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"The Pathing Texture Pack"

Submitted by Ether
This bundle is marked as approved. It works and satisfies the submission rules.
I'm making a large horde of custom pathing textures with some that are not existent in the in-game mpq like 13x13 and I decided to share it on hiveworkshop so that someone might find it useful. This will be updated massively in time.

How do I use these?
  • Simply import the chosen path-textures (.tga) files into your map or mpq.
  • Get into your object editor, choose an object, make sure it's a building, doodad, or destructible
  • Scroll down to "Pathing - Pathing Map" and yes, choose your imported stuff.

FAQ:

Q: Can it be used on units too?
A: No.


Q: Will you add more?
A: Yes, soon and anytime I get into the mood of making pathing textures.

Q: Do you accept requests?
A: No, don't have much time for that.

NOTE:
No need for credits. Just link this so that others may see. Spread the word like butter on bread.
Contents

Czech_Hedgehog (WWII Barricade) (Texture)

Czech_Hedgehog 2 (WWII Barricade) (Texture)

5x5_Default (Texture)

5x5_Enclosed (Texture)

5x5_Simple (Texture)

6x6_TowerUnflyable (Texture)

9x9_Default (Texture)

9x9_Enclosed (Texture)

9x9_Simple (Texture)

11x11_Default (Texture)

11x11_Simple (Texture)

12x12_OrcMound (Texture)

13x13_Default (Texture)

13x13_Simple (Texture)

13x13_with11x11GP (Texture)

14x14_Default (Texture)

14x14_Simple (Texture)

16x10_Default (Texture)

10x16_Default (Texture)

1x8 (Texture)

2x8 (Texture)

Fingolfin's Airfield (Texture)

1x2 (Texture)

1x3 (Texture)

1x4 (Texture)

1x5 (Texture)

1x6 (Texture)

1x7 (Texture)

3x8 (Texture)

4x8 (Texture)

5x8 (Texture)

6x8 (Texture)

7x8 (Texture)

2x1 (Texture)

2x2 (Texture)

2x3 (Texture)

2x4 (Texture)

2x5 (Texture)

2x6 (Texture)

2x7 (Texture)

2x8 (Texture)

2x9 (Texture)

2x10 (Texture)

3x1 (Texture)

3x2 (Texture)

3x3 (Texture)

3x4 (Texture)

3x5 (Texture)

3x6 (Texture)

3x7 (Texture)

3x8 (Texture)

3x9 (Texture)

3x10 (Texture)

3x11 (Texture)

3x12 (Texture)

Reviews
Archian
This could prove quite useful.
  1. Veritas 117

    Veritas 117

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    I'm actually surprised this hasn't been done before. I know these are easy to make with certain programs, but they are still extremely useful. Since you don't take requests I will resist asking for a 1x8 default and a 8x1 default...
     
  2. stein123

    stein123

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    Some in-game pics, please?
     
  3. Mister_Haudrauf

    Mister_Haudrauf

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    I did this. However only for my custom Model.
     
  4. Diegoit

    Diegoit

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    What is this?
     
  5. Clanzion

    Clanzion

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    Its the stuff that determines where units can walk while near buildings, doodads, or destructibles.
     
  6. Diegoit

    Diegoit

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    Oh, thanks ;)
     
  7. Hermit

    Hermit

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    I'm not sure if this constitutes a fun fact or a ridiculously useless piece of information: Some pathing maps are not used by any standard unit, destructible or doodad. Those pathing maps are not listed in the drop-down lists when the 'Pathing - Pathing Map' field is opened. However, they can still be used if you know their paths, just like hidden icons and models. Below is a complete list of hidden pathing maps in case anyone needs it.
    Hidden Pathing Maps from War3.mpq (Reign of Chaos)

    PathTextures\10x10CityBuilding45.tga
    PathTextures\10x10Default.tga
    PathTextures\10x10Simple1cell.tga
    PathTextures\10x10Unflyable.tga
    PathTextures\10x12Default.tga
    PathTextures\10x14Default.tga
    PathTextures\10x14SimpleSolid.tga
    PathTextures\10x4Default.tga
    PathTextures\12x12AshenHand.tga
    PathTextures\12x12Goldmine.tga
    PathTextures\12x12SimpleSolid.tga
    PathTextures\14x14Default.tga
    PathTextures\14x14Simple.tga
    PathTextures\16x16Default.tga
    PathTextures\16x16Necropolis.tga
    PathTextures\16x16TownHall.tga
    PathTextures\16x4DoubleColumn.tga
    PathTextures\16x8Default.tga
    PathTextures\18x4DoubleColumn.tga
    PathTextures\20x16Default.tga
    PathTextures\24x14ColumnSemiCircle.tga
    PathTextures\24x20AshenHead.tga
    PathTextures\2x8Default.tga
    PathTextures\4x12Default.tga
    PathTextures\4x12LordWall.tga
    PathTextures\4x1Default.tga
    PathTextures\4x4Column.tga
    PathTextures\4x4Unflyable.tga
    PathTextures\4x6House.tga
    PathTextures\6x10Default.tga
    PathTextures\6x12Default.tga
    PathTextures\6x4Default.tga
    PathTextures\6x6Canopy.tga
    PathTextures\6x6Simple1cell.tga
    PathTextures\6x6Unflyable.tga
    PathTextures\8x10Default.tga
    PathTextures\8x4Default.tga
    PathTextures\8x8Simple.tga
    PathTextures\8x8Simple1cell.tga
    PathTextures\CliffRampPath.tga
    PathTextures\ForceWall.tga
    PathTextures\WaterfallBase0.tga

    Hidden Pathing Maps from War3x.mpq (The Frozen Throne)

    PathTextures\10x10Unbuildable.tga
    PathTextures\16x16nothing.tga
    PathTextures\16x16Unbuildable.tga
    PathTextures\16x8nothing.tga
    PathTextures\16x8Unbuildable.tga
    PathTextures\6x6cyan.tga
    PathTextures\6x6Unflyable.tga
    PathTextures\8x8cyan.tga
    PathTextures\8x8nothing.tga
    PathTextures\IceCrownThroneGatePath.tga
     
    Last edited: Dec 21, 2018
  8. Archian

    Archian

    Site Director

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    This could prove quite useful.
     
  9. -Manuel-

    -Manuel-

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    Really useful 5/5.
    thanks :).
     
  10. REN&YI

    REN&YI

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    i don't know how to use it.
     
  11. Ether

    Ether

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    I have a tutorial in the description. :)


    P.s.
    I'm searching for a nice in-game shot.
     
  12. EggPooPoo

    EggPooPoo

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    Hmm...what tutorial are you talking about? I don't see any!

    I get that it's the distance I guess a unit can be from a certain object? What would you really do with that? If you wanted them to be closer to a branch or tree in a forest or something? more emersive gameplay?
     
  13. Ether

    Ether

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    @EggPooPoo

    Hello, Mr. Egg, pathing texture does not apply in any units but only doodads and buildings.

    Yes, the distance from building to building when placed matter and are determined by your custom pathing map. You can also determine it by pressing P inside the editor. Pink means unbuildable and walkable, while blue means walkable but unbuildable, and white is unflyable.

    See the 'Pathing - Pathing Texture' line in object editor and you can change it according to your building/doodad needs.
     
  14. Ether

    Ether

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    UDPATE LOG:
    DATE: 01/26/2019

    • Added new pathing.tga files from 1x3, 1x4, 1x5, and so on...
    • Added new pathing.tga files from sequential numerics 2x8, 3x8, 4x8, and so on...
    • Provided new proper screenshot and soon will be an in-editor screenshot.
     
  15. maxxxus

    maxxxus

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    please, tell me what's the way to create these kind of .tga archives. i've tried to create a custom path with photoshop and "blp lab" but i'm failing. mi paths are shown with white color while they have others.
     
  16. Masky

    Masky

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    Useful
     
  17. Ether

    Ether

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    Don't use blp lab, it sucks. Just use .tga format only for pathing textures.
    It is possible why you are failing just because you might be using the wrong color codes and combinations as there are many variations of magenta and blue.
     
  18. Ether

    Ether

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    UDPATE LOG:
    DATE: 03/17/2019

    • Added arithmetic and algorithm-system based procedure, from 2x1 to 2x10, 3x1, 3x2,3x3, to 3x12.

    More updates coming soon to bulk up the pack!
     
  19. maxxxus

    maxxxus

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    oh, thanks man. you were right.