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Undead Burrow

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Credits: Blizzard Entertainment, A Void, Apathetic.

Updated: Added Animations and a Spirit Crystal.

Keywords:
Undead, Building, Blight, Crypt, Burrow, Undead Burrow, Ghoul.
Contents

Undead Burrow (Model)

Reviews
16:16, 7th May 2014 MiniMage: I would normally just tell you that this is too simple, But I see potential in this. I'm gonna let this one slide. Work on it.

Moderator

M

Moderator

16:16, 7th May 2014
MiniMage: I would normally just tell you that this is too simple, But I see potential in this. I'm gonna let this one slide. Work on it.
 
Level 26
Joined
Jun 5, 2008
Messages
1,768
Thank you, but I think this might be too simple to be approved, since this is a simple edit which I did in less than 15 minutes, almost completely with just Model Editor. So, the mod(s) will decide if this thing might be of use.

I already did come to a decision. It is not there yet. As-is the model is interesting and still has potential. But the mesh needs work. What kind of work, you may ask? That in itself is part of the mesh creation process. Design. I can merely point out if it's missing something or if something is wrong. If I think of something, I may offer ideas. But genin should not rely on me.

Although I have an idea that could be cool. There's bones around the burrow. You could attach some longer spiney set of bones and give it animations from the undead birth effect and make it loop. You could also yank off the "tower" from the undead harbor building. The mesh is designed to have a pillar in the middle, after all. Also, it would add a well needed team color to the burrow. You could probably use other pieces of it while you're at it.

Another idea; You could also make it so that in front of each "hatch" there's a freshly dug open grave, as if the grave is the entrance to the burrow. Stand animations where damned skeletons or souls try to crawl out of those graves but get dragged down with chains would've been a cool treat for undead buildings (might be rather challenging to animate though). Like a prison for damned souls, used as projectiles against the enemy. Kinda like how it already is, but more graphic.
 
minimages idea isn't even unpractical, I could imagine how that would work too.

the models neat, but unless it behaves like all other melee undead buildings (undead birth effects with the lime green glowyness) then its not complete.

that being said, perhaps geomerging some coffins from places like the meat wagon, or the iron maiden doodad, to just add more stuff onto it. it looks empty somehow as it is. like its a mesh grate with a spirit crystal hovering above. try to give it a more ''storage house'' look, using crates of diseased grain or coffins or piles of burnt remains or something any thing.

looks nice so far tho.
 
Level 47
Joined
Jul 29, 2008
Messages
9,685
I will update the model, I have also a nice idea that came to me. It will more resemble the old Spirit Tower.
Personally, I think the more different you can make it from the original Spirit Tower, the better. Otherwise it'll be harder & harder to distinguish it in-game, and the usage of the two together will be hampered.

Just my two cents.
 
Level 6
Joined
May 13, 2019
Messages
49
That's a cool model, and the addition of icons for it is a great addition. Only thing I would recomend maybe (Maybe I just don't know how to do but) make 3 models not 3 different animation cuz I had to force through triggers to get the upgrade 1 from the start.
 
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