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Warcraft III ability in real life

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You have not the universe editor or else you would better make directly a castle in the universe with the editor. it is god who can inport custom models not you.

Nobody said the build ability has to build warcraft buildings... it's just that it let's you build a structure all by yourself in a fast time.

SEE!
I can build banks, then rob them without building a bobby hut for the bobbies to chase me down.
 
Dieser... basically Reincarnation, warcraft ability, will revive you in the form which you held when you died... so if you die from old age, you are going to revive as a old man... over and over again... It's not such a good idea.
 
Dieser... basically Reincarnation, warcraft ability, will revive you in the form which you held when you died... so if you die from old age, you are going to revive as a old man... over and over again... It's not such a good idea.

If you die before the cooldown you really die
 
^ Yeah... well we could suppose that he uses Magtheridon's Reincarnation (if i recall correctly) and that one has a little cooldown which results in:
Death - 00:00
Revive - 00:01
Cooldown refresh - 00:03
Death - 00:05
and the cycle goes on... so he would have only 2 minutes each time after a revival until he dies...

(They aren't real numbers, it's just an possible example.)
 
I think they are still humans which pledged allegiance with the undead... as far as i see it, they aren't undead at all, except for the fact they use dark magic... maybe that's what made them undead... the use of dark magic taints the soul.
 
I think they are still humans which pledged allegiance with the undead... as far as i see it, they aren't undead at all, except for the fact they use dark magic... maybe that's what made them undead... the use of dark magic taints the soul.

Well, they are classified as undead so they get scorched with holy light and healed with death coil. Being undead also grants the bonus of being completely immune to disease cloud. I think they are undead, just smart enough to circumvent the nastier side effects of the plague. You know, because their WIZARDS. I wouldn't consider being undead as much of an ability though.
 
Nah. That's just gameplay mechanics.
Necromancers and Acolytes are just humans who pledged their lives to the Cult of the Damned, and thus, to Kel'thuzad and the Lich King. Though, I guess there is some ritual or something they have to undertake, or maybe their spells(or summoning buildings, in the Acolyte's case) have an effect on their mortality and humanity.
 
Nah. That's just gameplay mechanics.
Necromancers and Acolytes are just humans who pledged their lives to the Cult of the Damned, and thus, to Kel'thuzad and the Lich King. Though, I guess there is some ritual or something they have to undertake, or maybe their spells(or summoning buildings, in the Acolyte's case) have an effect on their mortality and humanity.

I always figured they were more of a vampiric-sort of undead, were being undead serves more as a way to achieve more power or immortality (not that either is particularly durable or powerful).
Or at least more of the sort of Diablo III reasoning with smart and dumb skeletons, were standard minions get shafted with undeath, but the faithful servants of the lich king are more blessed with it.

The acolyte does look pretty zombiefied if you look at his unwrap though, his hood hides a big scar in his head and his face doesn't look very alive. Also, when slain he spews purple blood, which doesn't really scream "alive". (The necromancer is still red-blooded though, so maybe you're on to something with them).
 
They are called Necromancer because they practice Necromancy which is known to be the dark art of magic, the use of unholy energies and dark summonings. Such magic in most cases taints the soul of the user by striping certain human properties from him but also gives him longevity and power. I think this is the same case here in Warcraft III.
 
It seams that my spell book ability is still unmatched ^_^

weell, if you only pick one ability like the OP says, spellbook isn't that great. Because it would theoretically be empty :O

If you'd assume it had abilities I think it would just be the 3 it comes with by default looking at the OP though, which is just Roar, entangling roots, and dispel magic. Entangling roots is pretty good, because it disables the target from doing anything but casting spells, which would clearly be more powerful in RL (due to the lack of spellcasters XD
dispel magic would be near worthless due to the same reason, and roar isn't that great either.
 
weell, if you only pick one ability like the OP says, spellbook isn't that great. Because it would theoretically be empty :O

If you'd assume it had abilities I think it would just be the 3 it comes with by default looking at the OP though, which is just Roar, entangling roots, and dispel magic. Entangling roots is pretty good, because it disables the target from doing anything but casting spells, which would clearly be more powerful in RL (due to the lack of spellcasters XD
dispel magic would be near worthless due to the same reason, and roar isn't that great either.

Not default, 11 different spells, like blink, charm etc etc
 
Magtheridon,the title is, Warcraft 3 ability in real life, meaning that we choose an ability which already is in warcraft 3 as the one we would like to have in real life not creating custom abilities :P
Cause then, the title would be, Custom Made Ability in real life....problem? ^^
 
Okay, I will use Divine Shield FOREVER if that not work.

EDIT : This thread is only about ability vlad, yes I won :p
 
JASS:
struct KillEveryone extends array

    static constant integer ABIL = 'A000'
    
    static method run takes nothing returns boolean
        local unit u

        if GetSpellAbilityId() == ABIL then
            call GroupEnumUnitsInRange(bj_lastCreatedGroup, 0, 0, 92083, null)
            call GroupRemoveUnit(bj_lastCreatedGroup, GetTriggerUnit())
            loop
                set u = FirstOfGroup(bj_lastCreatedGroup)
                exitwhen u == null
                call RemoveUnit(u)
                call GroupRemoveUnit(bj_lastCreatedGroup, u)
            endloop

            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "GG. /thread.")
        endif
        
        return false
    endmethod

    static method onInit takes nothing returns nothing
        local trigger t = CreateTrigger()
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_EFFECT)
        call TriggerAddCondition(t, Condition(function thistype.run))
        set t = null
    endmethod
endstruct
 
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