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Hi everyone,
Figured I'd finally start a thread to act as a dev diary for my current project. I've been chipping away at this since about February. Progress has been a bit on the slow side, mostly because you know how I like to obsess over the polish and get things behaving exactly right.
I...
Could someone make a mod that takes the modern Reforged models and puts them into the legacy version that Blizzard released? I would love to play with the new models while still playing on Legacy.
Hello everyone. I'd like to request a model of Lady Katrana Prestor (human form from WoW Classic). If anyone is willing to do it, I would be very grateful. I'll attach a reference image so those interested can see what it looks like. Thanks in advance.
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• Check the first post ocassionally for the newest map development updates (And also be able to download & Browse the newest available-for-testing material) + How can you help and much more!
• Find/download the complete/latest version here.
• SD Version is compatible with...
Hey everyone,
Some of you might remember me. About two years ago, I shared a few experiments here around Warcraft 3 version 1.30, trying to understand and preserve some of the game’s original localizations and assets.
This time, I decided to push things much further.
Over the last few...
When I go to the preferences to change the settings, I can set the graphics back to Classic (SD), and everything will go back to Classic models just fine.
When I try to set it to Reforged (HD) I get this: a map where some units use reforged models, and others use only their classic models. It...
Do the impossible, see the invisible
xxx, xxx, xxxxx xxx xxxxx!
To whom it may concern: I dumped the transpiled Lua files from memory. In hindsight I wonder, why nobody has thought of this before?
v2.0.2.22796
This could be useful for the rare stacktrace leading through...
Hello! I'm currently working on editing some Warcraft III campaign maps, specifically to reuse the original cinematic "talking" animations. However, I've encountered an issue:
I've searched through all the variables and triggers, but I can't find how to replace the original dialogue text...
So Perhaps this is well known - but i couldnt find anything about it in the world of HD models.
So the firey effect is based on a model having event objects such as : SPNxIFP0, SPNxIFP1 and SPNyIFP0, SPNyIFP1
------------------------------------------------
The Issue:
- Cant Add EventObjects...
Hello all,
As the title mentions, sometimes my map is only saving using Save As and not regular Save.
Also, auto-save doesn't work, but it doesn't return an error either (strange, no?). The "test map" save isn't actually a save (or maybe that's what I thought? unless my tests were wrong), but...
Is it possible to run the editor through opengl/vulkan render? nd also interesting about Warcraft itself. It's just that I use Linux. I've always used it with OpenGL in Warcraft 1.26, so can it be done with Reforged?
I remember I edited the .exe WE version 1.21, and got a working editor with...
The pack contains everything you need, if you are on Windows just run the .exe and it will enable local files (and) install the mod, however, if you are on Linux just copy the folders directly into the Warcraft III\retail folder.
The mod is also version agnostic, does not modify the...
"The true question is... What is worth fighting for?..
For the Alliance!.. For the Horde!.. For Azeroth!..
No matter what you fight for...
You'll never... fight... alone!"
Release tomorrow!
Hello, say for example I have a WC3 reforged custom model and I have also made an SD model version of it. And I want it so that when someone plays SD version of the map/campaign the SD model will display. How to make it so?
Warcraft 3 Trigger Format Specification (WTG!) - Reforged 1.36
For classic Warcraft's WTG file definition see Warcraft 3 Trigger Format Specification (WTG!)
Disclaimers
The changes I will write about are for Reforged version 1.36, however that is because I started investigating wtg files...
HI ! im lonely so here's an update of my previous project, it's been 3 months, i had just continue this few weeks ago, but im glad to be back, and today im here to show a plaza i;ve just finished right infront of the grand palace
other than the plaza, i also did some of the interior and fully...
Reforged 1.36.2 (I don't think it happened in <=1.32.10)
Sometimes computer player (with melee AI) can stack Feral Spirit (AOsf) based abilities (summon more and more units).
The bug randomly appears.
I never stacked those abilities as a human player.
When computer player did stack (or kept...
back with my update regarding this map ! so.. I've been working on houses for elven nobility district since the normal houses for humans in the doodad structure category didnt fit the nuance and aesthetic of the city, i tweaked and experimented on some walls and elf buildings to make a mansion ...
I just loaded my map with reforged grafics and noticed that some of the units are completly off in there unit scale.
Not only are the numbers different when I load the editor in SD or HD but the model aswell.
There seems to be a hidden stat that increases or decreases the number value from SD...
Hello, I tried all the guide in High Resolution Loading Screens and still I cannot manage to make a custom loading screen work and it's always black, anyone can help, I've included a file for testing/correcting my problem. What am I doing wrong and is there an easier way than all this conversion...
I wanted to dynamically modify spell list of spellbook with BlzSetAbilityStringLevelField, but it just do nothing with ABILITY_SLF_SPELL_LIST field.
code is like this, A003 is spellbook.
local a = BlzGetUnitAbility(u, FourCC('A003'))
print(BlzGetAbilityStringLevelField(a, ABILITY_SLF_SPELL_LIST...
I have problem. I started the game via battle.net and I got an infinite load. In Task Manager, the game appears as an active process and then disappears. At the same time in the background it is not there.
It got worse. Now it's just a black screen with no sound. The game is open, but in the...
Hallo, generally my world editor runs very well and I don't have any other problems at all. However after I put custom models in a map I am no longer able to open it in the world editor, while I am still able to play it without any issues. I was wondering if its because I have windows 11...
lazy butterfly here, im making a project here, im making a cityscape map, full with a castle interior, town, villages, outskirts, rivers, and many others, im working on it, currently doing the castle interior
here's some of the castle parts i''ve finished
i am BAD BAD at editing the trigger...
I've recently started looking at retexturing in reforged. While I understand the basic concept and have it working in Retera's model editor, when I go to import it in the game, it has a weird dark tint to it, which disappears when you zoom closer.
Am I doing something wrong, and does anyone...
The Reign of Chaos Beta has been shrouded in mystery... until now.
The aim is to recreate the gameplay of the of the first release of the Reign of Chaos Beta from 2002-01-25.
As far as I know, that's the earliest build of the game that people outside of Blizzard or game magazines were able to...
So I'm using Retera model studio
Warcraft III\retail\units\nightelf\malfurion
I want to modify Malfurion portrait. Now the game reads the new .mdx file under the name "malfurion_portrait.mdx", that's fine and dandy. If i open the .mdx with Retera I can modify the path of the texture to the...
For WC3 Reforged-Using Standard Graphics
Hi all, I've been recently working on these maps over the last month since I've finally got a lot more time to work on my campaign "Passage of Light and Shadow" and start making it. So far the first two missions (and an Interlude) have been completed and...
(Personal and thread intro moved to below post)
Project Evergreen features:
Compatibility with versions 1.26 to Reforged 2.04 Build 23727.
Classic graphics.
Game mechanics from the latest patch: Reforged 2.04 Build 23727.
Anonymization in Free For All matches.
Fully-detailed observer...
Good day to everyone!
I feel like it's time to show some ideas that I've been boiling since I started following this site when I was younger. But first I need to tell you where all this came from:
I started playing when I was 8 years old, and I had no idea how an RTS worked. So, because I...
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