Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

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Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
full
Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
full
Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
full
Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
full
Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
full
Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
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Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
full
Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
full
Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
full
Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
full
Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
full
Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
full
Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Mar 16, 2011
Messages
3
The Warlord's bug got fixed, and about the bow, I will give you a hint: there is a book item that will tell you how to acquire the bow. Fnd the book!

Or right. I did not see that 5.6 is out. i have 5.5. Will download. And the map is great once again. I love the details.
 
Level 1
Joined
Mar 16, 2011
Messages
3
Dude i found bug. Its about the staf of the guardian. every time i step on a ritual circle it creates a staf. i can just create a pet with the hunter and just sep on and step of a hundred times and get a hundred stafs. I found a book but its for the medivh staff. If youd be so kind to tell me" in a private mesage where the one for the bow is. .No mater. i found it. thanks
 
Last edited:

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Dude i found bug. Its about the staf of the guardian. every time i step on a ritual circle it creates a staf. i can just create a pet with the hunter and just sep on and step of a hundred times and get a hundred stafs. I found a book but its for the medivh staff. If youd be so kind to tell me" in a private mesage where the one for the bow is. .No mater. i found it. thanks

The Staff bug is known and it will be fixed in the enxt version.
 
Level 1
Joined
Mar 17, 2011
Messages
3
i think this map is hard to play online cause of the long gameplay duration @@, by myself, offline 2-3h is nothing but.. 3 people is just hard. >.<.

Other than that this map is AWESOME.

And i have a question, where is that crazy stormfury's for the sulfur hammer? i tried the stormfury ring but sadly it doesn't work ._.
 
Level 1
Joined
Mar 17, 2011
Messages
3
BUG REPORT:
The Elevator in the area to the right of where you summon Altarail come up but fail to come down, i'm stuck there :((
Updated
I found another bug/exploit :D
Playing as Selena the Archmage you can Zerith/ Convert the Firelord (lv2) boss, but sadly you must kill him (no retaliate :D) to get out of the area.
Either make it so that we can bring him out as a pet or remove it :D
 
Last edited:
Level 1
Joined
Mar 8, 2011
Messages
2
When I play this map, my computer's CPU consumption is always 100%. Is this normal or whether can you optimize the map? Thanks.
 
Level 1
Joined
Oct 23, 2008
Messages
2
The map visual looks extremely great and all, but you need 3 players. ive tried to test it by myself, but its near impossible. Maybe you could in the next version change the hero system so the circle doesnt disappear and the hero costs food. That way you can test by yourself in single player using the pointbreak code.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
The map visual looks extremely great and all, but you need 3 players. ive tried to test it by myself, but its near impossible. Maybe you could in the next version change the hero system so the circle doesnt disappear and the hero costs food. That way you can test by yourself in single player using the pointbreak code.

I think I replayed to such a question before. So, ever since I got the idea for the map I wanted it to be a teamplay map for 3 players. Playing alone kinda spoils the fun. If you don't have friends playing Warcraft III you can PM me anytime to play together OR you can download Garena/Game Ranger to play with random people. Finding two more guys is pretty easier compared to other RPG's where you need like 4-5 more.

Garena: Download for Free
Game Ranger: Free again
 

M93

M93

Level 2
Joined
Dec 8, 2010
Messages
26
Could it be my PC?
It won't start on my computer, although i have the newest patch.
 
Level 3
Joined
Mar 15, 2011
Messages
37
I have a few questions:
1.How do you get that secret item near the volcano?
2.How do you pick up the exp rune that kills you when you touch it,if it is even possible to pick up?
3.What do you do with the grunt you release from the cage?
Please reply...
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I have a few questions:
1.How do you get that secret item near the volcano?
2.How do you pick up the exp rune that kills you when you touch it,if it is even possible to pick up?
3.What do you do with the grunt you release from the cage?
Please reply...

1.It's one of the three Legendary items in the game. Each one of the three legendaries is acquired in pretty hard way. To understand how, you should find a book which explains how to get the item.
2.The XP tome is only a way to trag you into a trap. There is no way to get it.
3.You release the grunt just before you start the fight with the Naga Royal Guard. He only helps you defeat him.

Hope it's all clear :)
 
Level 1
Joined
Mar 28, 2011
Messages
1
Nice map! But im kinda stuck at the Main Throne Room... Theres a wall that keep saying something about feron.. Cant move on anymore.. Please help..
 
Level 2
Joined
Dec 10, 2010
Messages
13
not sure for v6.0, but in v5.9 you can find the stone of sun in the treasure room. its a small stone just like the stone of moon you'll find in early game.

thx
and how can i get the tablet of life, there is a rock in my way.
 
Level 1
Joined
Apr 1, 2011
Messages
1
Awesome map
I have some bugs to report. I just finished ver 6.0 w 2 of my friends.
1. The int hero legendary item 3 of them spawned.
2. The ultimate of the priest says 170dmg per sec for 5 sec but only does 3 ticks instead of 5.
3. Some items disable priests attack like orb of light.
4. The CD of priests heal should be lowered its a single heal unlike the mages and shamans heal and the cd is quite long. So its hard when playing w 3 ppl and maybe lower the mana a bit.
 
Level 2
Joined
Dec 10, 2010
Messages
13
and the enemy could light on the ritual circle
last stand in level 2 will remove the max life
the icon of the sun's and moon's stone is not a stone.
 

SpasMaster

Hosted Project: SC
Level 24
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Jan 29, 2010
Messages
1,994
Awesome map
I have some bugs to report. I just finished ver 6.0 w 2 of my friends.
1. The int hero legendary item 3 of them spawned.
2. The ultimate of the priest says 170dmg per sec for 5 sec but only does 3 ticks instead of 5.
3. Some items disable priests attack like orb of light.
4. The CD of priests heal should be lowered its a single heal unlike the mages and shamans heal and the cd is quite long. So its hard when playing w 3 ppl and maybe lower the mana a bit.

Thanks for the report. It will get fixed in next version.
 
Level 2
Joined
Dec 10, 2010
Messages
13
hi spasorc
will you add one player in the game?
It can be a random attribute hero.
By the way, the downloads of cn version reached 16042 in 2 days.
And the map get 8.7/10 . Its really a high score.
The majority tell me its a excellent map. :)
 
Level 1
Joined
Apr 6, 2011
Messages
2
i can't start it. Every time i try to start it , it gives me an error and it says that its too big.
 
Level 10
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Feb 18, 2008
Messages
262
I tried this with 2 of my friends. Played about 220 minutes and yet we were not able to finish it. After 2-3 hours, game gets ridiculously hard, i was using warlord(str) and i wasnt able to survive more than few hits. Int hero had only 1 heal spell. So we decided to quit. Money should split among the party, the healer cant gain enough money else. Abilities were really boring in this highly customized map. My skills are (warlord's) really weak and simple, need to be customized. ALSO, str heros should have some kind of a taunt ability by default, and int hero's need to have a single target heal ability by default, healing depending on intelligence score. Items can be better too but they're ok compared to skills. They need to be classified like "tank items, dps items and healer items" in my opinion.
Overall, great map.

EDIT: Oh btw, we SHOULD somehow be able to use potions in our backpack, and potions need cooldown while chaos damage creeps needs lower damage.
 
Level 17
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Sep 24, 2009
Messages
1,590
I dont think so. I played this game with 2 of my friends too. I took warrior(tank), one of my friends was Hunter(dps) and another one was Druid (healer). We finished this easily !
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I tried this with 2 of my friends. Played about 220 minutes and yet we were not able to finish it. After 2-3 hours, game gets ridiculously hard, i was using warlord(str) and i wasnt able to survive more than few hits. Int hero had only 1 heal spell. So we decided to quit. Money should split among the party, the healer cant gain enough money else. Abilities were really boring in this highly customized map. My skills are (warlord's) really weak and simple, need to be customized. ALSO, str heros should have some kind of a taunt ability by default, and int hero's need to have a single target heal ability by default, healing depending on intelligence score. Items can be better too but they're ok compared to skills. They need to be classified like "tank items, dps items and healer items" in my opinion.
Overall, great map.

EDIT: Oh btw, we SHOULD somehow be able to use potions in our backpack, and potions need cooldown while chaos damage creeps needs lower damage.


I am really surprised by what I see. O_O
I always thought that the map is really easy. I by myself and a friend rarely have a problem with completing it.

Yes it takes time, I should mention that in description.

About the Warlord abilities - there are 1 or 2 triggered spells.
The Warlord and the Engineer have indeed simple abilities and I will work on making them better. This is because i didn't want abillities to repeat over the heroes.

If you are a fan of customized spells, I would recommend the Death Knight and the Shaman

Potions. Well, if I ever make them usable through the backpack (which I don't intend to do for the moment), they will have a decent cooldown.

So, yeah. Thanks for your opinion, there are indeed some things that need fix, but I won't agree that it's hard. People were even complaining it's too easy! :O
 
Level 1
Joined
Mar 17, 2011
Messages
3
i can solo this as long as the hero can get past the first bridge :T, not quite hard.

i think Int hero are the best for soloing, why? Because of their legendary, 1 int for every kill is a huge boost and you can tank with heal and opt for dps item, and most of high lv creep has heavy armor which is heaven :D ( if you want some challenge, try soloing the hunter, it's hell X_X)
The engineer class is quite imba late game but early game it's quite boring, and it's skill is pretty much useless late game

I have some suggestion:
+ maybe create some item that create dummy unit so every hero can be play single?
+ some initial skill should be scale wih lv, maybe change the hunters summon like Dota Syllabear?, or change engineer skill to something that boost mine damage, cooldown etc or st like that, it would be much more usefull
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
But I can't find The urn of Feron. I'm playing v6.2.

The Urn of Feron is located at his tomb. As you might have noted some places in the temple are named with white texts. The tomb of Feron is one of them. When you see the text indicating that you are entering his tomb, you will know that you are close to the crypt. =)
 
Level 4
Joined
Jul 25, 2008
Messages
55
Hey, Spasorc:
Great job! Great Map! We played this map, and are now doing it again with different heroes. It's funny that you used the Warlord and Engineer in an earlier example, that's what we used and it was great. But, it would be nice to have a shorter cooldown on the Sentry guns, and a little bit longer duration with a decent amount of HP, the 75 hp for all 4 levels is too weak and the units usually kill it just one hit. This makes it harder to use them as in mid-to-late game they are useless.

Also, if an Agility hero puts together the Sulfuron Special Item for Strength characters, will it still combine? We built this item for the Warlord and it was great, but, we were thinking that we could build another legendary item since a Mote of Fire dropped, it would not assemble. Is this because only one is allowed per game? I understand that there are only 3 Legendary items, but, still thought the recipe would combine them.

Anyway, the other issue we were having, was, we could not make the Legendary Intelligence item. We thought we had all 3 of Feron's items but, are we supposed to drop them on the circles? If so, by the time the item is made, there are hardly any more units to fight. I would suggest to expand the map and add more units as well as a really cool ending scene, for doing all of the work.

Again, though, great job.
 
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