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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

To the Bitter End

Submitted by Soul Reaver
This bundle is marked as approved. It works and satisfies the submission rules.

To the Bitter End
v1.0.07
Created by Soul Reaver

[​IMG]

Introduction:

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.


A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells.

Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps.

Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one.

During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes.

Be prepared for a challenge as you snatch victory from the jaws of defeat and conquer enemies that seemed insurmountable.


Now also available:
To the Bitter End Manual

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(Click the image to view, or right-click to save)

A lovingly-crafted illustrated manual, detailing not only basic gameplay instructions, but also delving into the background stories of the campaign's setting, heroes, villains, and monsters.

Prologue Cinematic






Screenshots


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The Sphere of Annihilation spell obliterates everything in Soul Reaver's path.

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A companion consumed by vampiric madness.

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The companions fighting side-by-side against Morganem's forces.



Readme File

To the Bitter End
Version: 1.0.07

Single Player Action RPG/Campaign

For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimson storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.

Official Site:
http://www.warpstormstudios.com/tothebitterend

********

Installation instructions:
--------------------------

Put the .w3n file into your Warcraft III 'Campaigns' folder.

You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Campaign', and then navigating to the campaign titled 'To the Bitter End' and selecting it.

It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird.

Note that To the Bitter End is more hardware intensive than a standard game of Warcraft III, so your computer will need to exceed Warcraft III's minimum system requirements to run smoothly.


Difficulty:
-----------

To the Bitter End is supposed to be very difficult.

However, for those finding it simply too tough, as of version 0.7.04, I have added in variable difficulty levels, and the mechanics of this were revamped in v1.0.07. Once in-game, press Enter to bring up the chat window, then type in 'easy', 'medium' or 'hard' (without quotation marks) to change the difficulty at any time. Difficulty persists until you enter a command to change it again, even between Chapters. The default difficulty is 'hard'.

Easier difficulties will (usually) reduce the damage you take and increase the damage you inflict from all sources. In-game stats and tooltips will not reflect this change however.

Remember though: real heroes play on hard!


Music:
------

If for some crazy reason you want to turn off the in-game music for a given Chapter, type 'music off' (without quotation marks) into the chat text in-game. To turn it back on, type in 'music on'.

This special command is required because the way that 'To the Bitter End' handles the in-game music sometimes prevents Warcraft III's in-built volume control from properly affecting the music volume.

Note that even with the 'music off' command, music will still play in a few key cutscenes.


Other Notes:
------------

For further info and an extensive manual, check the 'official site' at www.warpstormstudios.com/tothebitterend

This is the full version of To the Bitter End, and contains all ten Chapters (two of which are cinematics-only):

Prologue: Shadows Rising
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter IV: Heart of Ice
Chapter V: Reunion
Chapter VI: Harbingers of War
Chapter VII: Grim Harvest
Chapter VIII: The Bitter End
Epilogue: New Beginnings

To check the version number of your campaign, type 'version' (without quotation marks) into the chat text in-game and it will display (or if nothing displays, then your version is definitely out-of-date). The newest versions are always available on the official site.

Although I am solely responsible for creating this map, several central character featured in this campaign were envisaged by the writers at The Administorum (http://theadministorum.yuku.com/) and its newest incarnation, the Administorum 2.0 (The Administorum - Index).


A word on cinematics:
---------------------

It is possible to skip any of the cinematics, just press ESC.

You are advised to watch the cinematics at least once. They will often give you instructions as to what to do next and offer clues as to what to expect. Making sense of the game plot without them would be pretty difficult.

One 'bug' that occurs if you skip the cinematics is that any items or abilities that might have 'cooled down' and become available over the course of the cinematic will now not do this. This means that if you want to use those items/abilities often, you may have to wait around more... and if there's a timer counting down while you wait, that might not be advisable. This isn't a major thing, but it does mean that the game might be slightly more difficult if you skip the cinematics.

If you want to be sure to experience the game how it was meant to be played, then don't skip the cinematics. That's how I planned the level out and how I spent the most time testing it.


Hints/Notes:
------------

Use your quest log if unsure of what to do next... that's what it's there for.

Read the tooltips if you want to know what an ability or item does. In fact, this is strongly recommended.

The Sphere of Annihilation and Cataclysm abilities are appropriately named, because they will pretty much obliterate ANYTHING in the target area. That includes things you might prefer to keep un-obliterated, such as yourself.

Your items are re-usable. However, they have long cooldown times. Save them for when you need them, and then unleash hell.

To the Bitter End is very unforgiving. SAVE OFTEN.

You can find Chapter-specific hints (should you need them) at the official site at http://www.warpstormstudios.com/tothebitterend.

Don't expect to find Raziel from the Legacy of Kain series in this game. I've been using the name Soul Reaver for my RPG alter-ego since long before even the first Blood Omen came out. The Soul Reaver in this map is an original character.


Credits:
--------

To the Bitter End designed, written and created by:
Andy Krieg


Title screen and concept art by:
Stephen Cousins


Chinese localization by:
Heishimo (He)

Russian localization by:
Кирляндия


Original Character design:

'Soul Reaver' by Andy Krieg
'Fei Serumen' by Anthony Passmore
'Cameron Aileron' by Sean Britton
'Kitharsis' by Bryon Laird
'Sera Poi' by Anthony Di Cesare
'Slayer' by Eric Rodseth
Additional characters by Andy Krieg


Music:

Title:
'Kalki (edit)' by E.S. Posthumus

Prologue:
'Pompeii' by E.S. Posthumus

Chapter I:
'The Wretched' by Nine Inch Nails

Chapter II:
'The Becoming' by Nine Inch Nails

Chapter III:
'Tikal' by E.S. Posthumus

Chapter IV:
'Nineveh' by E.S. Posthumus

Chapter V:
'Karma' by Kamelot

Chapter VI:
'We're in this Together' by Nine Inch Nails

Chapter VII:
'Welcome Within' by Godsmack
'Ultra' by KMFDM

Chapter VIII:
'Yamiiro no Yume/Anger (edit)' by Kasamutso Kouji
'Missing Time' by MDFMK
'Kalki' by E.S. Posthumus
'Ashielf Pi' by E.S. Posthumus
'Kuvera (edit)' by E.S. Posthumus

Epilogue:
'Indra/Arise (edit)' by E.S. Posthumus


Additional Concept art donated by:
Chris Oldland
Tom Hering


'Void Breach' based on 'Black Hole' model by:
WILL THE ALMIGHTY


Weapon models extracted by:
Larc


Hero Glow model by:
Assassin_lord


Damage Detection based on GUI Friendly Damage Detection v1.2 by:
Weep


Special Thanks to:
The Administorum
Blizzard Entertainment
The Hive Workshop
Filefront
Warnicro
You, for playing


Extra Special Thanks:
Ji Xu

******

Tell me what you think! E-mail me (meet_soul_reaver@hotmail.com) if you have comments or questions about 'To The Bitter End', the Multiverse, or Soul Reaver.

******

Please do not redistribute or modify these files without my permission. These files are not to be sold for profit.



Keywords:
Action, RPG, Campaign, Epic, Fantasy, Hard, To the Bitter End, TTBE, Cinematic, Story, Soul Reaver, Fei Serumen, Cameron Aileron, Kitharsis, Sera Poi,
Contents

To the Bitter End (Campaign)

Reviews
Moderator
Date: 12:36:51 13-Nov-11 Map Moderator: -Kobas- Map Status: Approved 6/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
  1. DerekX

    DerekX

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    Any thoughts for a sequel in SC2 Soul Reaver? Even if it's non-dependent?
     
  2. Soul Reaver

    Soul Reaver

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    I don't actually own Starcraft II, so that's not really possible for me at the moment. ;)

    In any case, I would prefer to catch up on some of the gaming I've not had time for, and then work on other projects I've had on the backburner for the last few years (like a gamebook I'm writing). I kept them on hold so I could finish 'To the Bitter End', but I'm keen to pick them up again now that I finally have a chance.
     
  3. Soul Reaver

    Soul Reaver

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    Certain spells are meant to take a long time to cast (like Sphere of Annihilation, Darkbolt Barrage, Summon Daemons, the Necorpus Gauntlets and using Blooddrinker). Their long cast times are things that the player needs to take into account when using them, and are part of their casting 'price'.

    The Necorpus gauntlets are a bit of an exception, because they are only really useful for their actual damage early on in the game. However, the debilitating effect they have on nearby enemies while they're 'charging' can make them useful if an packed melee situation if Soul Reaver is backed up by his allies. This actually makes their long charge time something of an advantage.

    However, I have also looked into casting times and found some interesting things. Soul Reaver's casting animation (and "cast backswing" value) is 1.67 seconds long (with the actual cast point at 0.5 seconds). By comparison, Cameron Aileron's is 1.07 (with cast point at 0.3), Kitharsis' is 06 (with cast point at 0.47) and Fei and Sera's are both 0.51 (with cast point at 0.3). Those backswing times are set to what they are due to the time it takes for the model to go through the animation that goes with the casting.

    But I've found something interesting. The 'Cast Backswing' indicates how long the character stands performing their spell animation. You can actively interrupt a casting animation by ordering a character to move, attack, stop etc at any point after the cast point, so the differences in the times it takes for a character to actually cast a spell are neglible if a player makes use of that. The only thing the cast backswing value seems to prevent is the AI from interrupting the animation for you (eg, if there are enemies around). I have confirmed that if there's nothing around that would cause the AI to interrupt, the animation still plays fully even if the Cast Backswing is set to a value shorter than the time it takes for the animation to finish.

    So I'm now considering getting rid of (or maybe reducing) cast backswing times for my next version. That will make characters more 'responsive' when they cast spells - they'll immediately start acting by themselves as soon as a spell is cast if the situation warrants it. This would reduce the need for the player to micromanage the characters by specifically ordering them to attack again the moment the spell appears.

    Getting rid of backswing times does have potential disadvantages though (eg, the moment that Soul Reaver releases a Sphere of Annihilation, the AI makes him charge forward into its AoE without giving the player a 'grace period' in which to press Hold Position). I'll need to test it out and see if the advantages of getting rid of the backswing outweight the disadvantages.
     
  4. BlackKnightTGS

    BlackKnightTGS

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    So, this is finally packed into a campaign? Awesome, I remember playing Chapters I-III and VII back some years ago, were some of the first maps for WC3 I've ever played :p
    This time, will (try) to finish it without cheats, as last time, it was too challenging for me. Hopefully, now I can get that satisfaction feeling after you've beaten something difficult :D
    I'm also curious if there's any more background info/a plot twist about those Void Children somewhere in the final chapter...I have a feeling the final boss will be related to them, somehow. Either that, or Morganem probably.

    Anywho, 5/5 :D Great work with this one.
     
  5. Soul Reaver

    Soul Reaver

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    Great to hear you're playing this to the end! I hope you enjoy all the new additions (like the Prologue, Chapter VIII and Epilogue).

    If you're still finding it too difficult, there's now also an option to reduce the difficulty slightly if you need to. The difficulty is set to hard by default (and that's how it's supposed to be played) but you can change it for the duration of the current Chapter by typing "medium" or "easy" into the in-game chat window.

    Good luck, I'd like to hear how you get on!
     
  6. BlackKnightTGS

    BlackKnightTGS

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    Yes, the prologue was quite epic :p Though, I'm curious, how long did it take to make it? o_o seems like a ton of work was added to it. Wish I had your patience...

    "easy" and "medium"? So, what do they do exactly? Nerf enemies health/damage/remove or weaken some of their abilities? Well, either way, real heroes play on Hard, so I'll leave it be. :p Just beaten the Juggernaut, things weren't as hard as I thought, but now I have a level full of Void Children ahead of me, so maybe I shouldn't speak too soon...
     
  7. Soul Reaver

    Soul Reaver

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    I'm not actually sure exactly how long I spend on the Prologue alone. I spent around 2 years (working in my spare time) to make the Prologue, Chapter VIII and Epilogue though. The whole project took about six years, so yes, it was pretty time consuming! :p

    Reduced difficulties only slightly reduce enemy health. It's 100% on hard, 90% on medium and 80% on easy (the difference is lower for hero units (ie, bosses) but I'm not sure by how much). Damage totals, abilities and AI remain the same, but since enemies will die a bit faster, it tends to mean you take less damage over the course of a fight. It might make the difference between a close victory or a close defeat if you're having trouble.

    Congratulations for choosing to stick with Hard for now, and good luck with Chapter IV! Chapter IV is the wake-up call and intentionally gruelling. Feel free to check the official site for advice (or email me) if you get stuck... but basically: don't rush ahead if your'e badly hurt, and know when you need to hang back and rest.
     
  8. map designer

    map designer

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    so, here is a little praise.

    The chapter with the prince is the easiest and fun to play, especially calling for the prince's aid. I like his spells, although I don't really I know all what they do. and then, mass attacking the orcs. It is decent chapter. well, maybe with the exception of the first clash with the evil prince.However, I like how you made the stand ready animation for the good prince in cinematics, meeting his evil brother, it looks Awsome.

    Just got disappointed not seeing new comments here.
    wish you the best man.
     
    Last edited: May 20, 2012
  9. Nationkid05

    Nationkid05

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    fantastic work

    Map designer tis me Nationkid05
    anyway i agree this campaign is fantastic and i hope for a sequal! :ogre_hurrhurr:
     
  10. dotaisthebest123

    dotaisthebest123

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    Man,this campaign is one of the best campaigns and nice skills for the vampire lord and i really like the last skill.Man how did you make that skill?
     
  11. Soul Reaver

    Soul Reaver

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    Thanks!

    The Guardians have 5 different abilities:
    - A heal spell
    - An 'inspiring' aura that makes units nearby fight better
    - A spell that protects a target unit (increasing armour)
    - Ultimate 1: Summons a group of powerful golden knights to fight for you
    - Ultimate 2: Call down an angel to 'judge' nearby units - friendly units in the area will be healed, enemy units damaged.

    Thanks Nationkid05... unfortunately though I'm unlikely to create a sequel - this one took 6 years, and I'd like to move onto some different projects in the future.

    Thank you!

    Regarding the vampire's final skill, I'm guessing you mean Celerity? It was fairly involved, but it's based on Mirror Image. I allowed the mirror images to do damage (using one of the settings in the World Editor). I also manually apply various things to the mirror images when they're created (such as the special effects, and the 'locust' ability so you can't select them).

    A trigger regularly checks if there are enemies near the caster - if there aren't, the images are ordered to follow the caster. Otherwise, they keep attacking (this helps ensure that you can't just start the ability, then retreat Fei from the battle while leaving the invulnerable images to do all the fighting)

    A trigger also goes off whenever the caster (or any of the mirror images, who have a unique buff that identifies them to the trigger) attacks an enemy. If they do, the trigger after a brief delay selects a random nearby enemy, and instantly moves the attacking unit next to them, and orders them to attack again.

    I'm sure there are some other abilities in the Spells section on Hive Workshop that do a similar sort of 'dashing attack' effect, so go take a look. I think there was one called Omnislash that I saw years ago that does that sort of thing.
     
  12. MetalKing1417

    MetalKing1417

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    Favorite level? Reunion. Pure concentrated awesome in the form of a hold the line type mission in the first part, then fighting the traitor prince, and ultamately turning the tide on your enemies. And the music is fittingly awesome.

    Least Favorite Level? Heart of Ice. Paticularly the first part where you are escorting Kitharsis. While your campain is hard, and adverises as so, the dificulty is of the fun sort. Not so here. Kitharsis is a horid liability in this part and loses his key regeneration ability, essentially making any damage he takes pernament. This is compounded by the fact that his speed and damage is reduced and the never ending stream of Void Children you have to fight off to progress an inch.
     
  13. Ramza

    Ramza

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    Man, that f*cking Kitharsis versus Kherek fight! :I
    You could be fighting for half an hour, and those healing things keep respawning anyway. It's unending. And there is just no way to stop him from getting more of those heals once you do get close to killing him. Am I doing something wrong?
     
  14. Soul Reaver

    Soul Reaver

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    The fight between Kherek and Kitharsis is basically a fight between two tanks, so it's rather normal for it to take a long time - you're not doing anything wrong.

    You can win this fight basically by outlasting Kherek and doing more damage than you take, but I think I need to explain how the healing runes work:

    Both Kitharsis and Kherek have their own, seperate "healing rune timer" - this timer invisibly counts down to when the next healing rune will appears. Once a rune appears, the timer will reset, but will take longer to count down the next time. So in other words, for each rune that appears for a hero, the next rune for that hero will take longer to appear.

    This is complicated a little bit by the fact that a given hero can't have more than 4 runes in the arena at any one time. If there are already four runes out for a given hero, that hero's next timer won't start counting down until one of their existing runes is used up.

    There's also a maximum number of runes available per hero in each battle - so a hero will eventually run out of healing runes completely.

    What this effectively means is that you can simply 'wear down' Kherek. The more runes he uses, the longer it takes for new runes to appear. Eventually, it will take so long for Kherek to gain new runes that you'll kill him before another one appears.

    That said, the same applies for Kitharsis - Kherek can also 'wear him down'.

    Thus, the key thing is to ensure you're doing more damage to Kherek than he's doing to you. Avoid going toe-to-toe, Kherek is actually the better melee fighter. Kitharsis is faster though, so keep your distance as much as possible and try the following:

    - Avoid Kherek when he's using the Mageslayer Ring's anti-magic shield, and be sure to keep your distance when he's using the Bracers of Might (as he'll tear you to shreds).
    - Don't let yourself get cornered by Kherek's Hive Spawn ultimate.
    - If you're hit by Corrosive Webbing and Kherek gets right next to you, you might as well fight back. Be ready to run as soon as the webbing wears off however.
    - Use Dark Lash often. It does a lot of damage and has good range.
    - When you've got a lot of distance, use Create Skeletal Minions and send them in to attack. Have all four mages cast Shadow Lightning on Kherek, it does quite a bit of damage, then set them to use Minor Haste. You can use Dark Lash from a distance to offer a bit of safe support and maybe improve the warriors' survivability slightly.
    - Use the Bag of Sand when available for some easy, mana-free additional damage.
    - Avoid using Dark Tendrils, the mana is better spent on Dark Lash.
    - Sometimes (particularly if you're far away and Kherek is running to go grab a rune or if you're keeping him busy with Skeletal Minions for a while) you might get a chance to use your Tent or Shamanic Mask. While it might only provide a small bonus before you get rudely woken up, this can be worth it (particularly the mana from the Shamanic Mask when you're high on health but low on mana).
    - Sandstorm isn't all that great (though I'm fixing this in the soon-to-be released version 1.0.02) so don't use it. Save mana for Dark Lash.
    - For the 'ultimate' damage combination, ensure Kherek has used up his own Maiming Barbs ultimate and the Mageslayer Ring barrier. Then: Summon Skeletal Minions and have them cast Minor Haste on Kitharsis. Go toe-to-toe with Kherek and activate Unbridled Rage. Then activate the Rage Axes and start beating down on him. You'll do a LOT of damage. Retreat again once the Rage Axes wear off.

    It takes a long time to kill Kherek, but eventually you can grind him down. Good luck!
     
  15. Ramza

    Ramza

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    Wow, thanks for the info. I guess I was just too impatient then, so I'll give it another try tomorrow. I gotta say that even though some difficult games tend to piss me off a bit, I still much prefer them over easier games. I think the difficulty of this campaign is definitely a plus. :)
     
  16. Soul Reaver

    Soul Reaver

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    To the Bitter End has just now been updated to version 1.0.02!

    I actually ended up doing a lot more for this version than I initially intended. Here's a changelog:

    - Simplified ability hotkeys
    - Cleaned up some code
    - Fixed a problem with Kitharsis' Sandstorm ability (previously its damage was reduced by enemy armor. Now it does damage like any other spell/ability)
    - Fixed cast time for Soul Reaver's Sphere of Annihilation (should have been 1 second shorter)
    - Increased damage for Fei Serumen's Blood Corruption
    - Revamped Fei Serumen's Ultimate Grace ability. It now has reduced dodge but provides a small amount of protection from spell/ability damage.
    - Reduced 'cast backswing' time for some characters (ie, the taken for characters to begin acting again on their own after they start the effect of a spell)
    - Reduced cooldown times on Kherek's Corrosive Webbing and Dustwalker's Wither spells
    - Fixed some AI issues
    - Improved a few triggers
    - Fixed and tweaked some tooltips, spelling, dialogue and cinematics
    - Added visibility blocking for closed doors (Warcraft III lets you see through closed doors for some reason. I've now made it that you can't)
    - 'Idiot-proofed' Chapter I (there used to be various ways to mess up scripting, teleport through walls, or attack enemies through doors/walls without giving them a chance to fight back. This should be a lot harder to do now)

    Before re-downloading, please note that saved games and replays are NOT compatible between versions, and if you've played an older version, you'll lose any progress you've made unlocking the Chapters on the Chapter selection screen.
     
    Last edited: Jul 15, 2012
  17. MogulKahn

    MogulKahn

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    Great map. I remember playing this like 4-5 years ago, and I downloaded it on epicwar I think. Btw great map, and good job dude ! =D
     
    Last edited: Aug 18, 2012
  18. Odinelite

    Odinelite

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    i like this campain it has a smooth feel that makes me what to play it again.:thumbs_up:
     
  19. Magtheridon96

    Magtheridon96

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    ~Description Fixed

    There were a lot of unwanted """'s in there.
     
  20. Soul Reaver

    Soul Reaver

    Joined:
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    Thank you both, I'm really glad to hear you enjoyed it!

    Thanks a lot for that - I didn't realize it had messed up. What exactly causes that? It seems to happen when I copy/paste from a txt file... but I don't particularly want to type out the whole Readme by hand either.