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Warcraft II: Reforged Melee v1.08

Submitted by antontama
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Brings you back to Warcraft II: Tides of Darkness, even if you don't have friends.
Core features:
  • Full-fledged gaming experience of Warcraft II lan battles.
  • Unmodefied Blizzard sound and video assets of Warcraft III: Reforged
  • Competitive A.I.
  • Modern QoL

What is altered:
  • Only two playeable races
  • Unit limit set to 200
  • 1 Unit = 1 Food req principle
  • True Fog of War - black and unexplored
  • Custom A.I. for Computer opponents
  • Classic resource harvest system:
    • Classic start resources (Taiga map 'default' setting)
    • x100 resource per worker return
    • 9 seconds to go for a sack of gold (OG wc2: 4 sec for th + 5 sec for goldmine)
    • Smalller scaled Trees, but 'no batch' - fluent lumber harvest
    • +10 gold/lumber per return if T2/Lumber Mill built by player
    • +25 gold returned if T3 around
    • No Upkeep
  • Classic Orc & Human Techtree:
    • Custom units
    • Custom buildings
    • Production cost
    • Production time
    • Custom upgrades and researches
  • Classic building system:
    • 'Power Building' + 'Builder Load' construction system
    • Triggered construction animations
    • Triggered destruction animations
  • Classic units and buildings balance:
    • Starting units
    • Stats
    • Scale
    • Speed
    • Vision and attack range
    • Spells & abilities
    • Pathing and collision
  • Classic Look & Feel
    • Custom made Tileset (classic Wasteland)
    • Almost pixel by pixel remake of original (8)Taiga_BNE map (but with passages to make land units a viable strat)
    • Camera distance & angle
    • Buildings angle
    • 1 Music theme
    • No 'rally point', for some reason
    • Hotkeys
What remains:
  • 12 Unit selection
  • Basic order hotkeys (*stj)
  • UI & Undead//Night Elf selection
  • Percentage based damage system (first subject to change soon)
  • Audio and video assets of Warcraft III: Reforged
  • Multiple buildings selection
  • Unit production queues
  • Round HUD selectors (stj)
  • Hero glow for three T3 units (stj)
  • Warcraft III UI layout (stj)
* Subject To Change

Upcoming/Known issues:
Please, follow the Development dashboard link below.

Links:
Discord: Join the Warcraft 2: Reforged Discord Server!
Development dashboard: Trello
Youtube videos: antontama

Changelog:
v1.05
- Better Map File Description
v1.06
- Outbound Terrain and Doodads
v1.07
- Better units vision (+10% range to every unit and building)
v1.08
- Reverted back rally point position and icon
- Added modified Warcraft III: Reign of Chaos map - Lost Temple to map pool

Credits List:
9x9 path texture: "The Pathing Texture Pack"
Contents

Warcraft II: Reforged Melee v1.08 (Map)

Lost Temple - Warcraft II: Reforged (Map)

  1. antontama

    antontama

    Joined:
    Dec 29, 2019
    Messages:
    12
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    0
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    Can someone help me with Players: 2 'Hive Map Contents' description? The map has its 8 players setup, but hive keep telling me it's only for 2, why? :peasant-thinking:
     
  2. tulee

    tulee

    Joined:
    Jul 26, 2008
    Messages:
    889
    Resources:
    7
    Maps:
    7
    Resources:
    7
    Because there are only two "units" in your map picture:

    Hidden



    upload_2020-1-30_18-45-45.png




    If you add 6 more units into the picture, the hive description will auto update to 8.
     
  3. antontama

    antontama

    Joined:
    Dec 29, 2019
    Messages:
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    0
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    Looks like you're talking about cover image, but what kind of neural network recognition hiveworkshop use to mark it as a 'two units on that image'? If we're talking about minimap thingy - it was autocreated, it wasn't me who placed only 2 player start locations at that image. I'm confused as hell. Please clarify.

    And btw, an advice of how can you hide cover-art from 'Previews' section would be also very nice to receive.
     
    Last edited: Jan 31, 2020
  4. BizzaroFukuro

    BizzaroFukuro

    Joined:
    Dec 11, 2009
    Messages:
    160
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Yes, this is definitely related to the reason why it's recognized as 2-player map.

    For example, the same thing happened here (compare the minimaps for two attached files).
    I would guess it's Hive reading the new map format wrong.

    Pastebin?
     
    Last edited: Feb 9, 2020
  5. darkravenbest

    darkravenbest

    Joined:
    Aug 5, 2014
    Messages:
    70
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    0
    Resources:
    0
    Where this custom models came from? Was they in the game or you they were created for the custom in the short period of time?
     
  6. antontama

    antontama

    Joined:
    Dec 29, 2019
    Messages:
    12
    Resources:
    0
    Resources:
    0
    There is not a single custom model. That's the point of making that map with some kind of 'personal challenge'. Everything you see is OG Blizzard/Lemonsky assets.