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Strife of the Elves V2.14

Choose one of 13 unique characters armed with an array of potent abilities and battle your way through a beautiful and stunning environment in a campaign to destroy your enemy's Demi-God. Upgrade your troops, buy items and recipies, customize your hero, learn and use skills with spectacular effects, complete quests, fight mobs with unique abilities, and combat enemy characters.


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Community
Author's Note
(5-30-2010) - V2.14 is here and includes some important bug fixes, several new items, and a new hero stat. Please report any problems you may have and enjoy <(^-^)^

(5-26-2010) - I am in the process of re-creating Strife of the Elves. When I first started this project I was much less skilled then I am now and therefore the base of this game is not made well while the rest is. The new version (that will come somewhere between this weekend and the next) will include all the same heroes and items (most likely I will even add a few) and have the same general set-up. It will, however, have completely re-done coding (in order to maximize efficiency and take away some of the problems people have been having) and terrain (in order to make the map more even and balanced between the two sides).

The following is a list of resources or general help needed for the project (rep and credit will be given):
- An icon for the Shadowmistress
- A more detailed icon for the Phoenix Marksman
- A more war3-looking icon for the Archangel
- Specific help balancing heroes
- Error and glitch reports
- Any cool screenshots or videos you may take

General FaQ

Q: Which of my spells can crit?

A: Any spell that deals damage or heal is capable of a critical strike

Q: One of my spells is a damage over time, can it crit?

A: Yes! The die are rolled for each time damage is dealt. Additionally, crit die are rolled for each unit affected by an AoE ability.

Q: How is spellpower added to my abilities and how do I get it?

A: Spellpower is simply added to direct-damage/heal spells (i.e. a spell that normally deals 40 damage is being used by a hero with 18 spellpower so the spell will actually deal 58 damage). If the spell is a DoT ability, then spellpower is divided by the number of times damage or healing will be dealt and added each time. Spellpower can be obtained through items or abilities.

Q: Are items effected by my spellpower and crit?

A: Yes! Any non-consumable item with a usable ability is modified by both the users spellpower and critical strike rating.

Q: How is magic defense calculated into abilities and how do I get it?

A: Magic defense operates pretty much the opposite of spellpower. The damage of any ability cast agaisn't you will be reduced by your magic defense. If it is a 12-second dot spell, then, just like spellpower, it will be reduced each tick but also divided by the number of ticks. You can get magic defense via items or abilities.

Q: I am playing the Death Guard, and I am curious if my Dark Empowerment ability will adapt to fit any health I obtain while it is active.

A: Negative, the 30% health increase obtained from Dark Empowerement is simply added and then subtracted after the time is up.

Q: I find this game boring and think it is alot like DotA and other generic AoS-type maps.

A: You're doing it wrong

Special Thanks
- Naro (for continued feedback and support)
- JetfangInferno (for the many effects of his that have been used in this project)




Your primary objective is to slay your enemy's Demi-God. The Demi-God is kept in a deep slumber in which they cannot attack and are invulnerable. In order to awaken the Demi-God you must slaughter each of the 4 warlocks surrounding him. The 4 warlocks can be attacked after all the towers have been destroyed on any of the 3 paths leading to your enemies base.



Sanctuaries
If you destroy your enemy's sanctuary on either the top or bottom path, a guardian will spawn on that path for the rest of the game. Guardians are powerful entish-warriors that deal chaos damage and cannot be upgraded. Most spells that refer to "creeps" exclude guardians from there respective effects

Wells
There are 2 magic wells located in each base. If the enemy team destroys both wells, your team will lose access to creep upgrades and the tranquility ability

Nodes
Nodes are capturable buildings located in the center of the map. If captured, nodes will give stat bonuses to your team. Nodes are VITAL to winning a match and should not be ignored. There is a "no node" option for those who do not wish to play a node match.

Node bonuses are as follows:
Graveyard - 10% damage increase
Sacrificial Alter - 150% mana regeneration boost
Spirit Tree - 4 armor increase
Moonwell - Notable health regeneration and movement speed bonus



Ranging from slaughtering enemy creeps to venturing to the hostile murloc village, 7 quests are available in the Strife of the Elves.

Quests do not need to be picked up by a player, however they must be turned into their respective NPC. Walking near a quest NPC will trigger text that gives a quest description, requirement, and reward.

Rewards vary and include:
- Gold
- Insignias
- Experience
- Items



Demi-Gods are the main focus of this game. In order to win, you must slay the enemy factions Demi-God. This is made difficult by the fact that Cenarius and Martok have high armor, health, and mana and furthermore have abilities that display unprecendented power.
Cenarius (NE)
Gift of Cenarius: Sanctifies an area with holy magic. After a short period, all friendly units within the area will receive a large heal

Demi-Cleave: Cenarius's attacks cleave enemy units, allowing him to deal damage to multiple creeps at once.

Starfall: Calls down a flurry of stars at a random point around the Demi-God, dealing high damage to enemy units nearby the barraged point.


Martok (DE)
Reign of Fire: Encases the area around Martok in fire, causing nearby units to be trapped with Martok and keeping units outside the circle out.

Demi-Cleave: Martok's attacks cleave enemy units, allowing him to deal damage to multiple creeps at once.

Wrath: Conjures a fiery eruption at a random point around the Demi-God, dealing high damage to enemy units nearby.



Upgrades are available at your circle of power (located within the Sanctuary). If you level an upgrade it will automatically level for all other players on your team. Upgrades are a vital part of game-play and should not be ignored. AI players will choose one of 3 random upgrades to purchase every few levels. Upgrades can be purchased 5-10 times depending on which.



Insignias are small trinkets that can be used to purchase special items/bonuses from the insignia vendor within the Sanctuary.

Insignias are obtained by:
- killing enemy heroes
- completing quests
- slaying creep bosses (only 1 currently)

Insignias can be used to purchase:
- Permanent state bonuses (str, int, agi, health, etc)
- Bonus experience
- Bonus levels
- An Ankh
- Or traded in for gold





Icons
Kola - Bulwark of Titans, Elven Warblade, Virtuous Haste
Anachron - Strength/Agility/Intelligence, Nemesis, Elemental Precision, Mana Tide
bigapple90 - Bonecrusher, Hero Attack. Maelstrom
Krysis - Weightless Boots
Gwen Stefani - Moonglow Lantern, Druidic Staff
KelThuzad - Mongoose Dagger, Riptide, Tidal Focus
X.e.r.e.X - Fleshgrinder, Zin'kalon, Shamanism
FrIkY - Ancient Glaive, Flimsy Pandaren Armor, Pandaren Armor, Reinforced Pandaren Armor, Barbarian, Counterattack, Presence of the Scourge
Paladon - Hero Armor, Voodoo
BananaHUNT - Attack, Move, Patrol, Hold, Stop
Army-of-Pandas - Flask of BLood, Flask of Earth, Flask of Mystic Waters
Palaslayer - Moonglaive, Archangel, Lava Burst
NFWar - Rogues Blade, Haunt
-BerZeker- - Mysterious Amulet, Axe Throw, Invoke,
Narandza - Lulu's Bear
CRAZYRUSSIAN - Healing Salve, Mana Draught, Goblin Flaming Tequila, Lash of Pain, Dark Plague, Drow Blade, Shadowfury, Dark Empowerment
Happycockroach - Elemental Split
Mr. Goblin - Combat Experience, Death Coil
LiOneSS - Phoenix Marksman
Skrik - Beast Within
Elenai - Full Moon
Dan Van Ohllus - Worgen
Kimberly - Ferocity
4eNNightmare - Curse of Agony
Cloudwolf - Death Guard
Stefanstan95 - Souledge
Blizzard Entertainment - Blood Craze, Succubus, Holy Nova, Guidance

Artwork
Blizzard Entertainment - Loading Screen
Blizzard Entertainment - Map Preview

Sounds
Unreal Tournament - Countdown, Killing Spree-related Sounds

Models
Hexus: Elven bench/bed, Fountain Statue, Elven Bridge
Tiki: Maiden
General Frank - Orb of Light, Orb of Mana, Phoenix Marksman, Worgen
donut3.5 - Wicked Faerie
WILL THE ALMIGHTY - Ancient Turtle
Suselishe - Guardian
Wingednosering: Elven Ranger
GreyArchon - Warden Statue
Inico - Sacrificial Altar
Happytauren - Thick-leaf Plant
Tranquil - Mirror, Archangel
Expresso - Archangel
Lord_T - Throwing Axe
Dixunder - Succubus

Skins
Cloudwolf - Dark Ranger, Death Guard
Mr. Goblin - Barbarian
Red Shift - Shadow Priestess, DE Demigod

Effects
JetFangInferno - Virtuous Haste (NE), Virtuous Haste (DE), Environment Particles, Music Notes, Redemption, Holy Nova, Succubus Summon, Haunt, Maelstrom
Pyritie - Starfall
WILL THE ALMIGHTY - Ancient (death animation)
Inico - Bestial Wrath
SpY - Souledge
Shamanyouranus - Dark Corruption
EdwardSwolenToe - Bulwark of Titans Effect

Concepts/Ideas
Situ - Energy Ramp, Magic Ground, Tree Effects





BETA V1.2 Update (4-8-2010)

Additions:
- New Hero is available: Dark Knight (melee, offensive)
- New A.I. Hero is available: Dark Knight (melee, offensive)
- New Item is available: Talisman of the Wayward Rogue (+6% evasion, +12 agility, +8 stats, +5 damage)
- New Item is available: Rusty Mining Pick (+16 strength, +10 stamina, +2 armor, Use - summons 3 miners to fight for you for 15 seconds (90 sec. CD)
- New Item is available: Royal Glaive of the Naga Lord (+30 strength, +30 damage, +250 health, 15% chance to stun for 2 seconds and deal 30 bonus dmg)
- New Item is available: Chocobo (has 6-slot inventory and the sprint ability)
- New Boss Creep is available: Naga Lord
- New Quest is available: Lord of the Tides (Objective: slay the Naga Lord, Reward: 2000 xp and the legendary Royal Glaive of the Naga Lord)
- New Award is available: Tidal Lord (awarded for slaying the Lord of the Tides)
- New Jass-Based Charge System is available (will combine charged items with more ease and without glitches)
- New PvP Awards are available: Double/Triple kills (with sounds)
- New Runic Portal function is available: Revive Hero Instantly (pay a fee to revive your hero before the timer is up)
- New In-game MUltiboard system is implemented which will only add players to the multiboard if their slot is active
- New Tree-Regrowth system is implemented: will regrow trees 30 seconds after their death
- New A.I. Combat Checker System is implemented. It is designed to keep the A.I. heroes in combat and prevent them from getting "stuck"

Fixes:
- Creep Pathing calculations have been optimized and should work well to reduce lag
- Several effect and unit group leaks have been patched up and should help to alleviate end-game lag
- Heroes will no longer recieve xp while dead (this should also prevent items from being dropped on the ground when a dead A.I. hero levels)
- The Orb of Healing has a new effect
- Moonwell now gives +attack speed in place of +health regen (movement speed bonus remains the same)
- Quad DMG rune now gives +150% bonus damage (down from +400%)
- Loading Screen has undergone minor changes
- The Gladiators Net ensare ability is now properly castable on heroes
- The Battle Priest Holy Nova effect is now properly linear
- A glitch involving the Guardian's Holy Light effect has been fixed (I think)



BETA V1.21 Update (4-9-2010)

- Major glitch fixed which disabled Player 1's able to rezzurect his hero
- Chocobo will now properly become invuln while in the Sanctuary
- The Guardians Holy Light ability now has the proper effect



BETA V1.25 Update (4-10-2010)

- Fixed multiboard issue which incorrectly displayed each player's battle stats
- Patched over 96 point and effect leaks (will continue to patch for future updates)
- Demigods can no longer be kited to friendly towers
- The Ancient of Lore's tranquility special has a new special effect
- The area of effect of the Demigod's respective flamestrike and starfall abilities is now 1200 (down from 1500)
- Minor environmental update



BETA V1.26 Update (4-10-2010)

- More leaks have been patched
- Minor environmental update
- Several glitches fixed



BETA V2.0 Update (5-1-2010)

Hero Changes
- Deleted all old heroes and implemented 10 brand-new heroes with 50 new shiny abilities
- Heroes now start with a base ability that cannot be leveled in addition to their normal abilities
- All heroes are now built on the V2.0 standard which ensures that each ability has obvious and evident synergy with other abilities in order to both improve gameplay and better facilitate player customization
- Critical Strike chance has been expanded to effect ANY spell that deals damage or heals
- A new stat called spellpower has been implemented which allows players to buff the damage or healing power of their spells
- Abilities that deal damage or heal now do it in varying amounts (i.e. 50-110 damage instead of just 80 damage)
- Strength now gives 8 hit points per point (down from 15)
- Primary attribute points now give 1 damage per point (up from .8)

Item Changes
- Additional items now give critical strike rating
- Many old items have been deleted and a multitude of new ones have been introduced
- Items are now more balanced (both in terms of cost and potency)
- Item recipies now display their total cost and the cost and location of their ingrediants
- Items now have 4 "quality levels" which are determined by their potency and displayed next to their name
- Mageweave bag and its associated items have been removed

Automated Intelligence Changes
- The AI calc has been improved and optimized
- AI Heroes will now retreat under less stressful conditions than before

Code Changes
- Triggering has been optimized and no longer contains any un-polled waits
- An issue involving network desyncs has been solved
- The last of the notable leaks have been mopped up and beaten to a pulp

Gameplay Changes
- Players may now make use of the (-emote) command to play special hero animations
- The research time of upgrades is now 5 seconds (down from 10)
- A new loading screen and map preview are in use

Nodes
- Nodes no longer deal damage and instead have two invulnerable towers that protect them
- Nodes and their protective towers now start the game in a much weaker state but upgrade over time

Multiboard
- The level of each hero will now be shown in the multiboard
- If a hero is dead, the amount of time left until his ressurection will be shown in the multiboard

Environment
- Tons of purty effects have been added
- Pathing blockers have been added in many key areas where units were travelling through trees or being covered by them
- "Mystic mirrors" are now in each faction base and depict the enemy Demigod



BETA Patch 2.01 (5-4-2010)

- Decreased size of multiboard
- Nerfed the health and damage of titans
- Nerfed the health and damage of Demigods
- Buffed the cleave of Demigods
- Nerfed the health of basic faction creeps
- Each hero now starts out with +20 base damage
- Changed Archangel's soundset and icon
- Fixed Worgen's Beast Within glitch
- Heroes now start out with 200 additional health
- Heroes now recieve 10 health from strength (up from 8)
- Rajooki's Quest and Rajooki's Burden will now properly display in the quest log
- A few minor environmental changes have occured
- Creeps travelling along the northern path should no longer be hidden by trees
- Heroes will now start out with two healing salves, a mana draught, a goblin flame tequila, and a scroll of portals
- The Blacksmith is now a unit and sells trade-ins for insignias
- Subsequently, the insignia vendor is now recipe vendor 1 and recipe vendor 1 has been removed
- Archers now cast an ability that deals 40 damage in a cone shape and has a 20 sec. CD
- New special buildings have been added to improve gameplay
- The damage dealt or amount healed by abilities is now shown above effected units
- A few minor glitches and errors have been fixed



Patch 2.12
- Re-did item area
- Added several items
- Re-did some of the environment
- Fixed several spells which were not calculating spellpower/crit correctly
- Fixed several tooltips, etc.
- Changed name
- Updated AI



Patch 2.13
- Added 3 new heroes
- Added 14+ new items
- Fixed some serious hero problems with the Shaman and Worgen
- Tweaked AI
- Took away unit abilities
- Reduced lag by taking away some effects



Patch 2.14 (5-30-2010)
- Added 5 new items
- Implemented new hero stat - magic defense, which reduces spell damage done to your hero
- Q's Sphere now gives 25 magic defense instead of 20% spell reduction
- The Bulwark of the Titan's usable ability now has a new buff model
- The Maiden's "natures gift" ability now heals for 15 (down from 30)
- Rangers now have 280 health (down from 32)
- Rangers now deal 26 damage (down from 28)
- Base melee creeps now have 330 health (down from 380)
- Base melee creeps now deal 20 damage (down from 25)
- Special caster creeps now have 230 health (down from 250)
- Special caster creeps now deal 30 damage (down from 32)
- Tower regeneration has been removed and is now an available game mode
- Towers now regenerate (if activated) based on a percent of their max health instead of a base real
- Minor environmental changes (specifically to the shops area)




Keywords:
strife of the elves, aos, strife, elves, n1ghthawk, warcraft, epic, arena, dota, warcraft, hero, insane, pvp
Contents

Strife of the Elves V2.14 (Map)

Reviews
11:08, 27th Mar 2010 ap0calypse: Approved
Level 2
Joined
Mar 12, 2010
Messages
19
Suggestion:
Try to make the ability hotkeys more intuitive.
Hotkeys should help you cast skills faster, but going from one end of the keyboard to the other doesn't help at all.

I suggest picking one side of the keyboard (per hero), then focus on the keys on that side. Keep the hotkeys close together.

Also, avoid using "P" as a hotkey, for obvious reasons.

----

I also think you should focus on adding more heroes, items and quests, rather than tweaking the terrain and other miscellaneous stuff. Balancing also comes after adding heroes and items.

----

Bugs:

Fix the Naga quest.
 
Level 10
Joined
Oct 31, 2009
Messages
352
I have changed the hotkey of any abilities that used "p" as their hotkey (except those that are passives) and additionally attempted to rearrange the hotkeys of each hero to one side of the keyboard. I will pay more attention to this in the future to make it easier for players.

Also, the Naga Anarchist NPC now correctly gives the Lord of the Tides quest.

Now that I have built a core to the game that I am alright with, future updates will likely contain new items, heroes, and quests along with minor glitch/bug fixing and balancing. I am already in the process of designing the general concepts for new items and heroes.

Thank you for the report and suggestions, +rep
 
Level 25
Joined
Mar 23, 2008
Messages
1,813
Hey there, just played your map here :). Nice one, to be honest, better than many AOS out there. It was fun, only tried 1v1 though, hopefully the map will be even better with more people :).

Here's a short review with positive/negative comments.

-You get the aggro of creeps/towers all the time, with no reason, i can have a creepwave that is attacking a tower, but when i just come near it, it starts to attack me, same with the supercreeps (at least the big turtle one).
-Lack of heroes, truly this was the worst with the map, you will get tired of the heroes after a couple of games, 10 heroes for an AOS isn't enough (but i guess you are aware of that, and surely are working for more heroes)
-I thought that you are over-using special effects, maybe chill on them, i mean, the environments are beams and energy and all kind of stuff everywhere, gets a bit too much. Also, the creeps spells have more effects than some of the heroes :O, the creeps shouldnt be so focused as they are now, you only see creepspells everywhere and can't understand what the heroes are doing sometimes.
- No quest log? I gained the quest, but didn't find anywhere i could look for the progress of them or anything. You really should add that.


-Fun :)
-a bit original at least, some stuff and things that makes it "not-so-unoriginal". (different points, quests, insignias, upgradeable towers, creeps, etc.)
-Good choice of icons and models (even though the "pick skill" icon is a bit undefined, hard to see when i have a skill point or not :S)
-Nice environment, and feeling, a magic woods, really soft feeling :)
-innovative items
-The ability to be able to crit with attacks/SPELLS, it's great.
-will probably be really fun after a couple of updates :)


Things to add/change (my personal opinion, do what you want with it)

-Quest log (as stated earlier)
-less effects on the creeps spells
-more different and fun upgrades for the creeps/towers/etc
-Maybe different events triggering at random times of the map? Like spawns 10 chickens that hides over the map, kill them for extra gold, etc, etc.
-MOAR HEROES
-didn't see many end-game items, most of the items was kind of expensive, but still pretty crap. (maybe just that i didn't find the awesome items, might be that :p)
-look over the grammar and spelling once more, was some typos.
-add player commands, like -ms to check your hero's movement speed and stuff like that


-I was able to life steal on the towers and buildings.... (played as the skeleton/death guy) That is not okay.
-I would love to help you with ideas/suggestions (or icons, still improving, but am beginning to get kind of good at iconmaking, i think :)), just lend me a pm if it is anything you need.
-Keep up the work, more updates! :)
 
Level 7
Joined
Feb 12, 2010
Messages
287
-You get the aggro of creeps/towers all the time, with no reason, i can have a creepwave that is attacking a tower, but when i just come near it, it starts to attack me, same with the supercreeps (at least the big turtle one).


units attack other units first, instead of buildings( even if the buildings attack if there in a middle of attacking a tower, if you go close to them they will target you, just how wc3 works...
 
Level 25
Joined
Mar 23, 2008
Messages
1,813
I didn't really got what you meant, but it is not correct, and even if it would be correct, that can be fixed with some basic triggering. (for example dota, creeps/towers changes attacktarget to me only if i attack another hero) But maybe i was unclear with what i meant, thanks for pointing that out.

I mean like this; If two normal creep waves is attacking each other, and i just go close (just standing besides them, not even attacking them) to them during their battle. They just ignore the creeps they are currently attacking to attack me. And that is not how it should be, they should at least finish their target before beginning to attack me.
 
Level 10
Joined
Oct 31, 2009
Messages
352
Thanks for the feedback. I am working on a patch atm that will include the following:

- 11+ new items (all either end-game or beginning items)
- Bug fixes (including some important fixes to the Worgen and Shaman heroes)
- 2 new heroes
- Removed the archer creeps' cone ability

On a side note:
- you can use -stats to check your ms, spellpower, and spell crit
- you can use -quests to check the killcount for your quests (but I am considering doing a quest log so as to also include descriptions)
- i'll see what I can do about implementing a tower intelligence
 
Level 25
Joined
Mar 23, 2008
Messages
1,813
Thanks for the feedback. I am working on a patch atm that will include the following:

- 11+ new items (all either end-game or beginning items)
- Bug fixes (including some important fixes to the Worgen and Shaman heroes)
- 2 new heroes
- Removed the archer creeps' cone ability

On a side note:
- you can use -stats to check your ms, spellpower, and spell crit
- you can use -quests to check the killcount for your quests (but I am considering doing a quest log so as to also include descriptions)
- i'll see what I can do about implementing a tower intelligence

Sounds nice :)

About the stats and quests, oh, well, then it was just me that didn't found out how to see it then. :hohum:
 
Level 2
Joined
Jul 26, 2009
Messages
13
wohohohohoho this map can be ranked from average to best.........
i have played the older version 5 times and its a good map............

good luck on this project
 
Level 2
Joined
Mar 12, 2010
Messages
19
Nice update.

Here to report some things (again) though.


There's a spot on the right side of the Ancient of Lore in the middle lane where you can get stuck after teleporting.

Major glitch in the Ogre Idol item. It doesn't give the +22 spellpower, and if you drop the item, it actually REDUCES spellpower PERMANENTLY.

The Pocket Clock is too glitchy. Really. Every time I use it, every hero in the map gets their position randomly switched. It also resets its own cooldown.

Blacksmith's Devastate skill deals more damage than it should. The explosions overlap and actually deal damage twice (maybe even 3x, I'm not sure).


---

That's all for now.
Other than these bugs, I liked the update with the new heroes and items.
 
Level 10
Joined
Oct 31, 2009
Messages
352
@ ravewarheit

There's a spot on the right side of the Ancient of Lore in the middle lane where you can get stuck after teleporting.

Fixed.

Major glitch in the Ogre Idol item. It doesn't give the +22 spellpower, and if you drop the item, it actually REDUCES spellpower PERMANENTLY.

Fixed.

The Pocket Clock is too glitchy. Really. Every time I use it, every hero in the map gets their position randomly switched. It also resets its own cooldown.

Working on making this smoother.

Blacksmith's Devastate skill deals more damage than it should. The explosions overlap and actually deal damage twice (maybe even 3x, I'm not sure).

Fixed.

____________________________________________

Will update here in an hour or so.

Thanks for the report mate, +rep ;8



@Naro

I am still working on a tower intelligence (implementation isn't difficult, but making a fair design is)
 
Level 1
Joined
Mar 3, 2008
Messages
5
Too bad I'm unable to play it -.- but maybe you can help me

If i try hosting the game in localnetwork with a friend and we start it, it always says : "You have been lagzord(disconnected)"
to the one who did not host it.
 
Level 1
Joined
Oct 16, 2009
Messages
4
You should really fix the teleport locations I get stuck really often.
Actually there are at least 2 places where you can get stuck by walking in...one happened to me and another to ai.
Beside that i like the new items and the terrain still looks great.
 
Level 10
Joined
Oct 31, 2009
Messages
352
Increadible game... :)

TY :)

You have been lagzord(disconnected)

There is a newer version after the one you have, but DLing it won't fix your problem.

Are you by chance using a mac?


You should really fix the teleport locations I get stuck really often.
Actually there are at least 2 places where you can get stuck by walking in...one happened to me and another to ai.
Beside that i like the new items and the terrain still looks great.

I'll see what I can't do
 
Last edited:
Level 1
Joined
Mar 3, 2008
Messages
5
Hm no I'm not. I got Xp and my mate uses Vista.
We also tryed the latest Version but it seems to be a quite specific problem because when we tryed it with 3 people playing only one gets disconnected.
 
Level 1
Joined
Mar 3, 2008
Messages
5
Hm its just that we always play via hamachi in local network and i know there can be some truble with such connections and Warcraft.
But it works just fine with other maps and just this one appears not to work.
 

CyberDuelX16

C

CyberDuelX16

I like the direction this map is going in, keep it up!

NOTE: I don't seem to be having the connection problem, i mainly use Battle.Net and Garena (Are those effected)

Review - Strife of Elves V2.13

Things I Liked ---
[+] - Nice Selection Of Heroes
[+] - Loved The Spells
[+] - Shiny Special Effects =D


Things I Disliked ---
[-] - Maiden Heal Too Powerful (Especially on Heroes)
[-] - Tower Regeneration (Maybe make a building that regenerates it, so that when it dies the tower stops regenerating?)
[-] - Units Too Strong At Start


Bugs ---
[-] - Recipe Shop 3 Quest (Either you put the animation on the wrong unit, but if you didn't there's too many items that he sells so the "Interact" function was replaced)
 
Last edited by a moderator:
Level 10
Joined
Oct 31, 2009
Messages
352
Thanks for the review mate

Next version will have the tower regeneration as a game mode and not as an automatic function. I am also slightly boosting base hero damage and slightly nerfing the health, damage, and armor of all creeps in the beginning (though there will be a more advanced upgrade system available).

Bug has been fixed and will be in the next version.
 
Level 10
Joined
Oct 31, 2009
Messages
352
Things I Disliked ---
[-] - Maiden Heal Too Powerful (Especially on Heroes)
[-] - Tower Regeneration (Maybe make a building that regenerates it, so that when it dies the tower stops regenerating?)
[-] - Units Too Strong At Start

All have been fixed/rebalanced.

Bugs ---
[-] - Recipe Shop 3 Quest (Either you put the animation on the wrong unit, but if you didn't there's too many items that he sells so the "Interact" function was replaced)

Too many items lawl :). Quest will be moved to Recipe Shop 1 in the next version.

__________________________________________________

If i try hosting the game in localnetwork with a friend and we start it, it always says : "You have been lagzord(disconnected)"
to the one who did not host it.

I am still scowering through the triggering to find something that could possibly cause this. If you happen to read this, would you mind checking to see if it was always the same player slot that was disconnected.
 
Level 10
Joined
Oct 31, 2009
Messages
352
It was not the same playerslot but the same player always got disconntcted.
I played it with someone else and it worked fine.

It may have been a problem with his comp that prevented him from playing my map specifically b/c it is stuffed with so many effects and other pretty colors.

On a side not I have implemented a new hero stat in the next version called "magic defense" that works in the exact opposite manner of spellpower and decreases ability damage done to you. I have also implemented two new items to supplement the new stat.
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Well, this Map is pecking awesome. I like how "small" are heroes on the beginning, and getting stronger and stronger as time passes through (Unlike one popular AoS Map *coughdotaCOUGH*). Although sometimes I feel that the AI is pure stupid (But challenging at times, 'specially Warlock). And to top, the Terrain. Oh my god. That's a natural talent.

The small number of heroes doesn't really matter, as they are properly balanced. Spells are also nicely Triggered (Although the Maiden's Carrion Swarm variant's damage is pure Weh-Teh-Feh).

I forgot to give a Rep. And a 5/5 Rating. Keep it up.
(And maybe make an RPG or something)
 
Level 1
Joined
Jun 20, 2010
Messages
7
When I select this name in custom games. It doesn't load it for some reason. This happened for many maps I tried to play so I would like an answer on why.
 
Level 10
Joined
Oct 31, 2009
Messages
352
When I select this name in custom games. It doesn't load it for some reason. This happened for many maps I tried to play so I would like an answer on why.

Since your having problems with multiple maps, this should really be in the WE question thread, but have you checked to make sure you've updated War3 and downloaded all the patches?
 
Level 6
Joined
May 11, 2010
Messages
236
This map is awesome dude, like it a lot more than DoTA :). As such, you have to work with your team more, where as in DoTA everyone is kinda just out for themselves.

Have you considered adding more heroes?

love the map, keep up the good work :):thumbs_up:
 
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