fladdermasken
Off-Topic Moderator
- Joined
- Dec 27, 2006
- Messages
- 3,690
wat.
Because i know nothing in UTM,does UTM have modern models? like School or something.I would like to suggest that if it don't.
sorry for this lack of respect towards the threads suggested rules of format, but i am inactive (and came to this site today because of some bastard necroposting) and really lazy and at the same time i want to help people:
so without any further introduction i wanted to point you to my very old post on UTM3.0, because i still find it very useful: http://www.hiveworkshop.com/forums/...ning-map-3-0-a-45316/index14.html#post1519065
so i guess this project is dead? Too bad ...
I really don't get why we can't "suggest models that are already part of the UTM 3".. wouldn't it be better to have all those models in one terraining map? I mean importing models from UTM3.0 to 4.0 so that you can use it for your terrain seem inconvenient and time consuming... and size doesn't matter in terraining right?
Isn't the 8mb limit just for the map hosting stuff on Bnet? UTM isn't supposed to be playable.. right?
No I don't think so... I think if it was dead it would have some kind of message either in the main post or in the Notices above.
Many things here on hive 'die' without notice. Projects, workshops, topics.
Well, not always. The modelling contest for The Dark Triad's deadline was the 20th march. Also, the Poll for the Icon Contest is closed.No I mean... UTM 4.0 is a major thing based on my observations... if it were dead wouldn't it disappear from the Notices above? Like for example after the contest(s) end it would disappear from the Notices because it's dead or finished or will no longer be active?
Well, not always. The modelling contest for The Dark Triad's deadline was the 20th march. Also, the Poll for the Icon Contest is closed.
Suggestions for UTM
- Don't really need so many models.500 is already a good number
- Create themes for UTM !
The Ultimate Terraining Map : Modern
The Ultimate Terraining Map : Cartoon
The Ultimate Terraining Map : North
(so just need to import the models that match the theme)
That's all
Just my suggestions.
"PathTextures\TreeBridge0Death.tga"... the largest Pathing Blocker in Worldedit is the PathingBlocker (Large)...
"PathTextures\TreeBridge0Death.tga"
This one provides a 24x12 pathing block...
"PathTextures\12x12Default.tga"
12x12
Back to the topic, how's the progress of the UTM going?
^ If there're people that want to create a own UTM then they can use the suggested doodads.Really nobody want to create a own UTM ??
stare at the Object editor for hours
Never gonna make my own UTM in that form.
If it's only for showcase terrains, then why bother with limiting filesize?
Why do people have to limit themselves in general?
I have a way that pretty much has unlimited filesize and doesn't import anything(also don't have to restart editor to show models).
There's many projects with such a dedicated playerbase, that downloading 1 thing besides the map is no problem.
1 thing for every map.
And it doesn't increase loading times. It doesn't increase map size. It doesn't lag(if used right). It actually decreases download time and makes max map size pretty much unlimited.
So I'm clueless why people don't use this way and prefer to limit themselves.
Example attached, just put unpack the locals folder into your WC3 folder and it works.
You should consider reading the whole thread before commenting how shit the ideas are. Especially my post which initiated the discussion about splitting the UTM should be interesting since it explains why i find the splitting useful. (small hint for the reader: the filesize-limit is not the reason).
Oh yeah, What about we start with A Beginner's Version of UTM? One with Tutorials and Terraining Tips included?
It'll have only a few doodads, the one's used for the less complex terrains.
And we could try to work on that first since it wouldn't need so much work. Just so we could come up with a small output before we move on to the actual UTM.
(I got the idea from Stryderzero)