- Joined
- Sep 4, 2007
- Messages
- 2,826
For more info on the Editor on 2nd day of BlizzCon simply SCROLL DOWN!
Notice that this thread hasn't been updated since BlizzCon.
First Day of BlizzCon. Exclusive Look behind the scenes and a sneak peek at how the editor looks like.
Second Day of BlizzCon. A lot more info on the editor.
Second Day.
Notice that this thread hasn't been updated since BlizzCon.
First Day of BlizzCon. Exclusive Look behind the scenes and a sneak peek at how the editor looks like.
Second Day of BlizzCon. A lot more info on the editor.
The SC2 gameplay panel gave more info on the editor:
- New water tools. No longer tied to cliff level. Can be animated, like raising/lowering.
- Lighting editor - Used to create the dark red glowing effect on the lava planet when lava rises.
- Multiple cliff types can be connected together.
- Alpha texture blending. No more tiles, you can paint multiple textures then blend them together.
- Roads - Paint roads by click-n-dragging.
- Terrain foliage - Doodads are created automatically on top of certain textures, like grass and bushes on grass textures.
- Physics mainly used visually, but can be used for damage/blocking stuff in mods.
- Libraries. Makes it so multiple people can work on the same map at the same time.
- No included model editor, you still need 3DStudio or similar.
- Map protection and other features to prevent map stealing etc...
- Customizable UI, you can add buttons, dialogs, images as desired.
- Banks - Can save data in maps which is stored locally on your system (can be used for savegames, so you simply load your progress the next time the map is played). In multiplayer you can retrieve the bank from any player (through triggers).
- Editor available in beta (probably not from day 1)
- Easy to make interesting mods using the data editor, mod examples:
<< Uberlisk >>
- Ultralisk with multiple spinecrawlers attached on his back
- Enemy towers shooting banelings
- Uberlisk has shockwave attack, uses physics to make surrounding zerglings fly away in spherical direction.
<< 3rd person shooter >>
- Used Nova model (Starcraft Ghost)
- Move/attack using keyboard, look around using mouse
- RPG features using dialogs (talk to people)
- Notice the 3d map in the bottom right corner
- New water tools. No longer tied to cliff level. Can be animated, like raising/lowering.
- Lighting editor - Used to create the dark red glowing effect on the lava planet when lava rises.
- Multiple cliff types can be connected together.
- Alpha texture blending. No more tiles, you can paint multiple textures then blend them together.
- Roads - Paint roads by click-n-dragging.
- Terrain foliage - Doodads are created automatically on top of certain textures, like grass and bushes on grass textures.
- Physics mainly used visually, but can be used for damage/blocking stuff in mods.
- Libraries. Makes it so multiple people can work on the same map at the same time.
- No included model editor, you still need 3DStudio or similar.
- Map protection and other features to prevent map stealing etc...
- Customizable UI, you can add buttons, dialogs, images as desired.
- Banks - Can save data in maps which is stored locally on your system (can be used for savegames, so you simply load your progress the next time the map is played). In multiplayer you can retrieve the bank from any player (through triggers).
- Editor available in beta (probably not from day 1)
- Easy to make interesting mods using the data editor, mod examples:
<< Uberlisk >>
- Ultralisk with multiple spinecrawlers attached on his back
- Enemy towers shooting banelings
- Uberlisk has shockwave attack, uses physics to make surrounding zerglings fly away in spherical direction.
<< 3rd person shooter >>
- Used Nova model (Starcraft Ghost)
- Move/attack using keyboard, look around using mouse
- RPG features using dialogs (talk to people)
- Notice the 3d map in the bottom right corner
Second Day.





Last edited: