1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!
    Dismiss Notice
  3. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  4. Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!
    Dismiss Notice
  5. The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!
    Dismiss Notice

"The Pathing Texture Pack"

Submitted by Battleborn
This bundle is marked as approved. It works and satisfies the submission rules.
I'm making a large horde of custom pathing textures with some that are not existent in the in-game mpq like 13x13 and I decided to share it on hiveworkshop so that someone might find it useful. This will be updated massively in time.

How do I use these?
  • Simply import the chosen path-textures (.tga) files into your map or mpq.
  • Get into your object editor, choose an object, make sure it's a building, doodad, or destructible
  • Scroll down to "Pathing - Pathing Map" and yes, choose your imported stuff.

FAQ:

Q: Can it be used on units too?
A: No.


Q: Will you add more?
A: Yes, soon and anytime I get into the mood of making pathing textures.

Q: Do you accept requests?
A: No, don't have much time for that.

NOTE:
No need for credits. Just link this so that others may see. Spread the word like butter on bread.
Contents

Czech_Hedgehog (WWII Barricade) (Texture)

Czech_Hedgehog 2 (WWII Barricade) (Texture)

5x5_Default (Texture)

5x5_Enclosed (Texture)

5x5_Simple (Texture)

6x6_TowerUnflyable (Texture)

9x9_Default (Texture)

9x9_Enclosed (Texture)

9x9_Simple (Texture)

11x11_Default (Texture)

11x11_Simple (Texture)

12x12_OrcMound (Texture)

13x13_Default (Texture)

13x13_Simple (Texture)

13x13_with11x11GP (Texture)

14x14_Default (Texture)

14x14_Simple (Texture)

16x10_Default (Texture)

10x16_Default (Texture)

1x8 (Texture)

2x8 (Texture)

Fingolfin's Airfield (Texture)

1x2 (Texture)

1x3 (Texture)

1x4 (Texture)

1x5 (Texture)

1x6 (Texture)

1x7 (Texture)

3x8 (Texture)

4x8 (Texture)

5x8 (Texture)

6x8 (Texture)

7x8 (Texture)

2x1 (Texture)

2x2 (Texture)

2x3 (Texture)

2x4 (Texture)

2x5 (Texture)

2x6 (Texture)

2x7 (Texture)

2x8 (Texture)

2x9 (Texture)

2x10 (Texture)

3x1 (Texture)

3x2 (Texture)

3x3 (Texture)

3x4 (Texture)

3x5 (Texture)

3x6 (Texture)

3x7 (Texture)

3x8 (Texture)

3x9 (Texture)

3x10 (Texture)

3x11 (Texture)

3x12 (Texture)

Reviews
Archian
This could prove quite useful.
  1. Veritas 117

    Veritas 117

    Joined:
    Nov 17, 2010
    Messages:
    1,118
    Resources:
    0
    Resources:
    0
    I'm actually surprised this hasn't been done before. I know these are easy to make with certain programs, but they are still extremely useful. Since you don't take requests I will resist asking for a 1x8 default and a 8x1 default...
     
  2. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    1,504
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Some in-game pics, please?
     
  3. Mister_Haudrauf

    Mister_Haudrauf

    Joined:
    Mar 14, 2014
    Messages:
    1,024
    Resources:
    49
    Models:
    44
    Icons:
    2
    Packs:
    3
    Resources:
    49
    I did this. However only for my custom Model.
     
  4. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,182
    Resources:
    1
    Models:
    1
    Resources:
    1
    What is this?
     
  5. Clanzion

    Clanzion

    Joined:
    Jul 4, 2016
    Messages:
    304
    Resources:
    0
    Resources:
    0
    Its the stuff that determines where units can walk while near buildings, doodads, or destructibles.
     
  6. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,182
    Resources:
    1
    Models:
    1
    Resources:
    1
    Oh, thanks ;)
     
  7. Hermit

    Hermit

    Joined:
    May 29, 2013
    Messages:
    1,023
    Resources:
    2
    Models:
    1
    Icons:
    1
    Resources:
    2
    I'm not sure if this constitutes a fun fact or a ridiculously useless piece of information: Some pathing maps are not used by any standard unit, destructible or doodad. Those pathing maps are not listed in the drop-down lists when the 'Pathing - Pathing Map' field is opened. However, they can still be used if you know their paths, just like hidden icons and models. Below is a complete list of hidden pathing maps in case anyone needs it.
    Hidden Pathing Maps from War3.mpq (Reign of Chaos)

    PathTextures\10x10CityBuilding45.tga
    PathTextures\10x10Default.tga
    PathTextures\10x10Simple1cell.tga
    PathTextures\10x10Unflyable.tga
    PathTextures\10x12Default.tga
    PathTextures\10x14Default.tga
    PathTextures\10x14SimpleSolid.tga
    PathTextures\10x4Default.tga
    PathTextures\12x12AshenHand.tga
    PathTextures\12x12Goldmine.tga
    PathTextures\12x12SimpleSolid.tga
    PathTextures\14x14Default.tga
    PathTextures\14x14Simple.tga
    PathTextures\16x16Default.tga
    PathTextures\16x16Necropolis.tga
    PathTextures\16x16TownHall.tga
    PathTextures\16x4DoubleColumn.tga
    PathTextures\16x8Default.tga
    PathTextures\18x4DoubleColumn.tga
    PathTextures\20x16Default.tga
    PathTextures\24x14ColumnSemiCircle.tga
    PathTextures\24x20AshenHead.tga
    PathTextures\2x8Default.tga
    PathTextures\4x12Default.tga
    PathTextures\4x12LordWall.tga
    PathTextures\4x1Default.tga
    PathTextures\4x4Column.tga
    PathTextures\4x4Unflyable.tga
    PathTextures\4x6House.tga
    PathTextures\6x10Default.tga
    PathTextures\6x12Default.tga
    PathTextures\6x4Default.tga
    PathTextures\6x6Canopy.tga
    PathTextures\6x6Simple1cell.tga
    PathTextures\6x6Unflyable.tga
    PathTextures\8x10Default.tga
    PathTextures\8x4Default.tga
    PathTextures\8x8Simple.tga
    PathTextures\8x8Simple1cell.tga
    PathTextures\CliffRampPath.tga
    PathTextures\ForceWall.tga
    PathTextures\WaterfallBase0.tga

    Hidden Pathing Maps from War3x.mpq (The Frozen Throne)

    PathTextures\10x10Unbuildable.tga
    PathTextures\16x16nothing.tga
    PathTextures\16x16Unbuildable.tga
    PathTextures\16x8nothing.tga
    PathTextures\16x8Unbuildable.tga
    PathTextures\6x6cyan.tga
    PathTextures\6x6Unflyable.tga
    PathTextures\8x8cyan.tga
    PathTextures\8x8nothing.tga
    PathTextures\IceCrownThroneGatePath.tga
     
    Last edited: Dec 21, 2018
  8. Archian

    Archian

    Site Director

    Joined:
    Jan 1, 2006
    Messages:
    2,686
    Resources:
    12
    Skins:
    1
    Tutorials:
    11
    Resources:
    12
    This could prove quite useful.
     
  9. -Manuel-

    -Manuel-

    Joined:
    Oct 4, 2016
    Messages:
    136
    Resources:
    0
    Resources:
    0
    Really useful 5/5.
    thanks :).
     
  10. REN&YI

    REN&YI

    Joined:
    Aug 30, 2018
    Messages:
    36
    Resources:
    0
    Resources:
    0
    i don't know how to use it.
     
  11. Battleborn

    Battleborn

    Joined:
    Nov 13, 2017
    Messages:
    428
    Resources:
    3
    Skins:
    3
    Resources:
    3
    I have a tutorial in the description. :)


    P.s.
    I'm searching for a nice in-game shot.
     
  12. EggPooPoo

    EggPooPoo

    Joined:
    Jan 2, 2019
    Messages:
    40
    Resources:
    0
    Resources:
    0
    Hmm...what tutorial are you talking about? I don't see any!

    I get that it's the distance I guess a unit can be from a certain object? What would you really do with that? If you wanted them to be closer to a branch or tree in a forest or something? more emersive gameplay?
     
  13. Battleborn

    Battleborn

    Joined:
    Nov 13, 2017
    Messages:
    428
    Resources:
    3
    Skins:
    3
    Resources:
    3
    @EggPooPoo

    Hello, Mr. Egg, pathing texture does not apply in any units but only doodads and buildings.

    Yes, the distance from building to building when placed matter and are determined by your custom pathing map. You can also determine it by pressing P inside the editor. Pink means unbuildable and walkable, while blue means walkable but unbuildable, and white is unflyable.

    See the 'Pathing - Pathing Texture' line in object editor and you can change it according to your building/doodad needs.
     
  14. Battleborn

    Battleborn

    Joined:
    Nov 13, 2017
    Messages:
    428
    Resources:
    3
    Skins:
    3
    Resources:
    3
    UDPATE LOG:
    DATE: 01/26/2019

    • Added new pathing.tga files from 1x3, 1x4, 1x5, and so on...
    • Added new pathing.tga files from sequential numerics 2x8, 3x8, 4x8, and so on...
    • Provided new proper screenshot and soon will be an in-editor screenshot.
     
  15. maxxxus

    maxxxus

    Joined:
    Aug 25, 2015
    Messages:
    135
    Resources:
    0
    Resources:
    0
    please, tell me what's the way to create these kind of .tga archives. i've tried to create a custom path with photoshop and "blp lab" but i'm failing. mi paths are shown with white color while they have others.
     
  16. Masky

    Masky

    Joined:
    Mar 16, 2013
    Messages:
    37
    Resources:
    0
    Resources:
    0
    Useful
     
  17. Battleborn

    Battleborn

    Joined:
    Nov 13, 2017
    Messages:
    428
    Resources:
    3
    Skins:
    3
    Resources:
    3
    Don't use blp lab, it sucks. Just use .tga format only for pathing textures.
    It is possible why you are failing just because you might be using the wrong color codes and combinations as there are many variations of magenta and blue.
     
  18. Battleborn

    Battleborn

    Joined:
    Nov 13, 2017
    Messages:
    428
    Resources:
    3
    Skins:
    3
    Resources:
    3
    UDPATE LOG:
    DATE: 03/17/2019

    • Added arithmetic and algorithm-system based procedure, from 2x1 to 2x10, 3x1, 3x2,3x3, to 3x12.

    More updates coming soon to bulk up the pack!
     
  19. maxxxus

    maxxxus

    Joined:
    Aug 25, 2015
    Messages:
    135
    Resources:
    0
    Resources:
    0
    oh, thanks man. you were right.