(2) Wild lands - Melee 1v1 Map

Wild lands
Wild lands full of terrible creatures and bandits.


Wild lands is a melee map for two players with middle contest areas and near spawns.

Try to creep the orange camps or attack you enemy while he is doing it.

Information

Changelog

Credits

Authors Notes

4 Gold mines
2 Goblin labolatories
1 Random Heal/Mana Fountain
2 Taverns
4 Red camps
5 Orange camps
4 Easy camps
[2017.04.14] First upload of this map.
[2017-04-15] Small terrain update.
[2017-04-19] Added Tavers.
Special thanks to everyone that are helping me with new ideas or advices.
Also thanks to Rufus for pallete. If there are any troubles for using it ill remove it.
TPE.Yellou(jellou)
Previews
Contents

(2) Wild lands (Map)

Reviews
PrinceYaser
Hello, man! Just some reviews: Firstly about the terrain as always: Well, cannot debate much on the terrain, just some points: 1. Try to use terrain itself(I mean raise and other height tools) to make rivers and terrain of the map. That is the way...
Paillan
Both description and screenshots were added, the map looks quite good, I don't agree that the terrain looks that flat, it actually looks quite good, one note though, it's weird how the map is called wild lands and there are towns :P nevertheless, Set...
Level 19
Joined
Jan 22, 2011
Messages
3,977
Description is extremely lacking, it doesn't even tell what kind of map it is. I am assuming it's a melee.
There's no screenshots what so ever.
The map preview image does not help in identifying the map (as it's just TFT CD box image)
Set to Awaiting Update.

======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
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Level 5
Joined
Jul 14, 2016
Messages
35
Description is extremely lacking, it doesn't even tell what kind of map it is. I am assuming it's a melee.
There's no screenshots what so ever.
The map preview image does not help in identifying the map (as it's just TFT CD box image)
Set to Awaiting Update.


Ok thanks alot, im not uploading that much i just like making maps and sharing them in this site and every review or comment helps me :) and ill upload everything soon.
 
Level 25
Joined
May 11, 2007
Messages
4,650
Fixup the screenshots this is a gorgeous map!
Go to Scenario->Map preferences and set the sky, the generic white sky is kinda ugly.

Other than that, it's a good map.
The random building in the middle is a cool concept, keeps the map varied.
 
Hello, man! Just some reviews:

Firstly about the terrain as always:
  • Well, cannot debate much on the terrain, just some points: 1. Try to use terrain itself(I mean raise and other height tools) to make rivers and terrain of the map. That is the way to look much more better. 2. The mixing of the tiles is not true(or not enough). You should almost have a terrainer's look. The designing of terrain is an important point. You should look the map from distant in every designing of terrain. Look to the map from a far distance and you'll understand what should be fixed and what should be mixed correctly. Try it, this is an efficient solution. 3. Well, some areas look ugly, sharp and angular while the terrain should not be like that. And you can easily fix it. Like here:
terrain-jpg.265356

4. Some areas were hollow and black. You should fix it. Like here:
terrain2-jpg.265357

5. You can also use cobble path tiles to make the map's terrain better. And please put grass under all of tress. Some of them have stone paths!
6. The terrain is almost jagged. Please make it more smooth.

Secondly about the generic and other materials of the map:
  • I like the placing of players and gold mines. You could put more gold mines and more creep units.
  • Placing of trees is also OK.
Description is extremely lacking, it doesn't even tell what kind of map it is. I am assuming it's a melee.
There's no screenshots what so ever.
Go to Scenario->Map preferences and set the sky, the generic white sky is kinda ugly.
I completely agree with @Paillan and @LordDz!

Overall, for a melee map, this is not bad! I rate this map 3/5. And +2 rep for effort. Hope you fix these points I said and points of other members.
Just believe yourself to make great maps! (Well, that's my slogan in every reviews of me!) :p

This was just a review and a constructive criticism. If you are dissatisfied and unhappy of this comment, just tell me and I'll remove it as fast as possible!
 
Last edited:
Level 5
Joined
Jul 14, 2016
Messages
35
Hello, man! Just some reviews:

Firstly about the terrain as always:
  • Well, cannot debate much on the terrain, just some points: 1. Try to use terrain itself(I mean raise and other height tools) to make rivers and terrain of the map. That is the way to look much more better. 2. The mixing of the tiles is not true(or not enough). You should almost have a terrainer's look. The designing of terrain is an important point. You should look the map from distant in every designing of terrain. Look to the map from a far distance and you'll understand what should be fixed and what should be mixed correctly. Try it, this is an efficient solution. 3. Well, some areas look ugly, sharp and angular while the terrain should not be like that. And you can easily fix it. Like here:
terrain-jpg.265356

4. Some areas were hollow and black. You should fix it. Like here:
terrain2-jpg.265357

5. You can also use cobble path tiles to make the map's terrain better. And please put grass under all of tress. Some of them have stone paths!
6. The terrain is almost jagged. Please make it more smooth.

Secondly about the generic and other materials of the map:
  • I like the placing of players and gold mines. You could put more gold mines and more creep units.
  • Placing of trees is also OK.


I completely agree with @Paillan and @LordDz!

Overall, for a melee map, this is not bad! I rate this map 3/5. And +2 rep for effort. Hope you fix these points I said and points of other members.
Just believe yourself to make great maps! (Well, that's my slogan in every reviews of me!) :p

This was just a review and a constructive criticism. If you are dissatisfied and unhappy of this comment, just tell me and I'll remove it as fast as possible!

Very much thanks for the support i added some more trees and fixed start locations now ill try to improve the look of the map like u said take the close look and make it prettier, i will also try some stuff with doodads etc. again thanks for all the support it feels good to be new member in this community :)
 
Very much thanks for the support i added some more trees and fixed start locations now ill try to improve the look of the map like u said take the close look and make it prettier, i will also try some stuff with doodads etc. again thanks for all the support it feels good to be new member in this community :)
Yeah! Practice!
Supporting new members makes me happy too! ;) (Well, you are not newbie because you joined us from Jul 14 , 2016, though)

Edit:
Well, I've downloaded the new updated map but still these issues stand:
2. The mixing of the tiles is not true(or not enough).
Use Rough Dirt on side of Cobble Paths to make the mixing better.
3. Well, some areas look ugly, sharp and angular while the terrain should not be like that. And you can easily fix it. Like here:
There's no screenshots what so ever.

Anyways, the rating goes to 4/5.
 
Last edited:
Level 5
Joined
Jul 14, 2016
Messages
35
Yeah! Practice!
Supporting new members makes me happy too! ;) (Well, you are not newbie because you joined us from Jul 14 , 2016, though)

Edit:
Well, I've downloaded the new updated map but still these issues stand:

Use Rough Dirt on side of Cobble Paths to make the mixing better.



Anyways, the rating goes to 4/5.

I understand ill add screenshots, tiles should be easy task now that you told me an interesting idea, but the terrain :( im thinking of letting it flat cuz when i try to make it better it looks more ugly :/
 
Level 19
Joined
Jan 22, 2011
Messages
3,977
Both description and screenshots were added, the map looks quite good, I don't agree that the terrain looks that flat, it actually looks quite good, one note though, it's weird how the map is called wild lands and there are towns :p nevertheless,
Set to Approved.

======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 5
Joined
Jul 14, 2016
Messages
35
Both description and screenshots were added, the map looks quite good, I don't agree that the terrain looks that flat, it actually looks quite good, one note though, it's weird how the map is called wild lands and there are towns :p nevertheless,
Set to Approved.

======================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
Thanks for approving my map and for all suggestions :)
 
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