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reforged

  1. the.Axolotl

    [Campaign] Battle for the Undercity (WOTLK) Co-Op

    Hi everyone, Figured I'd finally start a thread to act as a dev diary for my current project. I've been chipping away at this since about February. Progress has been a bit on the slow side, mostly because you know how I like to obsess over the polish and get things behaving exactly right. I...
  2. Nekoh'Ark Dyscordus

    Reforged models for Legacy 1.29?

    Could someone make a mod that takes the modern Reforged models and puts them into the legacy version that Blizzard released? I would love to play with the new models while still playing on Legacy.
  3. SoyMante

    [HD/Modeling] [Request] Lady Katrana Prestor (Reforged HD Model)

    Hello everyone. I'd like to request a model of Lady Katrana Prestor (human form from WoW Classic). If anyone is willing to do it, I would be very grateful. I'll attach a reference image so those interested can see what it looks like. Thanks in advance.
  4. Zenonoth

    [Campaign] Times Change (Co-Op Campaign)

    _________ _________ • Check the first post ocassionally for the newest map development updates (And also be able to download & Browse the newest available-for-testing material) + How can you help and much more! • Find/download the complete/latest version here. • SD Version is compatible with...
  5. AoS16.png

    AoS16.png

    Playable terrain art from campaign
  6. AoS15.png

    AoS15.png

    Playable terrain art from campaign
  7. AoS14.png

    AoS14.png

    Playable terrain art from campaign
  8. AoS13.png

    AoS13.png

    Playable terrain art from campaign
  9. AoS12.png

    AoS12.png

    Playable terrain art from campaign
  10. AoS11.png

    AoS11.png

    Playable terrain art from campaign
  11. AoS10.png

    AoS10.png

    Playable terrain art from campaign
  12. AoS09.png

    AoS09.png

    Playable terrain art from campaign
  13. AoS06.png

    AoS06.png

    Playable terrain art from campaign
  14. AoS05.png

    AoS05.png

    Playable terrain art from campaign
  15. AoS04.png

    AoS04.png

    Playable terrain art from campaign
  16. AoS03.png

    AoS03.png

    Playable terrain art from campaign
  17. AoS02.png

    AoS02.png

    Playable terrain art from campaign
  18. AoS01.png

    AoS01.png

    Playable terrain art from campaign
  19. Mashiirow

    Preserving the legacy of Warcraft 3

    Hey everyone, Some of you might remember me. About two years ago, I shared a few experiments here around Warcraft 3 version 1.30, trying to understand and preserve some of the game’s original localizations and assets. This time, I decided to push things much further. Over the last few...
  20. LaStone

    [Solved] World Editor showing me a mishmash of Reforged and Classic models, despite selecting HD in the preferences

    When I go to the preferences to change the settings, I can set the graphics back to Classic (SD), and everything will go back to Classic models just fine. When I try to set it to Reforged (HD) I get this: a map where some units use reforged models, and others use only their classic models. It...
  21. Luashine

    Lua dump of common.j / blizzard.j / common.ai

    Do the impossible, see the invisible xxx, xxx, xxxxx xxx xxxxx! To whom it may concern: I dumped the transpiled Lua files from memory. In hindsight I wonder, why nobody has thought of this before? v2.0.2.22796 This could be useful for the rare stacktrace leading through...
  22. Nemesisx8

    Need Help Editing Dialogue Text in Original Campaign Cinematics

    Hello! I'm currently working on editing some Warcraft III campaign maps, specifically to reuse the original cinematic "talking" animations. However, I've encountered an issue: I've searched through all the variables and triggers, but I can't find how to replace the original dialogue text...
  23. Firexjkxfire

    [Guide] Adding Illidan Footprints to HD Models

    So Perhaps this is well known - but i couldnt find anything about it in the world of HD models. So the firey effect is based on a model having event objects such as : SPNxIFP0, SPNxIFP1 and SPNyIFP0, SPNyIFP1 ------------------------------------------------ The Issue: - Cant Add EventObjects...
  24. Razvan

    [General] Map sometimes doesn't save using "Save" only "Save As"

    Hello all, As the title mentions, sometimes my map is only saving using Save As and not regular Save. Also, auto-save doesn't work, but it doesn't return an error either (strange, no?). The "test map" save isn't actually a save (or maybe that's what I thought? unless my tests were wrong), but...
  25. pavlo kozlenko

    Run world editor with opengl (warcaft 3 reforged)

    Is it possible to run the editor through opengl/vulkan render? nd also interesting about Warcraft itself. It's just that I use Linux. I've always used it with OpenGL in Warcraft 1.26, so can it be done with Reforged? I remember I edited the .exe WE version 1.21, and got a working editor with...
  26. _lycan

    Reforged to TFT Conversion Mod (UI only)

    The pack contains everything you need, if you are on Windows just run the .exe and it will enable local files (and) install the mod, however, if you are on Linux just copy the folders directly into the Warcraft III\retail folder. The mod is also version agnostic, does not modify the...
  27. LegendsPromo.gif

    LegendsPromo.gif

    "The true question is... What is worth fighting for?.. For the Alliance!.. For the Horde!.. For Azeroth!.. No matter what you fight for... You'll never... fight... alone!" Release tomorrow!
  28. Zenonoth

    [General] How to add SD Version to a model

    Hello, say for example I have a WC3 reforged custom model and I have also made an SD model version of it. And I want it so that when someone plays SD version of the map/campaign the SD model will display. How to make it so?
  29. Nichilus

    Warcraft 3 Trigger Format Specification (WTG!) - Reforged 1.36

    Warcraft 3 Trigger Format Specification (WTG!) - Reforged 1.36 For classic Warcraft's WTG file definition see Warcraft 3 Trigger Format Specification (WTG!) Disclaimers The changes I will write about are for Reforged version 1.36, however that is because I started investigating wtg files...
  30. Clarellyse

    My Map Project (High Elven Civilization)

    HI ! im lonely so here's an update of my previous project, it's been 3 months, i had just continue this few weeks ago, but im glad to be back, and today im here to show a plaza i;ve just finished right infront of the grand palace other than the plaza, i also did some of the interior and fully...
  31. fllwr9141

    [General] [reforged] Weird bug - Computer player sometimes can stack Feral Spirit?

    Reforged 1.36.2 (I don't think it happened in <=1.32.10) Sometimes computer player (with melee AI) can stack Feral Spirit (AOsf) based abilities (summon more and more units). The bug randomly appears. I never stacked those abilities as a human player. When computer player did stack (or kept...
  32. Clarellyse

    asking opinion for my map project (high elven civilization)

    back with my update regarding this map ! so.. I've been working on houses for elven nobility district since the normal houses for humans in the doodad structure category didnt fit the nuance and aesthetic of the city, i tweaked and experimented on some walls and elf buildings to make a mansion ...
  33. Pixel_Alindor

    Unit Scale off with Reforged grafics?

    I just loaded my map with reforged grafics and noticed that some of the units are completly off in there unit scale. Not only are the numbers different when I load the editor in SD or HD but the model aswell. There seems to be a hidden stat that increases or decreases the number value from SD...
  34. Zenonoth

    [Import] WC3 Reforged Custom Loading Screen always black

    Hello, I tried all the guide in High Resolution Loading Screens and still I cannot manage to make a custom loading screen work and it's always black, anyone can help, I've included a file for testing/correcting my problem. What am I doing wrong and is there an easier way than all this conversion...
  35. GeorgesZebit

    ABILITY_SLF_SPELL_LIST not work?

    I wanted to dynamically modify spell list of spellbook with BlzSetAbilityStringLevelField, but it just do nothing with ABILITY_SLF_SPELL_LIST field. code is like this, A003 is spellbook. local a = BlzGetUnitAbility(u, FourCC('A003')) print(BlzGetAbilityStringLevelField(a, ABILITY_SLF_SPELL_LIST...
  36. Javik

    Warcraft 3 Black screen with no sound. The game is on, but in the task manager disappears and comes back again constantly

    I have problem. I started the game via battle.net and I got an infinite load. In Task Manager, the game appears as an active process and then disappears. At the same time in the background it is not there. It got worse. Now it's just a black screen with no sound. The game is open, but in the...
  37. WasabiisSpicy

    World Editor Crash

    Hallo, generally my world editor runs very well and I don't have any other problems at all. However after I put custom models in a map I am no longer able to open it in the world editor, while I am still able to play it without any issues. I was wondering if its because I have windows 11...
  38. rambosunico

    [HD/Misc] Fall of Silvermoon map

    Hi, does anyone have a copy of this Silvermoon map?
  39. Clarellyse

    introducing my map

    lazy butterfly here, im making a project here, im making a cityscape map, full with a castle interior, town, villages, outskirts, rivers, and many others, im working on it, currently doing the castle interior here's some of the castle parts i''ve finished i am BAD BAD at editing the trigger...
  40. HL_Vortex

    Need help with reforged texturing issue

    I've recently started looking at retexturing in reforged. While I understand the basic concept and have it working in Retera's model editor, when I go to import it in the game, it has a weird dark tint to it, which disappears when you zoom closer. Am I doing something wrong, and does anyone...
  41. PiesOfNorth

    [Altered Melee] War3 Reign of Chaos Beta Remake

    The Reign of Chaos Beta has been shrouded in mystery... until now. The aim is to recreate the gameplay of the of the first release of the Reign of Chaos Beta from 2002-01-25. As far as I know, that's the earliest build of the game that people outside of Blizzard or game magazines were able to...
  42. SevLlanto

    Background Undead Reforged

    Adaptation of the classic Undead Campaign background from Warcraft III: Reign of Chaos, this time made in Reforged. Some images of the process here
  43. Darkcranio

    Custom textures not working in reforged client?[help]

    So I'm using Retera model studio Warcraft III\retail\units\nightelf\malfurion I want to modify Malfurion portrait. Now the game reads the new .mdx file under the name "malfurion_portrait.mdx", that's fine and dandy. If i open the .mdx with Retera I can modify the path of the texture to the...
  44. Varok Saurfang Old Soldier

    Varok Saurfang Old Soldier

  45. Varok Saurfang Old Soldier

    Varok Saurfang Old Soldier

  46. FrozenIsopod

    [Campaign] Testing and Feedback on 2 of my Campaign Maps

    For WC3 Reforged-Using Standard Graphics Hi all, I've been recently working on these maps over the last month since I've finally got a lot more time to work on my campaign "Passage of Light and Shadow" and start making it. So far the first two missions (and an Interlude) have been completed and...
  47. DUROTAN ¡Update!

    DUROTAN ¡Update!

  48. Wizardry Glade Walkthrough

    Wizardry Glade Walkthrough

    My warcraft III reforged map entry for HD Level Design Contest #1 - Maze hosted on Hiveworkshop.com
  49. IceSandslash

    [Melee] Project Evergreen - Backported Mechanics

    (Personal and thread intro moved to below post) Project Evergreen features: Compatibility with versions 1.26 to Reforged 2.04 Build 23727. Classic graphics. Game mechanics from the latest patch: Reforged 2.04 Build 23727. Anonymization in Free For All matches. Fully-detailed observer...
  50. Trevojan

    What about Warcraft IV?

    Good day to everyone! I feel like it's time to show some ideas that I've been boiling since I started following this site when I was younger. But first I need to tell you where all this came from: I started playing when I was 8 years old, and I had no idea how an RTS worked. So, because I...
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