- Well, every hero has Blink so, I don't see a reason why it should be called differently for each class since it's the same spell. Basically teleportation or something the like would do.
- Heroes should stop moving during cinematic mode if they were ordered right before a scene.
- Again, you should not be able to do this:

- I concur with @Kino choosing a spell from a dialog button list is not a good idea especially when clicking a button doesn't bring you any information about what you are clicking.
- Right after the Wildkin boss died, green spiders appeared and the hero was ported back to the base. The second time I fought the boss, the first time the spiders appeared, I suddenly died after a few seconds. Are they that strong? Or, do they explode? Well, loaded the game and just left the totem near the owlbear and ran away from the spiders until the boss died, in a few seconds
Actually, most bosses are weak against this spell.
- Combining items is kind of a gambling waste of time since you might get one worse item than three of the inferior type. And it's pretty much a vicious circle since you can't sell items and you have to spend gold on mixing them. Well, you can transmute them instead so it's fine.
- It said I've gathered 750 gold but had 670. Did it count the spent one too?
- After the third or fourth or sixth(?) round (swamp), the Transient Merchant got an Activate Ordinary Item Transmute while there also was a Deactivate Ordinary Item Transmute. I activated the option before or some rounds before going to the swamp. Once you deactivate it disappears and only the activate remains and you can properly activate it again. Sometimes you have to reactivate the transmuters as they automatically deactivate (at least in the shop). So, I'm activating them again after each round.
- No arcane knowledge upon finishing the pyramid zone (the one with the voidwalker boss)? Or you gain them after achievements only?
- Weakening Presence reduces damage of nearby enemies by how much?
- I've chosen Stone Hurlers but where does it appear since all ability spots were filled beforehand? Wait, are they an upgrade for the treants?
- Not sure if any of the items you can buy in the shop are useful aside the scrolls for melding.
- Purple items can't be transmuted and you have to leave some of them in the base while you go on trips.
- No mixing enchanted items
?
- What's with the sudden unclickable and passive Shades?
- Upon choosing the last ring (30 charges), the hero was teleported somewhere to the west but the camera was somewhere in the east where some treants were moved. Every time you get to this place, the camera pans to that region in the east.
- The camera can be reset during the ascent of the Spine. If you select an item while it rotates to position itself it stops. There are issues with the camera system in this place which needs to be addressed. Del'Norah can come one floor down and ranged units can attack from upper floors while treants from the lower ones.
- How much further can you play and for what, level up and ancient knowledge points? I had 54/54 tome charges and I still got to the Pinnacle.
It's a nice farming simulator but it's pretty much that. You can take your time killing stuff, waiting for regeneration and so on. Boss fights aren't extraordinary. Basically, they're stronger normal units with some trigger spice.
Too bad it doesn't have any story at all.
This would be so much fun in multiplayer and you'd not need to increase the number of units necessarily but their strength with some upgrade or aura techniques depending on the number of players.
Some sort of end-game wouldn't be bad or at least revisiting places to be more rewarding and monsters being tougher.