• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
full

full

Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png

Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
full
Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
186388-albums6307-picture71865.jpg
Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
full
Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
full
Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
full
Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
full
Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
186388-albums6307-picture71865.jpg
Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
full
Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
full
Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
full
Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
full
Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
full
Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
full
Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
full
Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
full
Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
full
Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
full
Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
full
Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
full
Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
full
Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
full
Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
full
Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
full
Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
full
Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
full
Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
full
Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Aug 18, 2013
Messages
1
Uh real quick, I saw a chest on the map and couldn't open it is there some way of doing so because i saw in you're change log that there is a so called "Chest system" how does one use said system. tried breaking it, Using spell's, Typing -chests. So if i could get some info on this please would be grateful.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Uh real quick, I saw a chest on the map and couldn't open it is there some way of doing so because i saw in you're change log that there is a so called "Chest system" how does one use said system. tried breaking it, Using spell's, Typing -chests. So if i could get some info on this please would be grateful.

There are keys which can open the chests. These keys randomly drop from creeps around the map.
 
Level 5
Joined
Jun 23, 2013
Messages
151
Okay Spas, I think I saw some bug in this map.

1.First, about Tidewarrior summon in the 1.5.2 version. Lucky you update it before I post this :) When the murloc summon ended on the switch (At the bridge on the southern entrance), it will stay like the murloc stepped on it. I have the screenshot, but i can't upload it here.

2.Second, about the T*** o* E********* trap (censored, I know I spoil something). I picked that, and i entered the trap, but nothing happens to me and can't get out.

3.I think this is more like question: What's with the Queen's Tiara? I can't do anything about it and I spent 1 hours to look for that.

4.About the firelord, I did fight him and defeated him, but there is no item drop or something like that. I see the replay and it's placed on the cliff (Or whatever it is). It is a bug or you set it like that?

I think this is all bug I find, and I think I have suggestion, but where to place it?
 
Level 8
Joined
Jul 3, 2011
Messages
251
Hey, love the game.

Quick bug that irritated me last game, I saw the new items added (been a while since I played), tried making charged shield (I think it was called), the shield that gives 2 mana every time you're hit. I got all the items, except it asked for Plate Helm (Strength Items), so I look in Strength items and there's no plate helm. I found it in lesser recipes, and built it, but it didn't combine with the other items to make the shield.
 
Level 3
Joined
Sep 7, 2013
Messages
40
Would love to play this, but when I try and access it in-game, the teams don't show up on the start screen of that map alone and I can't start it.

Any help?
 
Level 4
Joined
Apr 27, 2011
Messages
88
Hello, Spasorc - after some versions left I've played again and was really impressed by your terrain rework again! Map totally changed, it's great and you'll never lost your fans who has already finished it before.
I've got one little question - are there all 5 Dragon Elements on the map? Because I've found two of them - green and yellow - is it possibly to find the remaining? I'm pretty sure what is the purpose of that 5 items)
P.S. Keep on updating the map - for sure you are one of the hive's map section headliner now!
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Hello, Spasorc - after some versions left I've played again and was really impressed by your terrain rework again! Map totally changed, it's great and you'll never lost your fans who has already finished it before.
I've got one little question - are there all 5 Dragon Elements on the map? Because I've found two of them - green and yellow - is it possibly to find the remaining? I'm pretty sure what is the purpose of that 5 items)
P.S. Keep on updating the map - for sure you are one of the hive's map section headliner now!

Some items (Like the Dragon Tokens) serve only lore purpose and are supposed to be like rare exploration items. However I can totally give items like that purpose in the future.

EDIT: There are only two Dragon Tokens as it is explained in their tooltip.
 
Level 5
Joined
May 20, 2008
Messages
138
Hey!
I've been following this map for quite some time (the oldest version I have in my maps folder is from 2011). I've always liked it!

I just wanted to report a small bug I found when I played the Tidewarrior: If you choose Abyssal Grip as your first spell you automatically gain Might of the Ocean when it expires. So you gain two abilities on level 1.
 
Level 5
Joined
Jun 23, 2013
Messages
151
no....i need the password for the master's chamber left door T_T

please can u tell me for MP

thx for help

Uh, only SpasOrc knows what inside, I never know whats inside :vw_sad:
Spas, answer my question please :eekani:
Edit:
Hey!
I've been following this map for quite some time (the oldest version I have in my maps folder is from 2011). I've always liked it!

I just wanted to report a small bug I found when I played the Tidewarrior: If you choose Abyssal Grip as your first spell you automatically gain Might of the Ocean when it expires. So you gain two abilities on level 1.

Yeah, I have the same problem too.
 
Last edited:

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I think this is more like question: What's with the Queen's Tiara? I can't do anything about it and I spent 1 hours to look for that.

The Queen's Tiara is a quest item. It should be used infront of the Spirit of the King.

About the firelord, I did fight him and defeated him, but there is no item drop or something like that. I see the replay and it's placed on the cliff (Or whatever it is). It is a bug or you set it like that?

Did you fight him with god mode on? If that is the case, I cannot help you. I don't make the map cheat-friendly. Without god mode, this should never happen. Atleast it didn't happen to me in 2 years.

Hey!
I've been following this map for quite some time (the oldest version I have in my maps folder is from 2011). I've always liked it!

I just wanted to report a small bug I found when I played the Tidewarrior: If you choose Abyssal Grip as your first spell you automatically gain Might of the Ocean when it expires. So you gain two abilities on level 1.

This bug is already fixed in version 1.5.5. which will be uploaded soon.

About the Right Gate you all ask for. It's one of the more complicated puzzles, which I do not intend to spoil. Keep looking for the password, it's out there!
 
Level 5
Joined
Jun 23, 2013
Messages
151
The Queen's Tiara is a quest item. It should be used infront of the Spirit of the King.
Haha, it worked. well, i think i just spend my 1 hours looking for nothing.

Did you fight him with god mode on? If that is the case, I cannot help you. I don't make the map cheat-friendly. Without god mode, this should never happen. Atleast it didn't happen to me in 2 years.
Well, it seems I can't get it, as there no one wants to play with me on b.net.

This bug is already fixed in version 1.5.5. which will be uploaded soon.
Yay :)

About the Right Gate you all ask for. It's one of the more complicated puzzles, which I do not intend to spoil. Keep looking for the password, it's out there!
I know, it has something to-do with the old compass, right? But the compass never show itself to me after you removed the abandoned hut.

One more question:Where to place suggestion?
 
Level 2
Joined
Feb 19, 2013
Messages
20
when I played the new hero shadow knight on the 1.5.5 version, u know, the skill uses the health as the cost right??? I got logged out everytime I used skill which can bring the hero died, I mean when u cast spell while the HP is really low, u can die from the spell right?
 
Level 3
Joined
Nov 25, 2012
Messages
45
I played this map on the first release , But i have a suggestion . I dont have friends that interested in any custom map . They want dotA , and I want to have teammates . I suggest that you make a single player mode in this game .

You can solo this game, it will take obviously more time, you will die more and you will have to be smart to use all the mechanics at your favor. You may join our group at Garena too, 171304.
 
Level 5
Joined
May 20, 2008
Messages
138
You can solo this game, it will take obviously more time, you will die more and you will have to be smart to use all the mechanics at your favor. You may join our group at Garena too, 171304.

You can? I aleays thought you needed teammates to open up different areas etc?
 
Level 3
Joined
Nov 25, 2012
Messages
45
Mages has the biggest potential here, i got 70% to reset any non ultimate skill, amazing, i did it with 5 lifes.

CT6EGCs.jpg
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
"Stat System
Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength,Agility,Intelligence)"

Just wanted to point out a spelling error in your map description. I put it in bold and underlined it. Map looks pretty cool, I'll download it and give it a go when I have the time.
 
Level 5
Joined
Jun 23, 2013
Messages
151
Find a bug where Marauder lost his skill points when his skills are empowered.
And a question: where can you find the old compass in the new versions?
 
Level 2
Joined
May 29, 2012
Messages
13
Hi, got a question!
We killed a rare boss and got Brugixar's Enchanted Axe relic. It doesn't seem to do anything...
The Legend of Dawn book is hemmed in by four walls...How do you get it? We tried teleporting to our summons but you can only tp to a hero :(
Finally, at the bottom right of the map there is something on a stone island, but we can't see what it is. Tried firing aoe spells and got only little red numbers. Any tips on what it is?
 
Level 5
Joined
Jun 23, 2013
Messages
151
Hi, got a question!
We killed a rare boss and got Brugixar's Enchanted Axe relic. It doesn't seem to do anything...

Well, rare boss drops items, but it doesn't mean it has something to do. I never gets that, but that item has an effect, right?

The Legend of Dawn book is hemmed in by four walls...How do you get it? We tried teleporting to our summons but you can only tp to a hero :(

You can get Dawn's legend by looking for a One Way Teleporter and go out by using the Resu stone. But I'm not telling where you can found the Teleporter :)

Finally, at the bottom right of the map there is something on a stone island, but we can't see what it is. Tried firing aoe spells and got only little red numbers. Any tips on what it is?

That is a myth named Tablet Of - Sorry, forgot to spoiler it.

I don't know if it's right or not(spasorc knows better), but at least it answered all of your question.
 
Level 3
Joined
Mar 3, 2012
Messages
73
Lol, my team always crashes (fatal error) in mid game and they lose mood to play this once that happen, we never did truly finish this game XD
 
Level 5
Joined
Jun 23, 2013
Messages
151
I find a bug where I can see what's inside Master's Chamber left door.
Isn't it impossible to see that? Because I think you placed vision blocker on it?
 
Level 1
Joined
Nov 11, 2013
Messages
4
Been using troll berserker. Seriously OP and way to good if paired with crit items and lifesteal. Having two kinds of crit (2.5x and 2.0x crit) makes a hero so strong. I'm playin' solo and I still got 15/20 lives thanks to those pesky traps. XD

Anyway, I got a problem with kergaloth's massive ruined gate. After defeating kergaloth, the gate says I need a key. I saw a rolling stone door. But it says I need to finish all the quests. I can't gain access to marn, the spirit breaker's room. I got the warden's key with me, but it ain't opening. Marn's rolling stone door says it hides something very important. And I need to forge the tiara, too. Am I gonna forge it before reaching queen's chamber? Or after reaching the chamber?
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Been using troll berserker. Seriously OP and way to good if paired with crit items and lifesteal. Having two kinds of crit (2.5x and 2.0x crit) makes a hero so strong. I'm playin' solo and I still got 15/20 lives thanks to those pesky traps. XD

Anyway, I got a problem with kergaloth's massive ruined gate. After defeating kergaloth, the gate says I need a key. I saw a rolling stone door. But it says I need to finish all the quests. I can't gain access to marn, the spirit breaker's room. I got the warden's key with me, but it ain't opening. Marn's rolling stone door says it hides something very important. And I need to forge the tiara, too. Am I gonna forge it before reaching queen's chamber? Or after reaching the chamber?

All you need to do to finish the map is reforge the tiara. The King does that for you. Think back: have you seen him? ;)
 
Level 1
Joined
Nov 11, 2013
Messages
4
I got a hint for the right door. But I am not able to open it yet. The Right door password might be an item or something that is related to the queen. But I'm not 100% sure about it. The right one might hold something personal. I duuno. XD

TEAMWORK EVERYONE~!

About the map: It is a good map. Can be finished alone or with a team depending on the difficulty. Traps are annoying but it is part of the game to make it hard. I remembered the pass to the trolls and the killmaim. XD
Well planned. I guess I'll be on my own now. Good job $M
 
Level 4
Joined
Jun 16, 2013
Messages
107
Does the increase in difficulty increase the odds of random events and what are the odds of these events happening ?
Found Broxigaer's Echanted Axe just want to ask does it do anything or is it just a lore item ?
 
Last edited:
Top