- Joined
- Jul 21, 2007
- Messages
- 272

presents...

» download
...download not yet available
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mapdata ++
Author: Vitosimba ............
Players: 5 vs 5 ............
Tileset: Barrens ............
Language: English ............
Perspective: Normal camera ............
Heroes: 15 ............
Mapsize: 128x96 ............
» description
Goldrush takes place in an ancient Dwarven mine where numerous battles occur.
Driven by their insatiable greed the Blood elves attacked the mine, their eyes set on only one thing: they want the Dwarves' gold!
The big bridge in the middle of the map is the spawning point of the gold waggon and is surely going to turn into a battlfield soon.
The main target of the map is to gain control over the gold-laden waggon which can only be moved over a railway system.
The attacking Blood elves try to get a hold of it whereas the Dwarves do everything within their powers to stop them from doing so.

A brutal battle for control over the waggon has started
» features
2 different modes
~"Push it, move it" and "Move it, stop it"
Waypoint-system
~special system to limit battles to a smaller area; works in combination with the revive-system
Herochoose-system
~Fullscreen-Herochoose-system to give the player a more detailed view on each hero and their respective abilities
Innovative terrain
~Terrain which is truly perfectly fit for a Dwarven mine
Neutral heroes
~5 neutral heroes which can be hired by both sides
Custom heroes
~Innovative heroes with ~95% triggerspells

Neutral heroes like Goblins and Kobolds can be hired by both factions
credits ++
Terrain: Vitoisimba ............
Lead scripter: Spong3bob ............
Concept: Vitoisimba ............

A big 'Thanks!' to Tyra31 for creating the gold waggon's model
» progress
~Terrain: 100%
~Gameplay-Trigger: 90%
~Spell-Trigger: 10%
~Concept: 90%
~Bugfixing: 0%
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»editor-screenshots




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