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(2) Hard 1v1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
(2) Hard 1v1

Melee Map only
Some small change in unit model but they are not changed in stats
Some neutral hostile units are from campaign units
Map has many small path

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Keywords:
hard, melee, 1v1
Contents

(2) Hard 1v1 (Map)

Reviews
22:13, 12th Jun 2015 Shadow Fury: Map rejected due to a poor map description. Check the Map Submission Rules to know what you need for a successful map description.

Deleted member 238589

D

Deleted member 238589

I've taken a look at this map. The starting areas don't have nearly enough building space, mostly due to large amount of trees in such small areas.
The pathways are really thin and can barely fit a small-sized army, let alone a large scale battle. These should definitely be extended.

There are also some balance issues, as there are more gold mines on one side of the map then the other.
But the biggest problem in this map are the creep camps. They are quite random and imbalanced, not to mention you used some non-melee creeps, such as the High Elves, Fel Orcs and the Forgotten Ones. Some of these wouldn't be a problem if you did it right, by balancing them with other creeps, but you just placed them without any thought.
The item drops are also extremely messy. You can just give some unit a random item. Each unit should get a random item of type and level suited to the overall creep camp level.

Try looking at the other melee maps made by Blizzard or the ones on this site, and study them. It'll help you a lot, trust me.
 
Level 4
Joined
May 9, 2015
Messages
70
Some small change in unit model but they are not changed in stats
Some neutral hostile units are from campaign units
Map has many small path so they get hit with aoe spells like blizzard and earthquake
 
Last edited:
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