- Joined
- Jan 17, 2010
- Messages
- 6,109
Well you can use something like this then:
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Damage Setup
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Events
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Unit - A unit comes within 1000000000.00 of Fountain of Power 0052 <gen>
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Conditions
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Actions
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Trigger - Add to Show Damage <gen> the event (Unit - (Triggering unit) Takes damage)
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Show Damage
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Events
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Damage taken) Greater than or equal to 1.00
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Then - Actions
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Set DSS = (Position of (Triggering unit))
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Floating Text - Create floating text that reads ((String((Integer((Damage taken))))) + !) at DSS with Z offset 20.00, using font size (Random real number between 7.00 and 9.00), color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Show (Last created floating text) for (All players)
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Floating Text - Set the velocity of (Last created floating text) to 25.00 towards (Random angle) degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
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Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
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Custom script: call RemoveLocation (udg_DSS)
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Else - Actions
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Last edited by a moderator: