I'm Xian =.="@Zian_1998 I think you should raise the areas around your stream area and the bit jutting out from the right looks a bit unnatural. By the way I'm looking at the screen shot. Other than that a very nice piece.
How about mine?
Bam!
I remake the terrain well, now the water isn't boxy and I expand the map for more room, although the eastern part are empty tho..
This video was what I just needed.
Thanks Master.
+rep![]()
I've been messing around with water and waterfalls lately. I guess some people don't have to grow out of that
Anyways, I made a sequence of waterfalls that have some real life properties.
View attachment 126627
Note the deeper spots right where the water falls.
Also I made it so that the ledge is visible. In real life that's the part with the least water, cos it's all busy with falling.
TLI I think it would also be helpful if you linked the posts in which the classes are in, in your main post.
This class is getting insanely active, unfortunately, I dont have time as Im updating my own maps and have a busy job...keep it going guys...
EDIT:
I recommend to posts all assignment pictures on the first page and who made it...
The reason why I want to post it on the first page is for other students to find out their classmate's work, instead of finding them in these pages which is very difficult to browse, so that they may have the additional 'idea' on how others 'did that', in other words, seeing pictures of their classmates will greatly help them...
About my maps, I'm improving the systems, not the terrain ATM, as soon as it's done, I'll be active in terrain classes...
Yes it is coz that's the one I've been banging in the first place, unfortunately someone takes that opportunity to make their own thread without informing me. Take note that I am the one who suggested terrain classes first, so it's a little disrespectful at my end...
I am not angry but a little info via VM or PM might be needed before this thread was officially opened...
Grr I forgot to update my work.
Also it appears that I was ment to uncheck this option "Advanced > Enforce Water Height Limits".
I had recently reinstalled Windows on my PC so everything whent back to default(didn't think because of this).
If it wasn't mentioned in the last video about this option you should.
Also if we are to add all of the students work that want to get showed and are in image form, you should link the picture to a new tab instead of loading it all while the page is(it's slow with my connection to do this).
edit: Just watched the recent video. Those are actualy some pretty nice consepts.
But you can have an idea where the decorations like doodads fits best...Besides, a screenshot doesn't show how they did it, only what they did, while the videos show how to do it.
Link me to that, AFAIK, you were addressing on that thread, not in my VM/PM...coz I really thought that the thread that I made was suppose to be a terrain class itself, like Ralle said...I informed you as well as everyone else a week ahead of time that classes would be starting in a new thread which would be linked to the old one
I already am thankful to you, in fact I already gave you rep...you should be thankful to me for putting in the time to teach for free
But you can have an idea where the decorations like doodads fits best...
If you wont put screenshots, then tell students to make screenshots of their terrain then just link there, that solves your page character count...
Link me to that, AFAIK, you were addressing on that thread, not in my VM/PM...coz I really thought that the thread that I made was suppose to be a terrain class itself, like Ralle said...
Although Ralle dont mind if you were to make your own thread for terrain classes but a little info might be needed so that I didn't have to change the first page of that thread...
I already am thankful to you, in fact I already gave you rep...
Anyway, let's close this topic, what's done is done, and get down to bussiness...
Xonok are the waterfall a doodad?
They look awsome!
They weren't doodads yet on that pic. (and it doesn't look as good when animated)
But now...
Attached map without:
View attachment 126674
...and with tiles/some doodads/some units
View attachment 126675
Note to TLI: When I learn something new from the next lessons, then I will remake the tiled version. This here was for trying out if my vision would work. It seems it will.
Note to anyone who notices the 144 units: The scale of this map/terrain is incredibly small. It saves map space, looks better and fixes many other problems(speed limit).
Sorry for handing in late will not happen again.
Here's the link.
http://www.hiveworkshop.com/forums/pastebin.php?id=bzh5fi
Xonok, I need to find out how you make those waterfalls![]()
I don't know how you feel about outside inputs, but can I just say that I completely disagree about using either the plateau, the smooth or the noise tool. I know my generation of terrainers avoided it like the plague because you have little to no control over it.
IMO if you really want good results you'll have to do them by hand and be the man in manually.
This might stem from the fact that I actually never want my terrain to be completely flat, but what I do instead is in that case raise the ground and use the smooth tool (not around the edges) to get it almost flat. Seemed to generate a nicer result.When you want to raise ground and have it be flat, the same level, you could either 1: Raise it to the height you want, plateau it, make the area at that height, then smoothen it and do the rest with raise/lower, which is pretty quick, or you could 2: Try to make perfectly flat ground with the raise tool by using the grid and clicking each individual part one click at a time until you've created the entire area perfectly flat, which would have the same effect but take quite literally a dozen hours instead of a few minutes.
There aren't many ways to use the noise tool non-randomly. I can't think of any uses for the smooth tool beyond, well, smoothing things out, and the only decent thing I've seen done with the plateau tool was an old trick ~Void~ did for some terrains. But my main point was, if you want it smoother; the height tool does it best. If you want it rougher; the height tool does it best. And if you want it completely flat; well, why would you want it completely flat?
But yes, if you want to use either, make sure the detail work after is done well. If we take mckill2009's example, the edges are way too rough (I'm guessing noise) and the hill in the background is way too smooth (I'm guessing smooth or no detail work with the tiny brushes). A little trick I use is I start out with the large brush and then gradually work my way down to the tiny brushes. I do most my work with a size 1 or 2 brush.
This might stem from the fact that I actually never want my terrain to be completely flat, but what I do instead is in that case raise the ground and use the smooth tool (not around the edges) to get it almost flat. Seemed to generate a nicer result.
If you make water above ground without enforce water heights, lower the ground back down to normal, the water will flow down to the ground.
Go away, Flad. You cannot possibly comprehend the might of "playable" terrains.
I have none againts any height applying tools except the noise, coz it really sharpens small hills in the process, plateau is fine as long as it's not too high/flat and you appy smooth at edges...
I've learned so many things here so any tips from a terrainer like flad are very much welcome, one thing I would learn most is how to create an awesome river/ocean or any form of water specially with a waterfall and how to decorate your terrain...
Question: shall we cover caves in the lessons?, coz that's the 2nd thing I'd like to learn most...
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