A castle with warcraft 3 scale is very small.
You have not the universe editor or else you would better make directly a castle in the universe with the editor. it is god who can inport custom models not you.
Nobody said the build ability has to build warcraft buildings... it's just that it let's you build a structure all by yourself in a fast time.
I would choose the ability "Reincarnation".
Dieser... basically Reincarnation, warcraft ability, will revive you in the form which you held when you died... so if you die from old age, you are going to revive as a old man... over and over again... It's not such a good idea.
Sorry for going off-topic but... A brainless friend = not a friend, just a slave or a zombie.
I think they are still humans which pledged allegiance with the undead... as far as i see it, they aren't undead at all, except for the fact they use dark magic... maybe that's what made them undead... the use of dark magic taints the soul.
Nah. That's just gameplay mechanics.
Necromancers and Acolytes are just humans who pledged their lives to the Cult of the Damned, and thus, to Kel'thuzad and the Lich King. Though, I guess there is some ritual or something they have to undertake, or maybe their spells(or summoning buildings, in the Acolyte's case) have an effect on their mortality and humanity.
Vunjo, he said they are brainless....
Summon Skeleton? Why not Zoidberg (Y)(;,,(Y)
It seams that my spell book ability is still unmatched ^_^
weell, if you only pick one ability like the OP says, spellbook isn't that great. Because it would theoretically be empty :O
If you'd assume it had abilities I think it would just be the 3 it comes with by default looking at the OP though, which is just Roar, entangling roots, and dispel magic. Entangling roots is pretty good, because it disables the target from doing anything but casting spells, which would clearly be more powerful in RL (due to the lack of spellcasters XD
dispel magic would be near worthless due to the same reason, and roar isn't that great either.
call UnitAddAbility(Magtheridon96, 'Aher')
call UnitAddAbility(Magtheridon96, 'Aher')
There. Now, I'm a hero
None of you can cast your spells because you don't have the 'Aher' ability ^_^
Problem?
struct KillEveryone extends array
static constant integer ABIL = 'A000'
static method run takes nothing returns boolean
local unit u
if GetSpellAbilityId() == ABIL then
call GroupEnumUnitsInRange(bj_lastCreatedGroup, 0, 0, 92083, null)
call GroupRemoveUnit(bj_lastCreatedGroup, GetTriggerUnit())
loop
set u = FirstOfGroup(bj_lastCreatedGroup)
exitwhen u == null
call RemoveUnit(u)
call GroupRemoveUnit(bj_lastCreatedGroup, u)
endloop
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "GG. /thread.")
endif
return false
endmethod
static method onInit takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t, Condition(function thistype.run))
set t = null
endmethod
endstruct