mannoroths blood become a massive wall of muscle and steel, cutting down everything in their path. Usually commanding small attack parties of grunts, these orcs are a force to be reckoned with ((This will be like the replacement for the Tauren unit))

Abilities:
Frenzy, Pillage, Slam(Like the regular slam but it targets a single unit)


Lemme know if you want anything else :D
 
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Level 9
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896
Grom.. there aren't any Goblins on Draenor. xD
And you need to orient your unit descriptions differently.. They weren't such brutes back in those days.
 
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