Passion is gone (thanks to Blizzard) from me and everyone I know.
I do not understand the character of YourArthas. The YourArthas person I encountered on discord around the time of Reforged release seemed trollish, almost as though it were a fake. But if you look at the Rebirth and you think about whoever made all these assets, I don't know if it's really the YourArthas I talked to on discord or if that was an imposter or even if the asset author is maybe not someone named YourArthas at all in many cases.
But I am fairly confident that if I had been a person who created Rebirth, if I had already done my own HD mod for Warcraft 3, then Reforged is the last thing I would worry about, because I would have already had my own. It's like the French guy in Monty python, "Well, I'll ask him, but I don't think he'll be too keen. He's already got one, you see?" And that would be the same way with someone who already has their own HD remake if you ask them about Reforged.
Plus, Warsmash engine supports Rebirth basically just out of the box without me even doing anything, since all those models were in the traditional MDX format:
And then I could play community game code with community assets, think about that... Rebel liberty.
One time some guy asked me about WoW models, so that evening I made a Retera Model Studio to open WoW models and save as War3.
And I know the animations didnt work in the video, but I fixed them right after that. So for me, it seems like, a person pursuing that in a world where anybody can download RMS sourcecode and mod it in a single evening to parse WoW content... could be doing better now more than ever.
You seem to be doing fine with no help
Do you really want me to feel so bad about not having a good credits list anywhere? I copied "View in 3D" button on Hive models section and HiveWE terrain rendering together into one place... while often chit chatting with their authors on Discord... so, if you call that "no help", then what is help?
like adding more slots to the skill grid
What can anyone agree on in this venue? There is a sacred Rule of 12 on Warcraft 3. Up to 12 players can each command up to 12 units at a time, who each have up to 12 ability icons. The units explore a map drawn with up to roughly 12 different terrain tiles. In the original beta, heroes could carry up to 4 items and there were 3 heroes per player, so each player effectively could obtain only 12 items. Players compete by choosing what to create from a list of almost 12 unit types per race and almost 12 structure types per race. In the original beta, there were four races each with three heroes, meaning there were 12 different hero character options in the official melee game.
Every time we deviate further from the rule of twelve, maybe things get worse, not better? I would save adding 3x5 command card icons, unlimited unit selection cap, and 3x3 item inventory for the mod that I make where I am allowed to break the rules...
after the replica is working and playable. But that relates to another thing:
I would hate to see multiple versions running around.
Isn't that opinion a bit... anti modding? The DotA players would be likely to steal a project like this and make a closed source version that even I can't touch that can only interact online by going to
their server and queueing for a ranked match on
their map. I don't want it because I don't play DotA and that seems like a waste of the system, but philosophically I have no motivation to stop them. So it is the probable outcome. It is inevitable.
There will be another group of people who try to "Reforge" it to make it "beautiful". Keeping them all as mods on a singular engine is perhaps possible, but it is outside the scope of what I am interested to guarantee at this point. My part here is to try to figure out what a Unit is, at least for now, and already I may have confuddled certain ideas. It strikes me as more likely that people would fork me on github, diverge in their own direction with the sourcecode, and make all manner of other platforms. Who knows?
I wish I had the time and the knowledge to try building my own engine too, so I can only enjoy the landscape; at least for now.
Did I have the knowledge? Or did I just decide to try to achieve a certain goal at any cost?
i believe that vengeance is achieved when we actually accomplish so much for Warcraft 3 by ourselves that Blizzard would be downright ashamed
Sure makes me wonder. What if you looked at the man behind the curtain and found that their was no one there? Or perhaps a man who was playing Call of Duty and just actually could not be ashamed, because he did not care!?