"The Pathing Texture Pack"

This bundle is marked as approved. It works and satisfies the submission rules.
I'm making a large horde of custom pathing textures with some that are not existent in the in-game mpq like 13x13 and I decided to share it on hiveworkshop so that someone might find it useful. This will be updated massively in time.

How do I use these?
  • Simply import the chosen path-textures (.tga) files into your map or mpq.
  • Get into your object editor, choose an object, make sure it's a building, doodad, or destructible
  • Scroll down to "Pathing - Pathing Map" and yes, choose your imported stuff.

FAQ:

Q: Can it be used on units too?
A: No.


Q: Will you add more?
A: Yes, soon and anytime I get into the mood of making pathing textures.

Q: Do you accept requests?
A: No, don't have much time for that.

NOTE:
No need for credits. Just link this so that others may see. Spread the word like butter on bread.
Contents

10x16_Default (Texture)

11x11_Default (Texture)

11x11_Simple (Texture)

12x12_OrcMound (Texture)

13x13_Default (Texture)

13x13_Simple (Texture)

13x13_with11x11GP (Texture)

14x14_Default (Texture)

14x14_Simple (Texture)

16x10_Default (Texture)

1x2 (Texture)

1x3 (Texture)

1x4 (Texture)

1x5 (Texture)

1x6 (Texture)

1x7 (Texture)

1x8 (Texture)

2x1 (Texture)

2x10 (Texture)

2x2 (Texture)

2x3 (Texture)

2x4 (Texture)

2x5 (Texture)

2x6 (Texture)

2x7 (Texture)

2x8 (Texture)

2x8 (Texture)

2x9 (Texture)

3x1 (Texture)

3x10 (Texture)

3x11 (Texture)

3x12 (Texture)

3x2 (Texture)

3x3 (Texture)

3x4 (Texture)

3x5 (Texture)

3x6 (Texture)

3x7 (Texture)

3x8 (Texture)

3x8 (Texture)

3x9 (Texture)

4x8 (Texture)

5x5_Default (Texture)

5x5_Enclosed (Texture)

5x5_Simple (Texture)

5x8 (Texture)

6x6_TowerUnflyable (Texture)

6x8 (Texture)

7x8 (Texture)

9x9_Default (Texture)

9x9_Enclosed (Texture)

9x9_Simple (Texture)

Czech_Hedgehog (WWII Barricade) (Texture)

Czech_Hedgehog 2 (WWII Barricade) (Texture)

Fingolfin's Airfield (Texture)

Reviews
Archian
This could prove quite useful.
Level 14
Joined
Nov 17, 2010
Messages
1,263
I'm actually surprised this hasn't been done before. I know these are easy to make with certain programs, but they are still extremely useful. Since you don't take requests I will resist asking for a 1x8 default and a 8x1 default...
 
Level 19
Joined
May 29, 2013
Messages
1,554
I'm not sure if this constitutes a fun fact or a ridiculously useless piece of information: Some pathing maps are not used by any standard unit, destructible or doodad. Those pathing maps are not listed in the drop-down lists when the 'Pathing - Pathing Map' field is opened. However, they can still be used if you know their paths, just like hidden icons and models. Below is a complete list of hidden pathing maps in case anyone needs it.

PathTextures\10x10CityBuilding45.tga
PathTextures\10x10Default.tga
PathTextures\10x10Simple1cell.tga
PathTextures\10x10Unflyable.tga
PathTextures\10x12Default.tga
PathTextures\10x14Default.tga
PathTextures\10x14SimpleSolid.tga
PathTextures\10x4Default.tga
PathTextures\12x12AshenHand.tga
PathTextures\12x12Goldmine.tga
PathTextures\12x12SimpleSolid.tga
PathTextures\14x14Default.tga
PathTextures\14x14Simple.tga
PathTextures\16x16Default.tga
PathTextures\16x16Necropolis.tga
PathTextures\16x16TownHall.tga
PathTextures\16x4DoubleColumn.tga
PathTextures\16x8Default.tga
PathTextures\18x4DoubleColumn.tga
PathTextures\20x16Default.tga
PathTextures\24x14ColumnSemiCircle.tga
PathTextures\24x20AshenHead.tga
PathTextures\2x8Default.tga
PathTextures\4x12Default.tga
PathTextures\4x12LordWall.tga
PathTextures\4x1Default.tga
PathTextures\4x4Column.tga
PathTextures\4x4Unflyable.tga
PathTextures\4x6House.tga
PathTextures\6x10Default.tga
PathTextures\6x12Default.tga
PathTextures\6x4Default.tga
PathTextures\6x6Canopy.tga
PathTextures\6x6Simple1cell.tga
PathTextures\6x6Unflyable.tga
PathTextures\8x10Default.tga
PathTextures\8x4Default.tga
PathTextures\8x8Simple.tga
PathTextures\8x8Simple1cell.tga
PathTextures\CliffRampPath.tga
PathTextures\ForceWall.tga
PathTextures\WaterfallBase0.tga


PathTextures\10x10Unbuildable.tga
PathTextures\16x16nothing.tga
PathTextures\16x16Unbuildable.tga
PathTextures\16x8nothing.tga
PathTextures\16x8Unbuildable.tga
PathTextures\6x6cyan.tga
PathTextures\6x6Unflyable.tga
PathTextures\8x8cyan.tga
PathTextures\8x8nothing.tga
PathTextures\IceCrownThroneGatePath.tga
 
Last edited:
Level 5
Joined
Jan 2, 2019
Messages
131
Hmm...what tutorial are you talking about? I don't see any!

I get that it's the distance I guess a unit can be from a certain object? What would you really do with that? If you wanted them to be closer to a branch or tree in a forest or something? more emersive gameplay?
 
Level 14
Joined
Nov 13, 2017
Messages
738
@EggPooPoo

Hello, Mr. Egg, pathing texture does not apply in any units but only doodads and buildings.

Yes, the distance from building to building when placed matter and are determined by your custom pathing map. You can also determine it by pressing P inside the editor. Pink means unbuildable and walkable, while blue means walkable but unbuildable, and white is unflyable.

See the 'Pathing - Pathing Texture' line in object editor and you can change it according to your building/doodad needs.
 
Level 5
Joined
Aug 25, 2015
Messages
144
please, tell me what's the way to create these kind of .tga archives. i've tried to create a custom path with photoshop and "blp lab" but i'm failing. mi paths are shown with white color while they have others.
 
Level 14
Joined
Nov 13, 2017
Messages
738
please, tell me what's the way to create these kind of .tga archives. i've tried to create a custom path with photoshop and "blp lab" but i'm failing. mi paths are shown with white color while they have others.
Don't use blp lab, it sucks. Just use .tga format only for pathing textures.
It is possible why you are failing just because you might be using the wrong color codes and combinations as there are many variations of magenta and blue.
 
Level 5
Joined
Aug 25, 2015
Messages
144
Don't use blp lab, it sucks. Just use .tga format only for pathing textures.
It is possible why you are failing just because you might be using the wrong color codes and combinations as there are many variations of magenta and blue.
oh, thanks man. you were right.
 
Level 2
Joined
Apr 29, 2019
Messages
13
Hello there! This is a great job, thank you, but I have a problem, some models are not in the right direction, the path texture will become vertical, and the model is horizontal. So I asked you to post a method of how to make this kind of path texture. I can't display it after I use Photoshop. I don't know how to make it. I want 10x1, 9x1, 8x1...10x2, 9x2, 8x2...10x3, 9x3, 8x3... but I don't want to bother you, so can you teach me? Thank you
 
Level 26
Joined
Aug 10, 2018
Messages
2,978
Anyone experiencing issues with these on Reforged (latest patch)?

I made a bunch of pathing blockers using these and it was working fine last night, but today when I opened my map I got the error "Could not load file: war3mapImported\1x1, 1x2, 2x8, etc..." and the pathing is gone/they no longer work.
 

Attachments

  • load.png
    load.png
    1.6 MB · Views: 57
Last edited:
Level 4
Joined
Dec 29, 2019
Messages
50
Seems working to me, no probs detected
Anyone experiencing issues with these on Reforged (latest patch)?

I made a bunch of pathing blockers using these and it was working fine last night, but today when I opened my map I got the error "Could not load file: war3mapImported\1x1, 1x2, 2x8, etc..." and the pathing is gone/they no longer work.
 
Level 26
Joined
Aug 10, 2018
Messages
2,978
It seems to be working now, although I was able to recreate the problem several more times. It seems to have to do with where I save my map, as it works when I save it to a specific Folder I made but breaks when I save the map to my desktop. Perhaps it has do with saving to a different drive.
 
Top