• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Warcraft 3 PTR PATCH 1.33.0 & Hosted Project Update June 2022

Status
Not open for further replies.

Archian

Site Director
Level 61
Joined
Jan 1, 2006
Messages
3,046
WARCRAFT 3 PTR PATCH 1.33.0

Blizzard said:

Patch 1.33.0 Build 18931 is now available. This build includes:


  • Added !Stats functionality for players in the game (example: !stats Username) to pull up win / loss of the race they are currently playing in the game. Only works in an auto-matched game.
  • Added a proxy server for PTR where EU players will be placed into the AMS (Amsterdam) server when auto-matching.
  • Added a proxy server for the PTR in ORD (Chicago) to mitigate in-game latency in cross realm, specifically EU to NA.
  • Fixed a crash related to PopcornFX when trying to load an FX baked on an older version of Popcorn. Game will not crash, but the asset will not load until players rebuild their asset to the version 2.5.1.63447 of Popcorn.
  • Fixed an issue where AT rating was using the wrong rating.
  • Fixed an issue where team MMR was being read out of solo MMR.
  • Localization fixes


Hosted Project Update June 2022

maptitle-png.385652


A lot of time has passed since this project was first conceived. We want to thank you for following us, be it from the first announcement, or just now. You people have supported us in many ways, and gave this fan-project a purpose.

You might want to know what makes the development time of this fan-project take that long?
First of all, we felt that receiving so much attention and growing such an unexpectedly large and awesome (you) audience, also means that we have to deliver the best we got. Over all this time we kept improving in many ways, finally few months ago we reached a threshold that we could call out golden standard. It is something that we can and have reached in most of the missions.

What is left to do before we can release?
  • Our plans are to finish the remaining missions of course, some of them very ambitious and dare I say quite unique.
  • Make some must-have changes and additions to art (icons, models, effects).
  • After that we enter the beta-testing phase. In that phase our CHAD beta-testers from contributors team will make us look silly for not noticing obvious bugs, so you don't have to.
  • In that phase a part of the team will implement other less important, yet sill cool features and art.
  • Then we release and you can finally enjoy what we made ))

Let's remind you of all our features and showcase new ones:
  • Thoughtfully assembled lore shown from a new perspective
  • A lot of different mission in terms of gameplay
  • Expressive, epic cinematics for lore nerds
  • Art assets (2D, 3D, effects, music, sound etc.) close to industry standards
  • Highly detailed map of Azeroth

  • Techtrees for all main factions of the campaign
  • New, unique and specialized hero abilities
  • Immersive weather effects with gameplay elements
  • Epic and challenging boss fights
  • Custom models for items

Orc Campaign Progress as of 2022

CSW_Progress_June_2022.jpg


Samples from the showcase

CSW_Items.jpg


CSW_June_Icons.jpg


Some choice screenshots from different missions

CSW_June_1.jpg


CSW_June_3.jpg

CSW_June_5.jpg

CSW_June_2.jpg


CSW_June_4.jpg




 
Last edited:

~El

Level 17
Joined
Jun 13, 2016
Messages
551
Warcraft III Regorged patch 1.34:

AFAICT, Warsmash is a clean-room reimplementation of the engine. Retera doesn't redistribute any assets or code from WC3, and
i doubt he used any techniques to reverse-engineer the WC3 code himself. there's a lot of documentation on WC3 internals on the web, certainly enough to get an approximation of the engine without having to cannibalize the game yourself

blizzard can go stick themselves in this case. there's precedent against this scummy behaviour
 
Level 11
Joined
Feb 1, 2020
Messages
107
These days it sucks to be a dedicated Blizzard fan/content creator. Are they going to c&d W3Champions next?

Meanwhile, EA has never tried to stop fans from making various Command & Conquer source ports and standalone games (!). In fact, they even endorse some of those projects (creators of free FPS Red Alert: A Path Beyond received a "go-ahead" from EA).

I mean, the greedy corporate bastards we all love to hate made the first three C&C games completely free and released parts of the source code for C&C Remastered. The community was also actively involved with the development of the said remaster...
 
Level 9
Joined
Jun 25, 2014
Messages
197
(...)Meanwhile, EA has never tried to stop fans from making various Command & Conquer source ports and standalone games (!). In fact, they even endorse some of those projects (creators of free FPS Red Alert: A Path Beyond received a "go-ahead" from EA).

I mean, the greedy corporate bastards we all love to hate made the first three C&C games completely free and released parts of the source code for C&C Remastered. The community was also actively involved with the development of the said remaster...
Glad to know that there is another C&C fan here. I'm in particular fan of C&C Generals.
As for endorsing mods & projects they actually do even more; sometimes they organize competitions for moders to discover new talents & hire them!!
 
Level 11
Joined
Feb 20, 2020
Messages
234
These days it sucks to be a dedicated Blizzard fan/content creator. Are they going to c&d W3Champions next?

Meanwhile, EA has never tried to stop fans from making various Command & Conquer source ports and standalone games (!). In fact, they even endorse some of those projects (creators of free FPS Red Alert: A Path Beyond received a "go-ahead" from EA).

I mean, the greedy corporate bastards we all love to hate made the first three C&C games completely free and released parts of the source code for C&C Remastered. The community was also actively involved with the development of the said remaster...
EA LITERALLY Promoted WC:Saga Darkest Dawn back then because it was a solid project.

And EA literally leaves all of the old NFS games at the hands of the community because they are doing what they can't at the moment that is the tools to work on the game.

EA even lets Return of Reckoning live on because they saw the project gave them the thumbs up and support.

I will say this again, DO NOT GIVE ANY FEEDBACK to Reforged, let this damn game along with WoW Die, let Microsoft Fire everyone at Blizzard and blacklist them as they did with Pete Molyneux gang and Chris Roberts.
Kam leave Irvine and move to rockville MD, or Dallas at id offices.

Not even Bethesda, Square Enix or valve is this stupid.
 
Status
Not open for further replies.
Top