So no more derpy staff holding for the Magician?
I fixed what I could; but the actual animation didn't change, just some vertices disconnecting and weird twisting of faces.
Unfortunately, I don't have time remaking the herpderp anims completely.
However, I'm currently thinking about replacing the magician model with this one (with cloak removed):
http://www.hiveworkshop.com/forums/...e-231160/?prev=search=mage&r=20&d=list&page=2
The animations are a lot cleaner and the walking anim looks more believable.
However, having a female mage kind of causes problems with my intended approach for armor design in 1.2B:
-> Squire: cloth body textures (male) + armor attachment models on top
-> Cleric: cloth body textures (male)
-> Mage: cloth body textures (male)
-> Ranger: leather body textures (female)
-> Thief: leather body textures (female)
As you can see, a female mage model would basicly either require unisex cloth body textures, which means I would have to work with transparency, increasing the per-texture filesize, or would require me to create a third set of textures, which would also be taxing on filesize.