Whelp, this is what the units in my race look like so far:
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I wana do a goblin race, i love them and have a few nice ideas![]()
I have began work on one of the heroes for the void race.
Life Binder
- Abilities:
--Claw of the Tiger
---Life binder does damage to a target and slows them for 4 seconds
--Shield of the Turtle
---Life binder creates a shield using his mana.
--Force of the Golem
---Life binder imbues himself with the strength of a golem increasing most stats
--Tri-Binding
---????
-Background
The Void Creatures known as the Life Binders go to worlds and select the strongest lifeform to bind to. The binding process takes what great about that lifeform and combines it's ability with the power of the void. These are usually sent on worlds before the actual invasion to allow the powers of the life binders to increase.
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and the britons
i was just saying... and, i thought of bretons as humanlike... and i LOL'd when i saw this:speak for yourself, ahimtar, i was the first one to call spehss demons, and compactninja is doing an insectoid race, not necessarily nerubians
it's just there aren't really all that many options for insect units other than nerubians
only one goblin race, too and you're forgetting the faceless ones and the britons
so, my theory is quite right, it just has some exceptions (like goblins)(perhaps should rename it cuz Amphaross222 is making faceless, sorry I didn't know someone was making it).
Slave: (Worker) | O An enslaved unit of the other races that can harvest gold, lumber, and repair/finish building structures. O The amount of gold, lumber, and repair rate of slaves depends on the slave's parent unit level. An enslaved tauren will be able to contribute more faster than an enslaved footman, for instance. |
Shock Trooper: (Basic Melee) | O Heavy armor O Normal attack Lolth's Sting: O attacks poison the target unit, causing an additional 12 damage over 12 seconds. Stacks up to 6 times, each application resets the timer. O If the unit is a hero, their Strength, Agility, and Intellect will be reduced by 1 for 12 seconds. Stacks up to 6 times. Spell Shield O Blocks a negative spell or ability targeting the [shock trooper]. 40 second cooldown. |
Spellbow (Basic Ranged, Anti-Air) | O Medium armor O Piercing attack Multi-Shot O Attack up to 3 units with each attack. |
Shadow Binder (Essential Spell Caster) | O Unarmored armor O Magic attack Enslave O Reduces damage and attack speed by 20%, disables spellcasting, and causes the afflicted unit to become enslaved by the Dow if their health drops below 75 hp. Embue O Restores [X] mana to the target unit, and enchants their weapon to restore 5 mana with each attack. Spore Tumor O Summons an immobile ward that has 1200 range and deals magic damage in an small area of effect. |
Basilisk (Heavy artillery) | O Medium armor O Magic attack (ranged, vs. organic targets) O Siege attack (melee, vs. inorganic targets) Crystallizing Gaze O Attacks sap attack rate and movement speed from the target and give them to the basilisk for 5 seconds. Consecutively attacking the same target will further slow them and hasten the basilisk. Glass Carapace O Reduces damage from air units and structures by 15 to a minimum of 5. |
Hydra (Heavy melee) | O Heavy armor O Normal attack Regrow Heads O Every time the Hydra takes damage it's attack speed is permanently increased by 1%. Bonuses cannot exceed 100%. Triple attack O Every third attack launches targets into the air, stunning them for 0.5 seconds. |
Dusk Knight (Strength Hero) | Mighty Leap O Jump to the target location, dealing [x] damage to all nearby hostile units in a [y]2 aoe. After using, there is a 2 second window were casting this ability again will return the [dusk knight] to the position she was at prior to casting this ability. Bridge of Shadows O Teleport all targets within the area effect to the position of the dusk knight. 1200 range. Tenacious Aura O Increases the spell resistance of units within the are by 10/20/30% and reduces the duration of certain spells and effects. Coagulation O Places a damaging buff at the dusk knight's feet, inflicting 5% max hp/second damage for 12 seconds to all hostile organic units that within the effect's radius. |
Frost Archer (Agility Hero) | Crystal Arrow O Passive: Enhances auto-attacks to slow the attack rate and movement speed of targets struck for 2/3/4 seconds. O Active: Fires a crystal arrow at the target location, dealing [X] damage to all targets in a line and creating an impassable wall of ice that lasts for [Y] seconds. Targets caught within the wall will be chilled and rooted to the ground. Quick Shot O Allows the frost ranger to fire an extra attack every 1.35 seconds that causes [x] damage. This attack does not require an animation, and may be launched when moving. Passive effect. Spiderweb Trap O Places a trap at the target location that stealths and activates after 5 seconds. When a hostile unit steps within the inner 50% of the area effect, the trap springs, rooting units in a sticky web, slowing any unit passing through the area in the next 12 seconds by [Y%], and unleashing a swarm of angry spiders that persist for 12 seconds and cause 10/20/30 damage with their attacks. Darkness O Conjures a cloud of magical darkness in the target location, blinding all hostile units within the area - causing attacks to miss 95% of the time and reducing movement speed by 50%. |
Matriarch (Intelligence Hero) | Hysteria O Stuns the target unit, and taunts all units within a 400 radius to attack the target - be they friend or foe. ??? O ??? ??? O ??? Insanity O afflicts targets within the effected area with madness, causing them to attack the closest unit to them regardless of allegiance, become stunned for a short duration, or wander aimlessly. Effects persist on all afflicted units for [Y] seconds. Units afflicted by insanity cannot be controlled. |
Slave usage: | Purchase Slave: O Purchases a slave on the slave market. Force Labor: O Transforms the slave unit into a worker. Workers can harvest gold, lumber, and repair and finish building structures. Sell: O Sells the slave on the slave market for gold. More costly units are generally worth more. Torture: O Tortures the slave for combat information. Reveals a random location on the map for a short time period. Costs 200 health of the slave. Fight (Requires Garrison): O Makes the slave fight the target drow unit to the death atop the dungeon. Drow units gain a bonus 10 mana/sec regen when fighting, and will gain a permanent bonus to health+regen, mana+rejuve, or attack speed+damage. Bonuses are based on the level of the creature fought, but cannot exceed 10 ranks each. Concubine (Requires Garrison): O Forces the slave to satisfy the target unit, granting a happiness buff for a moderate duration that improves health and mana regeneration. Costs 200 health of the slave. Sacrifice: O Sacrifices the slave (requires altar of Lolth) to grant a random bonus. Feed (requires Hatchery): O Feeds the slave to the target beast. Beasts will grow larger and restore health based on the max hp of the slave fed. Beasts grow larger after consuming 200/400/600/... hp of units, gaining bonus health, regeneration, damage, and attack range with each growth. |