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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

To the Bitter End

Submitted by Soul Reaver
This bundle is marked as approved. It works and satisfies the submission rules.

To the Bitter End
v1.0.07
Created by Soul Reaver

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Introduction:

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.


A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells.

Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps.

Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one.

During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes.

Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.


Now also available:
To the Bitter End Manual

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(Click the image to view, or right-click to save)

A lovingly-crafted illustrated manual, detailing not only basic gameplay instructions, but also delving into the background stories of the campaign's setting, heroes, villains, and monsters.

Prologue Cinematic






Screenshots


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The Sphere of Annihilation spell obliterates everything in Soul Reaver's path.

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A companion consumed by vampiric madness.

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The companions fighting side-by-side against Morganem's forces.



Readme File

To the Bitter End
Version: 1.0.07

Single Player Action RPG/Campaign

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.

Official Site:
http://www.warpstormstudios.com/tothebitterend

********

Installation instructions:
--------------------------

Put the .w3n file into your Warcraft III 'Campaigns' folder.

You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Campaign', and then navigating to the campaign titled 'To the Bitter End' and selecting it.

It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird.

Note that To the Bitter End is more hardware intensive than a standard game of Warcraft III, so your computer will need to exceed Warcraft III's minimum system requirements to run smoothly.


Difficulty:
-----------

To the Bitter End is supposed to be very difficult.

However, for those finding it simply too tough, as of version 0.7.04, I have added in variable difficulty levels, and the mechanics of this were revamped in v1.0.07. Once in-game, press Enter to bring up the chat window, then type in 'easy', 'medium' or 'hard' (without quotation marks) to change the difficulty at any time. Difficulty persists until you enter a command to change it again, even between Chapters. The default difficulty is 'hard'.

Easier difficulties will (usually) reduce the damage you take and increase the damage you inflict from all sources. In-game stats and tooltips will not reflect this change however.

Remember though: real heroes play on hard!


Music:
------

If for some crazy reason you want to turn off the in-game music for a given Chapter, type 'music off' (without quotation marks) into the chat text in-game. To turn it back on, type in 'music on'.

This special command is required because the way that 'To the Bitter End' handles the in-game music sometimes prevents Warcraft III's in-built volume control from properly affecting the music volume.

Note that even with the 'music off' command, music will still play in a few key cutscenes.


Other Notes:
------------

For further info and an extensive manual, check the 'official site' at www.warpstormstudios.com/tothebitterend

This is the full version of To the Bitter End, and contains all ten Chapters (two of which are cinematics-only):

Prologue: Shadows Rising
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter IV: Heart of Ice
Chapter V: Reunion
Chapter VI: Harbingers of War
Chapter VII: Grim Harvest
Chapter VIII: The Bitter End
Epilogue: New Beginnings

To check the version number of your campaign, type 'version' (without quotation marks) into the chat text in-game and it will display (or if nothing displays, then your version is definitely out-of-date). The newest versions are always available on the official site.

Although I am solely responsible for creating this map, several central character featured in this campaign were envisaged by the writers at The Administorum (http://theadministorum.yuku.com/) and its newest incarnation, the Administorum 2.0 (The Administorum - Index).


A word on cinematics:
---------------------

It is possible to skip any of the cinematics, just press ESC.

You are advised to watch the cinematics at least once. They will often give you instructions as to what to do next and offer clues as to what to expect. Making sense of the game plot without them would be pretty difficult.

One 'bug' that occurs if you skip the cinematics is that any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this. This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable. This isn't a major thing, but it does mean that the game might be slightly more difficult if you skip the cinematics.

If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics. That's how I planned the level out and how I spent the most time testing it.


Hints/Notes:
------------

Use your quest log if unsure of what to do next... that's what it's there for.

Read the tooltips if you want to know what an ability or item does. In fact, this is strongly recommended.

The Sphere of Annihilation and Cataclysm abilities are appropriately named, because they will pretty much obliterate ANYTHING in the target area. That includes things you might prefer to keep un-obliterated, such as yourself.

Your items are re-usable. However, they have long cooldown times. Save them for when you need them, and then unleash hell.

To the Bitter End is very unforgiving. SAVE OFTEN.

You can find Chapter-specific hints (should you need them) at the official site at http://www.warpstormstudios.com/tothebitterend.

Don't expect to find Raziel from the Legacy of Kain series in this game. I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out. The Soul Reaver in this map is an original character.


Credits:
--------

To the Bitter End designed, written and created by:
Andy Krieg


Title screen and concept art by:
Stephen Cousins


Chinese localization by:
Heishimo (He)

Russian localization by:
Кирляндия


Original Character design:

'Soul Reaver' by Andy Krieg
'Fei Serumen' by Anthony Passmore
'Cameron Aileron' by Sean Britton
'Kitharsis' by Bryon Laird
'Sera Poi' by Anthony Di Cesare
'Slayer' by Eric Rodseth
Additional characters by Andy Krieg


Music:

Title:
'Kalki (edit)' by E.S. Posthumus

Prologue:
'Pompeii' by E.S. Posthumus

Chapter I:
'The Wretched' by Nine Inch Nails

Chapter II:
'The Becoming' by Nine Inch Nails

Chapter III:
'Tikal' by E.S. Posthumus

Chapter IV:
'Nineveh' by E.S. Posthumus

Chapter V:
'Karma' by Kamelot

Chapter VI:
'We're in this Together' by Nine Inch Nails

Chapter VII:
'Welcome Within' by Godsmack
'Ultra' by KMFDM

Chapter VIII:
'Yamiiro no Yume/Anger (edit)' by Kasamutso Kouji
'Missing Time' by MDFMK
'Kalki' by E.S. Posthumus
'Ashielf Pi' by E.S. Posthumus
'Kuvera (edit)' by E.S. Posthumus

Epilogue:
'Indra/Arise (edit)' by E.S. Posthumus


Additional Concept art donated by:
Chris Oldland
Tom Hering


'Void Breach' based on 'Black Hole' model by:
WILL THE ALMIGHTY


Weapon models extracted by:
Larc


Hero Glow model by:
Assassin_lord


Damage Detection based on GUI Friendly Damage Detection v1.2 by:
Weep


Special Thanks to:
The Administorum
Blizzard Entertainment
The Hive Workshop
Filefront
Warnicro
You, for playing


Extra Special Thanks:
Ji Xu

******

Tell me what you think! E-mail me (meet_soul_reaver@hotmail.com) if you have comments or questions about 'To The Bitter End', the Multiverse, or Soul Reaver.

******

Please do not redistribute or modify these files without my permission. These files are not to be sold for profit.



Keywords:
Action, RPG, Campaign, Epic, Fantasy, Hard, To the Bitter End, TTBE, Cinematic, Story, Soul Reaver, Fei Serumen, Cameron Aileron, Kitharsis, Sera Poi,
Contents

To the Bitter End (Campaign)

Reviews
Moderator
Date: 12:36:51 13-Nov-11 Map Moderator: -Kobas- Map Status: Approved 6/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
  1. Soul Reaver

    Soul Reaver

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    Hi camilopezo,

    Hopefully I can give you some pointers to help you defeat the Void Children in Chapter VIII.

    First, you need to understand why they are so powerful: while you are fighting the Void Children, the boss will be channeling an ability that makes them regenerate extremely fast. As a result of this, you can't out-last the Void Children - they'll quickly recover unless you kill them fast.

    You have two options:

    A) Fight the Void Children while they're regenerating - just do enough damage fast enough that they die
    B) Find and stun the boss. This will stop the Void Children from regenerating, but will mean the boss will come after you too (personally, I don't recommend this).

    Here are some strategies for beating them while they regen:

    1) The last pair of Void Children arrive around the time you drop the boss' HP to 25%. It'll be easy to tell this has happened because the music will change, and you'll hear their hisses. At this point, get ready.

    2) Try to force the Void Children to waste their channeled Ultimates. Each of them has one, and they are both very powerful but have a long cooldown - if they waste them, you you'll be able to avoid the worst of the damage they could have done to you. The red Void Child uses Storm of Hate, which causes big fireballs to come rolling along the ground toward you, while the blue one uses Soul Rending, which regularly hits every target in a huge area with a powerful green blast every 1.5 seconds.

    One way to make them waste the Ultimate is to stun them just as they start casting them, so have stun-inducing abilities ready. Another way is to summon some creatures (Abyssal Mass, Skeletal Minions, or Daemons) and send them as a separate group to attack the Void Children far away from your heroes - if you're lucky (and particularly if you send a large enough group), they'll respond with one or more of their Ultimates (which will kill your Summons, but if you're far enough away, will leave you unharmed)

    3) Fight near some Mana Splinters. You will almost certainly need to use at least one, and you can't afford to let up your attacks to get one that's far away.

    4) Try to save up some of your Ultimates for this fight. Face of the Heavens, especially, will make this fight a lot easier.

    5) Stun them! AoE stun abilities are super-useful, especially if you catch both Void Children in them. Just as the stun wears off from one ability, use another. Darkbolt Barrage and Mass Fireballs are the best due to their long durations and decent cooldown. If you have them available, Nature's Wrath, Sphere of Annihilation, and Catacylsm all do a great job (though aim carefully!). Arrow Storm works, even if briefly, and the Divinity Arrow item is great though you'll probably only get one use out of it.

    The Black Steel Gauntlets item is slow to trigger so may not be the best choice - especially since you'll probably want Soul Reaver's damage - and similarly Kitharsis' Sandstorm isn't reliable enough and you'll probably need him adding his muscle to the fight too.

    6) Focus on killing one of the Void Children. While keeping BOTH of them stunned is a good idea, focus standard attacks, high-damage abilities and debuffs on just one of them to kill it as quickly as possible. Which one you go for first is up to you - I usually prefer taking the blue one out first - but make sure you keep your focus on whichever one you choose. Good abilities for quick kills include Lightning Storm, Dark Lash, Mass Fireballs, Piercing Shot, Psychic Blast, Blood Plague, as well as the Rage Axes, Underslung Heavy Flamer and Kurusunami. Nukes like Sphere of Annihilation and Celerity are great too (and have such a large AoE and stun that you should try to hit both Void Children with it). Avoid using Blooddrinker or Celerity unless there are no other enemies around, as they tend to make you dash around and attack targets other than the intended one.

    7) Use the Anti-Magic Amulet! The blue Void Child can cast Sorcerous Seal, which prevents you from attacking or casting spells. This is a big problem normally, but is an even bigger problem when both Void Children are regenerating so fast. Soul Reaver's Anti-Magic amulet can dispel the effects and get you back into the fight. Be aware that it also dispels the regenerating effects of a Mana Splinter however, so be careful.
     
    Last edited: Dec 16, 2013
  2. DarknessRain

    DarknessRain

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    The opening cinematic was probably the best I've ever seen. Seems like it would have taken ages to make.

    I find myself having to save after every single encounter, because any one could be the one that kills me, this makes things pretty frustrating and tedious. I'm only on the second level, and the difficulty, in my opinion, is not the game play itself, it's deciding whether to take 30 seconds and tent up before the next fight or not. That's it, just a simple choice. I'm only this far in, and I'm already asking myself "is it worth it to keep going like this? Am I having fun?" Everything is so stylized and well made, but I don't think it's really my cup of tea.
     
  3. Soul Reaver

    Soul Reaver

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    Yeah, I'm afraid the high difficulty level isn't for everyone - and in truth, Chapter II is comparatively easy. It's not until Chapter IV that it really gets hard. I personally have a preference for really difficult games, because I find them a lot more rewarding when I do win, but obviously not everyone shares that preference.

    You can reduce the difficulty a bit by opening the chat window (Enter) and typing in "easy". That will adjust the HP values of all your enemies in the current Chapter. It'll still be hard, but a bit less so.

    Typically, you should use a tent whenever you feel your HP and/or MP is lower than you feel comfortable with - in my case, I'd use it if I'm under 75% HP or less than 50% MP after an encounter in Chapter II. Chapter II has a very generous time limit, and unless you REALLY waste time (ie, waiting for your Ultimates to cool down after every use) you're unlikely to run out. Early chapters are slower paced, but things will get more hectic later.

    Regarding the comment about being able to get through fights just as long as you know when to use the tent, I tend to disagree. In early stages of the game, simply resting before every fight might get you through it (though the timers are often in place to discourage this), but you'll find that as your abilities grow more powerful and numerous (and your enemies do too), your battles will get more complex and you'll need to make a lot of very quick decisions about what ability to use where, who to retreat and when, and so on. The outcome of a given battle can be radically different depending on how you manage your ability usage during it. The tent also doesn't scale, so you'll find it plays less of a role in survival later in the game for the most part.

    On the other hand, if it's all too much for you and you prefer to watch someone else play through the campaign, there's an excellent (and often hilarious) set of Let's Play videos of it on Youtube, uploaded by The Azothan. Scroll down a bit at https://www.youtube.com/playlist?list=PLDzdeZTVbd0THF1M-OJfaV2zdu-tSjGqf and you'll see them there.
     
    Last edited: Dec 19, 2013
  4. Brachyceran

    Brachyceran

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    I love this campaign but the chapter 5 (Reunion) is really hard. I stopped there after over 10 attempts not including the countless times I failed after 2 minutes playing, seriously. Fei Serumen dies very easily if we dont watch over him because he cant leech hp and use skills if we dont use the skill, and with that low hp hes vulnerable to enemies. after that 20 minutes of defending, the next fight seems epic but again the king dies so easily =.= I managed to kill almost all the Drakhul and then suddenly saw a messege saying the king has died, I didnt use orb of anihilation or blooddrinker or cataclysm and the king just died that way. then after that fail my Fei died again at the enemies' base, and then I failed again because I spent most of my time over Fei and let others die. After all those failure I finally gave up on this =.= Its great campaign but way too hard for me, at least that 5th chapter. Btw HPNY!
     
    Last edited: Jan 1, 2014
  5. Soul Reaver

    Soul Reaver

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    Happy new year to you too!

    If you're having trouble keeping Fei alive during the first part of the map, click on one of the belltowers in his base and ring the bell there - Prince Sorin will then station his reinforcements there, which will considerably help you to keep Fei alive.

    The next fight, the main trick is to rush in as soon as the fight starts. Don't let Prince Sorin or King Garamond rush ahead, or they may get caught between you and the enemy, which will prevent them from retreating if they get badly hurt, so you need to get stuck in as soon as possible. Use lots of Area of Effect abilities if you can: Darkbolt Barrage, Mass Fireballs, Meteor Shower, Abyssal Mass and Unbridled Rage/Sandstorm (if you can avoid getting stunned) are all great. Sphere of Annihilation and/or Cataclysm are good too, but aim them well to make sure you don't catch allies, and make sure you've already started some other stuns on the enemy first, as the casting delay so early in such a fast battle can easily cost you victory.

    During the last fight, there's just a lot of multi-tasking to do. You have to keep pushing forward with your heroes. Your aim is to push forward enough so that Fei can join with Sera and Soul Reaver, and Cameron can join with Kitharsis, and then everyone can join together. Keep an eye on Prince Sorin and King Garamond - they retreat if they get badly hurt, but you need to make sure they don't get overwhelmed/surrounded or take on tough enemy heroes alone as these situations might kill them before they manage to retreat.

    And one last option: press enter and type in 'easy', it'll reduce the HP of all enemies in the current Chapter, making it (a little) easier.
     
  6. WaerercraftKillers

    WaerercraftKillers

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    Very Good map that's cool especially the cinematics so 5/5 you Rock!
     
  7. Zeatlan agralem

    Zeatlan agralem

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    Really good !
    But so hard :(
     
  8. Dreamshock

    Dreamshock

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    This is the best campaign, i have ever played! THE BEST! Maybe even better than the original story.
    Story 10/10
    Music 10/10
    Heroes and ideas 10/10
    Overall 10/10 - Truly the best campaign at this moment, i suggest everyone who havent played it to play it, i still havent completed it yet, but i cant wait to do it ! Its really good that it is difficulty is hard, not easy one which makes me even want to play it more.I would be glad to see second Bitter end!
     
  9. Soul Reaver

    Soul Reaver

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    Thanks, I spent quite a while on those cinematics. :)

    Yeah, I know it's tough. But I've never found victory satisfying if it was easy!

    Thank you very much, I really appreciate it! Remember to vote on the front page if you enjoyed it!

    Unfortunately I don't have plans to make a sequel to To the Bitter End (at least not in the foreseeable future) but I am working on a different project at the moment (a gamebook).

    Also I'm currently busy testing and bug-fixing v1.0.04 of the campaign, which will be a fairly substantial update once released.
     
  10. Brachyceran

    Brachyceran

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    wow, now I notice the rating is all 5.00 by 33 players! Now its 34 (I forgot to rate the map)
     
  11. WaerercraftKillers

    WaerercraftKillers

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    Well at least you Deserved it.
     
  12. Dreamshock

    Dreamshock

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    Another Campaign bro? I have almost finished To The Bitter End, so good im in love with this shit :D Would love to see again such awesome story and epic gameplay.. !!
     
  13. Soul Reaver

    Soul Reaver

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    I know, I'm honestly really happy (and touched) at the rating. I'm hoping that my upcoming updates will make the campaign even better. :)

    Thank you!

    Unfortunately no, it's not another Warcraft 3 campaign. It's a 'gamebook' (at least for now - perhaps I'll make it into a visual novel type game in the end). While it is set in the same multiverse as To the Bitter End, it doesn't revolve around the the same epic world-travelling immortals, and it's not a case of whole worlds being at stake. It's a much smaller story, slower paced and more about atmosphere. It's about an Orc who was employed in a dungeon, but has had enough of his uncaring master and now only wants to escape to the surface. He'll have to face a lot of hazards and monsters along the way, and maybe prove that even the simple orcs that many heroes slay off-hand are capable of considerable heroics themselves.

    But it's still a work-in-progress, so it'll probably be some time before it sees the light of day.
     
  14. Soul Reaver

    Soul Reaver

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    非常感谢你的支持。我很高兴你喜欢这个战役。
    (Thank you for your support, I'm glad you enjoyed playing the campaign.)
     
  15. Joinma

    Joinma

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    2nd Non100% playthrough

    I played to the bitter end again until chapter 7.

    In chapter 2 , when Soul and Fel wait for rune to be collapsed, I thought it was too long. The time should have been reduced by half. The enemies were no match for both heroes so it was so repetitive.
    In chapter 7, Each fight against the counterpart seemed too long due to the runes. If it was possible I would prefer 2x or 3x times less runes.

    I have not played chapter 8 again yet but I am pretty sure it must be so epic.
    Although the two above are annoying, the others are still so good that these two can be ignored.
    Really, 1 year after the first review, this still deserved 5/5.
     
  16. Malhorne

    Malhorne

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    I think in the chapter 7 the time of the fights are worth the epicness ^^
     
  17. Soul Reaver

    Soul Reaver

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    Time again for an announcement:

    To the Bitter End has been updated to version 1.0.04.

    This is the biggest update since the files were packed into a campaign. There are a huge number of rebalances, fixes, and changes. A non-exhaustive list is below:

    - Implemented a Damage Detection system that gets used with Blooddrinker Possession and Celerity, among other things. This will make these abilities more 'accurate', with no chance of teleporting away before finishing a hit
    - Some name changes: Void Child Desolation is now Void Child Sorrow. Previous Void Child Sorrow is now Void Child Anguish. And the summoned Anguishes have been changed to Misery.
    - Fixed a weird bug that was causing Kitharsis to permanently lose 2 Strength points at the start of every Chapter.
    - Kitharsis' Sanstorm now spawns sandstorm twisters closer to his foes
    - A failed Blooddrinker Possession should no longer cause Soul Reaver to attack Daemonic allies or his own Warp Gates
    - Fixed a small bug in AI for Eryion Xanatha in Chapter VII
    - Soul Reaver's Black Steel Gauntlets require less time to trigger. Their stun duration is slightly shorter against Heroes than it used to be, but due to an earlier bug, is now longer against normal units
    - Fei Serumen's Blood Frenzy has been given a small additional damage bonus
    - Cameron Aileron's Explosive Shells has gained a small additional damage increase
    - Cameron Aileron's Psychic Onslaught code has been changed. It should now no longer be possible to exploit its AI to 'lose' it and have it attacking independently
    - Maelstrom is faster and his Obliterate ability has a larger radius and a shorter explosion delay, so expect a greater challenge
    - Dustwalker's Shadowcall has been revamped; a hit from a Shadow slows its target less than before, but their attacks always hit, the ability has a larger radius, and the Shadows spawn near their target, rather than near Dustwalker. Dustwalker's Malign Presence also has a larger effective radius, making it deadlier
    - Death sound for Shadows fixed
    - Dharuk Officer's Deafening Battle Cry now has a short cast delay and reduced duration against Heroes. Rally Strength has been improved. Both abilities have improved AI
    - Dharuk Champions/Warmaster Whirling Frenzy does less damage but has a lower mana cost.
    - The end of Chapter VI has been rebalanced to make it a little easier, with some additional healing available during the battle. This should help compensate for the additional threat posed by the faster, more powerful Maelstrom
    - Apocalypse spell has been revamped. The runes are much tougher. They now will not trigger as long as they are being attacked, but will completely heal if not attacked for 2 seconds. Disrupting them all simultaneously is still the best strategy and works more reliably now
    - Music code rewritten to prevent bug that sometimes causes music not to play after loading a game
    - Fei Serumen model slightly modified to remove some 'excess' weapon glow
    - Various dialogue changes
    - A number other small fixes to tooltips, bugs, and game balance
     
    Last edited: Mar 20, 2014
  18. youness

    youness

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    So,what is the new feature and updates soul reaver?
     
  19. JesusHipster

    JesusHipster

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    I guess you could upgrade campaign's visuals more. I mean, come on, did this manual ever ever came in handy to anyone? You could have used the effort to improve character models, skins and map's landscape instead :)
     
  20. Soul Reaver

    Soul Reaver

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    Hello Youness - read the post above your one, there's a pretty extensive list of changes and fixes there.

    The effort that I put in this update didn't go into the manual (the manual only got its credits listing updated). Instead, the effort went into bugfixes, rebalances, and new functions (such as the damage detection system). It basically ensures that almost everything functions how it should, so I don't think it was a wasted effort.

    That said, have you read the manual? It's packed with background stories and fleshes out the world considerably. While these aren't needed to play, anyone who is keen on lore will love it (such as The Azothan - he says as much in his Let's Play video of Chapter IV at https://www.youtube.com/watch?v=2jRQizrPsC4)