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To the Bitter End

Submitted by Soul Reaver
This bundle is marked as approved. It works and satisfies the submission rules.

To the Bitter End
v1.0.07
Created by Soul Reaver

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Introduction:

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.


A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells.

Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps.

Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one.

During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes.

Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.


Now also available:
To the Bitter End Manual

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(Click the image to view, or right-click to save)

A lovingly-crafted illustrated manual, detailing not only basic gameplay instructions, but also delving into the background stories of the campaign's setting, heroes, villains, and monsters.

Prologue Cinematic






Screenshots


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The Sphere of Annihilation spell obliterates everything in Soul Reaver's path.

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A companion consumed by vampiric madness.

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The companions fighting side-by-side against Morganem's forces.



Readme File

To the Bitter End
Version: 1.0.07

Single Player Action RPG/Campaign

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.

Official Site:
http://www.warpstormstudios.com/tothebitterend

********

Installation instructions:
--------------------------

Put the .w3n file into your Warcraft III 'Campaigns' folder.

You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Campaign', and then navigating to the campaign titled 'To the Bitter End' and selecting it.

It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird.

Note that To the Bitter End is more hardware intensive than a standard game of Warcraft III, so your computer will need to exceed Warcraft III's minimum system requirements to run smoothly.


Difficulty:
-----------

To the Bitter End is supposed to be very difficult.

However, for those finding it simply too tough, as of version 0.7.04, I have added in variable difficulty levels, and the mechanics of this were revamped in v1.0.07. Once in-game, press Enter to bring up the chat window, then type in 'easy', 'medium' or 'hard' (without quotation marks) to change the difficulty at any time. Difficulty persists until you enter a command to change it again, even between Chapters. The default difficulty is 'hard'.

Easier difficulties will (usually) reduce the damage you take and increase the damage you inflict from all sources. In-game stats and tooltips will not reflect this change however.

Remember though: real heroes play on hard!


Music:
------

If for some crazy reason you want to turn off the in-game music for a given Chapter, type 'music off' (without quotation marks) into the chat text in-game. To turn it back on, type in 'music on'.

This special command is required because the way that 'To the Bitter End' handles the in-game music sometimes prevents Warcraft III's in-built volume control from properly affecting the music volume.

Note that even with the 'music off' command, music will still play in a few key cutscenes.


Other Notes:
------------

For further info and an extensive manual, check the 'official site' at www.warpstormstudios.com/tothebitterend

This is the full version of To the Bitter End, and contains all ten Chapters (two of which are cinematics-only):

Prologue: Shadows Rising
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter IV: Heart of Ice
Chapter V: Reunion
Chapter VI: Harbingers of War
Chapter VII: Grim Harvest
Chapter VIII: The Bitter End
Epilogue: New Beginnings

To check the version number of your campaign, type 'version' (without quotation marks) into the chat text in-game and it will display (or if nothing displays, then your version is definitely out-of-date). The newest versions are always available on the official site.

Although I am solely responsible for creating this map, several central character featured in this campaign were envisaged by the writers at The Administorum (http://theadministorum.yuku.com/) and its newest incarnation, the Administorum 2.0 (The Administorum - Index).


A word on cinematics:
---------------------

It is possible to skip any of the cinematics, just press ESC.

You are advised to watch the cinematics at least once. They will often give you instructions as to what to do next and offer clues as to what to expect. Making sense of the game plot without them would be pretty difficult.

One 'bug' that occurs if you skip the cinematics is that any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this. This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable. This isn't a major thing, but it does mean that the game might be slightly more difficult if you skip the cinematics.

If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics. That's how I planned the level out and how I spent the most time testing it.


Hints/Notes:
------------

Use your quest log if unsure of what to do next... that's what it's there for.

Read the tooltips if you want to know what an ability or item does. In fact, this is strongly recommended.

The Sphere of Annihilation and Cataclysm abilities are appropriately named, because they will pretty much obliterate ANYTHING in the target area. That includes things you might prefer to keep un-obliterated, such as yourself.

Your items are re-usable. However, they have long cooldown times. Save them for when you need them, and then unleash hell.

To the Bitter End is very unforgiving. SAVE OFTEN.

You can find Chapter-specific hints (should you need them) at the official site at http://www.warpstormstudios.com/tothebitterend.

Don't expect to find Raziel from the Legacy of Kain series in this game. I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out. The Soul Reaver in this map is an original character.


Credits:
--------

To the Bitter End designed, written and created by:
Andy Krieg


Title screen and concept art by:
Stephen Cousins


Chinese localization by:
Heishimo (He)

Russian localization by:
Кирляндия


Original Character design:

'Soul Reaver' by Andy Krieg
'Fei Serumen' by Anthony Passmore
'Cameron Aileron' by Sean Britton
'Kitharsis' by Bryon Laird
'Sera Poi' by Anthony Di Cesare
'Slayer' by Eric Rodseth
Additional characters by Andy Krieg


Music:

Title:
'Kalki (edit)' by E.S. Posthumus

Prologue:
'Pompeii' by E.S. Posthumus

Chapter I:
'The Wretched' by Nine Inch Nails

Chapter II:
'The Becoming' by Nine Inch Nails

Chapter III:
'Tikal' by E.S. Posthumus

Chapter IV:
'Nineveh' by E.S. Posthumus

Chapter V:
'Karma' by Kamelot

Chapter VI:
'We're in this Together' by Nine Inch Nails

Chapter VII:
'Welcome Within' by Godsmack
'Ultra' by KMFDM

Chapter VIII:
'Yamiiro no Yume/Anger (edit)' by Kasamutso Kouji
'Missing Time' by MDFMK
'Kalki' by E.S. Posthumus
'Ashielf Pi' by E.S. Posthumus
'Kuvera (edit)' by E.S. Posthumus

Epilogue:
'Indra/Arise (edit)' by E.S. Posthumus


Additional Concept art donated by:
Chris Oldland
Tom Hering


'Void Breach' based on 'Black Hole' model by:
WILL THE ALMIGHTY


Weapon models extracted by:
Larc


Hero Glow model by:
Assassin_lord


Damage Detection based on GUI Friendly Damage Detection v1.2 by:
Weep


Special Thanks to:
The Administorum
Blizzard Entertainment
The Hive Workshop
Filefront
Warnicro
You, for playing


Extra Special Thanks:
Ji Xu

******

Tell me what you think! E-mail me (meet_soul_reaver@hotmail.com) if you have comments or questions about 'To The Bitter End', the Multiverse, or Soul Reaver.

******

Please do not redistribute or modify these files without my permission. These files are not to be sold for profit.



Keywords:
Action, RPG, Campaign, Epic, Fantasy, Hard, To the Bitter End, TTBE, Cinematic, Story, Soul Reaver, Fei Serumen, Cameron Aileron, Kitharsis, Sera Poi,
Contents

To the Bitter End (Campaign)

Reviews
Moderator
Date: 12:36:51 13-Nov-11 Map Moderator: -Kobas- Map Status: Approved 6/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
  1. Magtheridon96

    Magtheridon96

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    Oh that, it happens because of vBulletin.
    In HTML:

    " is "
    < is &lt;
    > is &gt;

    The data is being passed over to some source that I don't know of, so &quot; is being read and interpreted as part of the actual content rather than a representation of a quotation mark.
     
  2. Sgt.Pierce

    Sgt.Pierce

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    I really love this map! This is very cool!! 10/5!
     
  3. defskull

    defskull

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    How can this map got a rating of 6/5 from mod, bhahaha (not because it's not good quality, but how does mod cheat the system by making it 6/5 ! LOL)

    @OT
    This map is fantastic.
     
  4. BunnyAng

    BunnyAng

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    I loved this campaign. My favourite of all. Still, if this campaign has included voices in cinematics, prologues and so on this campaign would be perfect. Btw, loved the chapter where every companion splits up to go against their match like a duel. And the terraining is awesome. 5/5 from me.
     
  5. Soul Reaver

    Soul Reaver

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    Thank you, glad you enjoyed it!

    Thank you as well. I guess the ability to vote 6/5 is one of the privileges of being a mod. :p

    Awesome, thank you. :) I personally am also pretty proud of how Chapter VII turned out.

    Regarding voice acting for the cinematics - this is actually something I addressed in my FAQ as well. I do sort of agree: voice acting has the potential to be very cool, and I'd love to include it if it was done well. But voice acting really only is cool when it's done well. I think the voices people give to the characters in their imagination are far preferable to bad voice acting... bad voice acting could completely ruin the atmosphere of the game. As I don't have access to a sound studio and/or skillful voice actors willing to work pro bono, I'd prefer to leave the voice acting out rather than making a poor show of it.

    Besides, there's a lot of dialogue in the game, and including voice acting for all of it would make the map balloon in size considerably. I'd likely need to find some sort of different hosting too to make that possible, and it might put some people off from downloading it.

    Lastly, a lot of the cinematics would need either re-timing or even re-writing to accommodate the difference between the speed at which people can read the text at the moment, and the speeds at which people would talk/act for the voiced cinematics, so any such implementation would end up being very time consuming.

    So my apologies, but for now I don't think it's possible (or a good idea) to record voice acting for the dialogue.
     
  6. Codric

    Codric

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    Loved the campain the heros and there skills epic and the storyline awsome
     
  7. Rainmaker

    Rainmaker

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    Simply amazing. I played it before you bundled all the maps into a campaign file, and I got to chapter 5, maybe 6 but then the damn PC broke down and now I'm replaying it. Right now I'm at "Heart of Ice" and I'm beginning to remember why I hated it so much :angry: If you have the time, you should make a list of all abilities of Void Children and their effects; it's painfully annoying to get constantly raped by something you know next to nothing about :grin: Of course, that would be nice to see for every enemy in the game, but it's all up to your time and patience. Anyway, perfect campaign and a well earned DC. Can't wait to get to the final boss... although from what I've read so far, maybe I shouldn't be saying that XD
     
  8. mangousek

    mangousek

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    Some parts are almost impossible to complete but otherwise nice campaign.
     
  9. useminename

    useminename

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    Sounds great :D
     
  10. darkfreedoom

    darkfreedoom

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    the prologue itself is awesome :)
     
  11. Lemexis

    Lemexis

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    That campaign is really amazing !
    However I'm stuck at chapter VII - when you are supposed to go and fight dustwalker, the gate leading to his room won't open, because there are still undyings alive. But how am i supposed to kill them if they just revive every time ? I guess this is some kind of a riddle, but i really can't figure out what to do... :/
     
  12. Soul Reaver

    Soul Reaver

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    The Undying can be killed permanently. They have an ability (called 'Undying') that lets them revive after being killed... but that ability has a roughly 8 second cooldown during which it can't trigger again.

    That means that if you kill them, wait for them to revive, then very quickly kill them again, they'll stay dead.

    It's hard to kill them fast enough using only physical attacks, but if you kill them once, then after they revive immediately hit them with Blood Plague, or the Kurusunami, or summon an Abyssal Mass to help out, you should be able to kill them a second time before their Undying ability has time to cool down.
     
  13. Lemexis

    Lemexis

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    Ok, thanks a lot for the quick answer !
    And again, you really did a great job with that campaign, it's just perfect ! The songs are entertaining, the terrain is good, but the gameplay is just fantastic, you never get bored and there is always action ; and the custom spells are really nice !
    I also find it a bit too hard at first (it took me more than an hour just to beat Kherek...), but victory has never been so rewarding ^^
    Thanks for uploading that masterpiece ! :D
     
  14. rexxar

    rexxar

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    i don't know why but its sending me back to the campaign screen when i want to play
     
  15. Soul Reaver

    Soul Reaver

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  16. Fat_fast

    Fat_fast

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    I remembered the 1st time I went to hive for a great map and yours the first one i played, it was astounding and more that words could ever describe. Although I've not played it yet but from what i've seen and read, this will be a fight worth living for!!! Best regards:goblin_yeah::goblin_yeah::goblin_yeah:
     
  17. Winddale

    Winddale

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    Great Campaign. Loved the Storyline, and I was sad to see it end. Although, the Ending is very good... 5/5
     
  18. Shadurak

    Shadurak

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    Hey, man. :csmile:
    Just want to say that this is an awesome campaign. I played it back when you put up one map at a time and I remember the looong (but totally worth it) wait for Chapter 6. I was very happy when it all came together in a campaign file. Great job. :cgrin:
    However, I am currently stuck at the duel between Sera and Kathryn. It is the ONLY fight I cannot win. I even cheated to be able to fight Maelstrom (and he was super easy, by the way). Maybe because Soul Reaver is so OP and Sera is kind of UP, but that's beyond the point. Can you give me some advanced tips for beating Kathryn? I ran out of ideas already and it will be much appreciated. :smile:
    Edit: Also, I am having trouble with the new "simplified" hotkeys. I know it's easier for other people, but I prefer them as they were. Is there any way I can change them back? I really miss I for "Iron Will" and L for "Lightning Storm", not to mention F for "Mass Fireballs".
     
    Last edited: Sep 23, 2012
  19. Joinma

    Joinma

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    I almost finished this campaign with 20% hp left on the last boss but it took me a lot of time so I gave up.
    This campaign is pretty balance especially in serra vs her counterpart. I used her fight to the end and with very good tactic (you can say "the best perfomance"). I beat her counterpart with 600 hp left on my serra.
    The others is just fine (you can say they are stronger than their counterpart) and final boss does really has insane hp (200,000 in total). It was a good fight. I may play it again if I have time. This is very good campaign and by far the most difficult and well balance campaign & maps in warcraft 3 that is reasonable.
    Thanks for the difficult campaign.
     
    Last edited: Jan 18, 2013
  20. Soul Reaver

    Soul Reaver

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    Thank you very much! Making the campaign difficult but possible was definitely one of my aims.

    Keep at it with the last battle - he can be defeated! If you've been frugal with your Mana Splinters, you should be able to use them to make the final part of the battle more manageable.