~Positives:
- This custom campaign sure is a classic and i am pretty sure it inspired lots of people either to create their own custom maps and campaigns or in any other ways in their own real lives to do amazing things, i know it sure did inspire me a bit!
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The gameplay and the difficulty
The gameplay is very unique, from all the custom maps and campaigns i have played, i don't think i have seen such a high level of detail put into the heroes and the fights, each map has its own unique strategies and fighting styles you can do, Also making the player start slowly with 1 Hero getting to know the spells and going on this epic adventure to gather the rest of the team, felt pretty epic to say the least!
Since this is a campaign that focuses mainly on having to control "just" the main hero units and no other units "with a few exceptions" it sure might feel at first like it would be easy, since to me atleast, having to control and fight just with a hero or two is far better then to control huge armies with different units.
In the first levels of the campaign it feels really good and somewhat easy to control and fight with just 1 or 2 heroes, but in the later levels the difficulty starts to spike, because not only you have 5 heroes to control, each of them having 5 active spells and also having unique items that have active spells as well, but the enemies you encounter like those void children and the enemy heroes have also powerful spells that can change the balance of the battlefield really easily as well, all of those combined makes the gameplay pretty difficult, i would say this campaign has of the most difficult fights from all custom maps/campaigns! It sure can get overwhelming really fast!
The fights themselves are anything but Epic! i loved how most of the times i barely managed to win even when i tried my best to do the right choices, it is surprising how much you have to actually think and strategize in these fights, having to control your heroes to the fullest, having to move and run with them as if they were your own avatar, having to use the spells at certain key moments to have the biggest effect, and if you don't do any of these, or you just do mistakes like wasting some spells and moving in the wrong place at the wrong time...well...say goodbye to your life then
I did like the difficulty tho, hence why i always play every game on the hardest difficulty, it feels nice being able to defeat a hard opponet doing your best, it does feel very rewarding!
It goes without saying that the Heroes and their spells are amazing, each Hero having an entire arsenal of unique thematic spells is a great thing to see and play with, i also liked the small detail changes in the hero's skins, it makes for a more special gameplay, even tho i know some of the skins are basically normal war3 skins, they did sure fit nicely in this map and in this world.
The pacing was also nice, everything was pretty fast and straightforward, no wasted time on anything that is not related to the story, characters and the continuation of the adventure itself.
Also the A.I. in this campaign is very clever, units and heroes can move out of and dodge certain spells you can use, and they can even cancel and destroy the sleep spells and the portals you create for example which is pretty cool, it gives the map that extra sence of reality, making you believe the enemy units have a mind of their own!
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The World and the Story
This must be, besides the gameplay, the second main thing most people, including myself, take away from this campaign and will always remember for ages to come! The story!
The story is Epic and beautiful but also tragic.
I liked how at first the player is given this somewhat simple and easy to understand goal of trying to defeat the bad guys, because they are doing all those evil things, so they must be evil themselves, it does help justify everything else you are doing with the heroes, being of course on the good side, on the righteous path to defeat the bad guys and save the people from their tyrannical rulers!
I loved how slowly going through the missions and having the chance to hear the other side of the story from the enemy heroes as well, it sure makes you think a bit more about what you are doing, even tho the main heroes were indeed without a shadow of a doubt in the right to try and save the people and destroy Morganem and the Council of Six, it goes to show you that nothing in this world is as black and white as you were let to believe (similar to the real world as well).
In the end no "evil" person thinks of himself as being evil, in their mind and eyes they are the good ones, they are the ones that fight for justice and for peace, "for the greater good", even tho most of the times trying to do that some people tend to forget who they actually were and their vision of good and evil gets warped and twisted.. and they become the very thing they swore to destroy, quite peotic.
Overall i really liked the story and the way it was played and told, Now i would have loved if the dialogues themselves were voice acted, that would have been amazing, experiencing the dialogues and the cinematics feel like watching an epic movie! (This is why i love this medium of War3 custom campaigns so much in the first place, what people can do with these cinematics is truly spectacular).
I loved every single world the heroes had to go through, Each world having a totally different look and theme to it, it really felt like going on an epic adventure alongside the main heroes, on these distant and alien worlds, they felt real!
I also liked the unique denizens of each world, from the normal bandits and people, to some ancient druids, to some badass guardian tribes that speak with some weird and funny dialect similar to the bible old testament people ("Thou art truly strange beings indeed", "We shall not let thee advance!" , "he will judge thee and decide thy fate!") I love the way they talk, it is funny but also epic, My favorite fanction for sure!
Another thing i liked about this campaign was the way the characters interact with eachother, most poeple tend to forget how important dialogues and character interactions can be to a story, and this campaign sure did a splendid job at bringing the character interaction to a whole nother level!
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The Music
Usually i wouldn't make the music part of a campaign such a big deal like giving it its own chapter, but my god! Remember when i said that the story is the second main thing that people will walk away with after finishing this campaign? well.. The first main thing is without a shadow of a doubt the music!
I remember playing the campaign for the first time and listening to the amazing songs that were playing during some of the epic moments of the campaign, the moments themselves were great, like the cinematics and the dialogues... but what brought them all together and elevated those scenes to a godlike level was the music!
The soundtracks you have chosen for each part of the campaign, especially for the fights and character introductions, were might i say, the best moments of the campaign and the best moments of any campaigns for that matter!
Even now when i close my eyes i can see Fei in front of that burning church, reading his slow and crazy monologue while also listening to the amazing song "The Becoming" by Nine Inch Nails, that whole cinematic with this song playing in the background..the screams...the beat..the lyrics... it was just perfect, this was one of the first moments from the campaign when I felt like I was watching a movie!
Here are my favorite soundtracks:
- Kalki (edit) E.S. Posthumus
- Pompeii E.S. Posthumus
- The Becoming Nine Inch Nails
- Tikal E.S. Posthumus (My second favorite)
- Karma Kamelot (My favorite one)
- We’re in this Together Nine Inch Nails
- Welcome Within Godsmack
- Missing Time MDFMK
If i had to give an example of another custom campaign that impressed me so much with the music in it, that would be 𝐖𝐚𝐧𝐝𝐞𝐫𝐞𝐫𝐬 𝐨𝐟 𝐒𝐨𝐫𝐜𝐞𝐫𝐢𝐚, the music in that campaign is, i would say, at the same level as this one!
Some examples:
- grandia Xtreme Music - combat 4
- Shizuka theme Joel Steudler
if you want to play this campaign i suggest taking a look at this site, is sure worth it
Campaign Creations - Wanderers of Sorceria
Also if u want to check my collection, you can discover more custom campaigns there
Best Warcraft 3 Custom maps & campaigns {Blasterixx's Collection} [Ranked] - Google Drive
Now, in terms of negatives, after replaying the campaign, i can say that there aren't really any anymore, since the main problem i had was with the hotkeys not being in the right spot and since that is fixed now, everything is great!
I did found a bug tho, it was in the final fight against Morganem, When he gets to very low hp, he starts using all kinds of spells and he has a certain spell that is aoe in a line that shakes the ground, stuns the heroes and deals tons of dmg, well that spell is supposed to have a fire warning on the ground before the cast happens, i checked some videos with the fight from our favorite custom campaigns youtuber Jayborino and during his fight i noticed the fire on the ground is there, but during my gameplay (on version 1.29) it wasn't there!
I think this was the main reason why i died so many times in this fight, getting him to low hp is easy, but when he is under 10% hp, he starts spazzing out and uses all kinds of spells and because i couldn't see any indication/warning for the stunning spell, i always kept losing 1 of my heroes to it when i was attacking Morganem, I think i died atleast 20 times at that part alone!
Overall, like i said this is a classic custom Warcraft 3 Campaign, i did have a great time playing it (especially with the new hotkeys)!
My final rating is a solid
S Tier with the score of 95 points out of 100!
(If this was also voice acted, it would easily be a 99)
Thanks for creating such a Masterpiece!
