- Joined
- Jan 17, 2010
- Messages
- 6,110
Well you can use something like this then:
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Damage Setup
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Events
- Unit - A unit comes within 1000000000.00 of Fountain of Power 0052 <gen>
- Conditions
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Actions
- Trigger - Add to Show Damage <gen> the event (Unit - (Triggering unit) Takes damage)
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Events
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Show Damage
- Events
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Damage taken) Greater than or equal to 1.00
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Then - Actions
- Set DSS = (Position of (Triggering unit))
- Floating Text - Create floating text that reads ((String((Integer((Damage taken))))) + !) at DSS with Z offset 20.00, using font size (Random real number between 7.00 and 9.00), color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Show (Last created floating text) for (All players)
- Floating Text - Set the velocity of (Last created floating text) to 25.00 towards (Random angle) degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
- Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
- Custom script: call RemoveLocation (udg_DSS)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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