1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.6b

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
[​IMG]
Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    150%
    185%
    230%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    5%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    100
    125
    150
    200
    250

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.6b [Hotfix] [03.11.2020]
    Classes
    [​IMG] Death Knight
    • The Icebound Fortitude Talent now restores health when the Death Knight casts Empowered Rune Weapon instead of when a unit gets Frozen.
    • The Icebound Fortitude Talent now restores health equal to 25% of maximum mana up from 20%.
    [​IMG] Demon Hunter
    • Immolation Aura no longer states its periodic damage in the tooltip.
    • The tooltip of the Relentless Hunt Talent now states the correct Attack Damage scaling.
    [​IMG] Druid
    • Fixed a bug where Druid had slightly less HP in Tree of Life Form.
    [​IMG] Necromancer
    • Fixed a bug where the Necromancer's Attack Damage scaling for Raise Dead was not working.
    • The Magical Type classification has been removed from Teeth.

    Items
    [​IMG] Items

    • Fixed a bug where Black Raven was not dealing spell damage.
    • Treasure Bags no longer have a stacking cap.


    [​IMG]
    Version 2.4.6a [Hotfix] [30.10.2020]
    General Changes
    • Fixed a bug where Taunt Toggle was not working correctly.

    Classes
    [​IMG] Demon Hunter
    • Fixed a bug where Immolation Aura interfered with the Metamorphosis ability order.
    [​IMG] Necromancer
    • Fixed few tooltip errors with Raise Dead's description.
    • Bone Specialization's Mastery effect has been reworked.
    [​IMG] Priest
    • Fixed a bug where a portion of Renew's healing wouldn't be applied when proced by the Dome of Light Talent.
    • Fixed a bug where the Dome of Light Talent could apply Renew even if the ability wasn't learned.

    Items
    [​IMG] Items

    • Scrolls of Experience no longer have a stacking cap.


    [​IMG] Version 2.4.6. [29.10.2020]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Fixed a bug with the Damage Engine where effects that ignore enemy armor would permanenetly increase it in certain cases.
    • The range of the Nightmare Strike ability of Cevius should now better match the ground indicator.
    • Kergaloth's Chamber can no longer be accessed before killing all of its guardians.
    • Kergaloth is now invulnerable until his cinematic plays out.
    • A new ability has been added to the Backpack: Taunt Toggle.


    Classes
    [​IMG] Berserker
    • Fixed a bug where Stormpike would disable Blood Fury and cancel certain abilities.
    • Fixed a bug where Venomous Axes was still doing spell damage for its main damage.
    [​IMG] Demon Hunter
    • Fixed a bug where the Metamorphosis ability would stop working.
    • Fixed a bug where the Fallout Talent's bonus damage for Immolation Aura was slightly higher than intended for its periodic damage.
    • Fixed a bug where the periodic damage of Immolation Aura was higher than intended.
    [​IMG] Dragon Sentinel
    • Fixed a bug where Lifebinder was restoring extra health when the Dragon Sentinel attacks.
    [​IMG] Druid
    • The Intelligence scaling for the added flat healing of Tree of Life Form has been reduced to 5% down from 8%.
    • Lunar Strike now additionally has the requirement for the target to have Wisp Guardian in order to stun during Tree of Life Form.
    • Wisp Guardian now reduces enemy armor by 3 down from 4.
    • Wisp Guardian's maximum mana scaling for its damage has been increased to 10% up from 8%.
    • The Lifebloom Talent now increases the healing of Nourish when targeting units with Wild Growth by 30% down from 35%.
    [​IMG] Feral Druid
    • Ferocity is now reset to 0 when changing Specializations.
    • Fixed a bug where the Son of Ursoc Talent would not refresh the duration of Stampeding Roar if it was affected by the Savage Roar Talent.
    [​IMG] Monk
    • Fixed a bug where the Agility scaling of Fortifying Brew was not working.
    • Fortifying Brew's base evasion chance has been increased to 6%/8%/10%/12% up from 5%/6%/7%/8%.
    • Fortifying Brew's active effect now increases the effectiveness of the passive effect by 50% down from 100%.
    [​IMG] Necromancer
    • Teeth now correctly states that it is a Magical Type effect.
    • Teeth now has 40% of Intelligence scaling instead of 40% of Attack Damage scaling.
    • Grim Scythe's Intelligence for its passive effect has been increased to 35% up from 30%.
    • Tombstone no longer increases the damage summons deal to enemies affected by its debuff.
    • Excess ticks towards Raise Dead will now always carry over for the next rotation.
    • Taste of Blood now lasts for 6 seconds down from 7.
    • Taste of Blood now reduces damage taken by 10% down from 15%.
    • Taste of Blood is now 50% stronger on the Necromancer and his summons down from 100%.
    • Units affected by Taste of Blood now takes 40% of Transfusion's instant healing down from 50%.
    • Raise Dead no longer levels up passively.
    • Raise Dead now drains 3 mana plus 3 per level of Tombstone instead of 2 mana plus 4 mana per level of Raise Dead.
    • Skeletons spawned by Raise Dead now have 5 attack damage plus 5 per level of Tombstone plus 25% of the Necromancer's Attack Damage instead of 10/17/25/32.
    • Skeletons spawned by Raise Dead now have Armor equal to 50% of the Necromancer's Armor.
    • Skeletons spawned by Raise Dead now have 140 health plus 50% of the Necromancer's health instead of 360/720/1080/1400.
    • Skeletons spawned by Raise Dead no longer have mana and the Hallowed Touch ability.
    • The Skeletal Archers spawned by the Skeletal Archer Talent now have 0,6 seconds lower attack cooldown instead of dealing 50% more damage.
    • Instead of having only 50% of the health of Skeletal Warriors, the Skeletal Archers spawned by the Skeletal Archer Talent now gain 30% of the Necromancer's health and don't gain any armor.
    • The Serration Talent no longer reduces the attack cooldown of Skeletal summons. (This effect was also found to have not been working so far.)
    • The Hour of the Dead Talent now contributes 1 tick towards Raise Dead down from 2.
    • The Life from Death Talent has been reworked.
    • The Blood Bomb Talent has been reworked.
    [​IMG] Priest
    • Void Rift and Mind Blast tooltips now state the correct damage they deal.
    [​IMG] Rogue
    • Fixed a bug where Vendetta was dealing 100% of the accumulated damage instead of 50%.
    • Fixed a bug where the Mastery scaling for both Specializations was not working.
    • Fixed a bug where the Killing Spree Talent would not reset the cooldown of Shadowstep if the target was killed by Shadowstep.
    [​IMG] Tinker
    • The Uberspanners Talent now has a base damage of 4 and gains additional 15% of the damage dealt by the attack down from 20%.
    [​IMG] Warlock
    • Havoc Aura now restores 20 health plus 3% of affected units maximum health instead of 15 plus 4% of affected units maximum health.
    [​IMG] Warrior
    • Fixed a bug where Ignore Pain would ignore all damage before it could reduce the remaining absorb amount.
    • Fixed a bug where Ignore Pain's buff would not disappear when the absorb amount was depleted.
    • Fixed a bug where Bloodthirst could still interrupt Channeling effects when cast from distance.
    [​IMG] Windmaster
    • Fixed a bug where the bonus Attack Damage added to Windstorm from Storm Specialization was not being modified by the Centripetal Force Talent.
    • Fixed a bug where the bonus Attack Damage added to Tornado from Storm Specialization was not being modified by the Raging Storm Talent and the single-target damage bonus.


    Items
    [​IMG] Items

    • Dragonscale Chestplate now correctly has the Shop Item attribute.
    • Elemental Orb's Use cooldown has been reduced to 1 second down from 8.
    • Fixed a bug where Saberclaws could invalidate certain effects in the game.
    • Rejuvenation Potion now correctly stacks up to 5 times up from 2.
    • Fixed a bug where Blackrock Hammer would not stun the attacker in certain situations.
    • Ardite Impaler's bonus to critical strike damage no longer stacks on the same item.
    • Fixed a bug where Scroll of Experience could experience stacking glitches.


    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • TRAILER

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Feral Druid [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.6b (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. SeishinSpirit

    SeishinSpirit

    Joined:
    Jun 27, 2014
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Hello $M.

    I'd like to point out a minor issue. The text seems to be cut off for many of the "bookshelf stories". By this I mean that suddenly the text stops mid-sentence as if there was no more room for it or something.

    Also, some of your screenshot spoiler tags do not contain any images (in the map description on page 1).

    That's all I have for now. Otherwise, very nice map. :)
     
  2. sentimentX

    sentimentX

    Joined:
    Jul 1, 2014
    Messages:
    1
    Resources:
    0
    Resources:
    0
    ive got Bark Chillgrave, but i hate when i losing my sword after the creeps turn me into cute animal. please i love seeing dark knight with sword, not empety hand.
     
  3. robizeratul

    robizeratul

    Joined:
    Jan 26, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    I spent about 20 minutes trying to open the door ( right before the master chamber with the 4 levers). I am playing single player archer without cheats. I stepped on 3 stones but the last one is behind a door. Didn't find a lever/key anywhere. Anyone help? thank you
     
  4. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,909
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Both will be looked into. Thanks for reporting.

    Casting Death Grip fixes the issue.

    There is a Circle of Power right infront of that gate. I am not 100% sure, but I think it can be opened with a pet standing on the circle.
     
  5. robizeratul

    robizeratul

    Joined:
    Jan 26, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    it worked, thanks!
    I found a bug. it says pet upgrades at lvl 1 5 and 10. I'm lvl 10 and he didn't upgrade. Hoping it's just a typo though
     
  6. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,909
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Did you resummon the pet?
     
  7. robizeratul

    robizeratul

    Joined:
    Jan 26, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    yes,many times since I hit lvl 10. It has the same stats. Also ( and this is really weird) after killing eredar warlock boss I saved the game, and now i'm getting critical error.

    The pet may be related to the attackspeed glyph. Sometimes when i'm buffed with it and I want to summon the pet it shows the glyph tooltip in the besides the 3 summons
     
  8. lokharke

    lokharke

    Joined:
    Feb 16, 2014
    Messages:
    296
    Resources:
    0
    Resources:
    0
    Good Map. Solo takes forever. Maybe do sth abt it? Would help a lot. Also became a fan. 4/5 from me bec i want to see more improvements especially on items.
     
    Last edited: Jul 5, 2014
  9. robizeratul

    robizeratul

    Joined:
    Jan 26, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0

    solo should take a lot, so you go and play with friends :p you completely missed the point
     
  10. lokharke

    lokharke

    Joined:
    Feb 16, 2014
    Messages:
    296
    Resources:
    0
    Resources:
    0
    Duh!

    ofc I would like play with my friends if they wanted to play this map. They either play dota or another map called Hero of Empire. And I did not get anyone else in Sunken Garena Group due to timeline difference. First solo took abt 10 hrs with krogar. So much running and hitting
     
  11. korF9player

    korF9player

    Joined:
    Jul 6, 2014
    Messages:
    1
    Resources:
    0
    Resources:
    0
    hi, i got this map 2 week ago. playing with my clan users is very funny times. but.. our server users are all newbie.. We got old compass and finally find where old compass pointing. but can't get in! Is there need more something or bug?
     
    Last edited: Jul 8, 2014
  12. noob

    noob

    Joined:
    Sep 28, 2011
    Messages:
    828
    Resources:
    0
    Resources:
    0
    It is possible to solo an part of the game with goblin sapper (I killed azurne in 3.5 hours) but some passages are so much boring for example when fighting the invisible plants there is no other way than to be at the good range and to throw repetitively your aoe explosive until they die this is not gameplay it is loading also against the temple inhabitants(they have an bad behavior) it was trivial to put an turret to walk back and hit and repeat until the monsters died and so it was an trivial boring repetitive tactic which worked too much efficiently.
    against others monsters I used hit and run for hours which is boring as I just use a little all the sapper abilities and put some turrets where I will run and then I attract the monsters with the aoe explosive and I flee (this tactic is greatly enhanced by the napalm passive and an item shooting bolts of energy periodically triggering the napalm passive and the proc glyph as well as my turrets and some aoe explosives or big ones)
     
    Last edited: Jul 9, 2014
  13. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,909
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    @noob: The game was never made for soloing. How you solo it and wether it's boring to you or not is something that I will never focus on, since the game was designed with teamplay in mind. If you don't want to kite the mobs and don't want to be bored, find some teammates and play the game the way it's made to be played.
     
  14. javadn

    javadn

    Joined:
    Sep 25, 2011
    Messages:
    4
    Resources:
    0
    Resources:
    0
    guys , how do you play the map solo ? is there anyhero capable of solo playing ? because some puzzles need at least 2 players
     
  15. noob

    noob

    Joined:
    Sep 28, 2011
    Messages:
    828
    Resources:
    0
    Resources:
    0
    Use the goblin sapper as his turret can trigger foot steps and guard them triggered even after death also he have all the dps you want and his some of his explosives does not attract some monsters and his turret can take the attacks of some monsters(the monsters owned by temple inhabitants hate turrets as much as they hate you).
    Do not forget to have some way to protect you from stunts and roots(mine was an sword with holy shield for 7 seconds with an cool-down of kitten)
    There is others characters who have summons and so can solo but they does not have the same damage peaks and they might have great trouble with invisible plants.
    Else the creator of this map is convinced the only good way to play his map is multi-player which I find sad as it is physically possible to do an great part of the game solo.
     
  16. robizeratul

    robizeratul

    Joined:
    Jan 26, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    I can confirm that the summoning bug is real. I played again and the summons didn't upgrade. Maybe it's just a single player issue though.

    This time I notticed that it was the right lvl when I hit lvl 10, but after summoning it a couple of times it reverted to lvl 2
     
  17. Lokar

    Lokar

    Joined:
    Jan 10, 2010
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Hey spasorc

    I have a question concerning the Queens Szepter. I found the recipe and two ingredients, but the recipe doesn't seem to work. Is this a bug or is there a special location where to create the szepter. A simple yes or no is enough.

    Thanks alot
     
  18. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,909
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Maybe you don't have the right ingridients? No specific location is required.
     
  19. Lokar

    Lokar

    Joined:
    Jan 10, 2010
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Well the recipe say that I need two different ingredients. One Questitem and one buyable unclassified item. Unfortunetly the recipe doesn't work :/.
     
  20. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,909
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    It requires 3 ingredients. Diamond, Iron Hammer and a Quest item. Make sure you've got them all plus the recipe itself. I checked the triggers, the recipe is working perfectly. If it's not getting completed, then you are doing something wrong.