- Joined
- Feb 2, 2014
- Messages
- 49
nice one Dude
(6 ratings)
InformationMinigamesCreditsScreenshotsChangelogYou control 2 astrodroids that can build different type of turrets. Each turret has 5 different levels (normal, good, improved, perfect, deadly). With each new level every turret increases attack speed, range, damage and also get new unique abilities. In the tech center you can unlock new types of turrets and research upgrades for them using the crystals (you get one after each wave). Boss with the army will appear every 6 waves. Sometimes Republic will send reinforcement to you.
After some bosses you will play a special minigames. In the first one you will control starfighter in asteroid field (control with arrows by the way ). Your task is to destroy as many droids as you can and avoid asteroids. The second minigame will bring you to a small island, where you must avoid rancorn and catch fishes For each destroyed droid or catched fish you will get a point (each point restore generator for a 1%).
I want to thanks all of this hiveworkshop members for the great star wars models and icons:
olofmoleman, The Panda, Big Dub, Captain_Rufar, ket, Anachron, The_Silent, The Leader, PeeKay, Fingolfin, Rolo, SataX, Mechanical Man, killst4r, HerrDave, Fingolfin, JB_McKnight, MiniMage, inhuman89, WILL THE ALMIGHTY, GooS, Static, Darkfang, Hemske, 67chrome, MC!, Narandza, Daffa the Mage And of course big thanks to Republic Commando and Empire at War developers (for the great models) and John Williams (for the great music) 08 January 2019 - version 1.0
For any suggestions: [email protected] |
Cool map!... And many new "Star Wars" models cool too.
Thank you both!)nice one Dude
Thank You very much)Good job, keep it up.
Thank you, but it seems really strange with bosses, I played it about 10 times and no crashes... Which version of Warcraft do you have? Yeah, I'm working on the balance) kill the droid with your spells in first minigame and catch fishes in second one)This is awesome. Here is some feedback and questions from playing ~10 games so far:
- Currently no way to build near the center to catch leaks. Add blink or ramp for builders or another player at the orange spot?
- Why do we start with two builders in different spots? It's confusing
- How do you play the mini game?
- After wave 4 the waves get much easier. Seems a little unbalanced
- Game crashes every time at the boss level
If I can help with adding tips or anything like that to the game please let me know!
Thank you for your hard work!
Thank You very much for the review!) I will try to fix as much points as I can in next version, I'm working on sound effects by the way)Approved.
- Hotkeys for turrets would be great.
- The station terrain is a bit monotonous.
- Maybe you should use the summon building ability instead of human building ability so that you would be able to build towers faster. Oh, but we have more than 1 builder.
- Would be nice to add in the scoreboard how many units a player did not kill and because of that the Shield Generator had to suffer.
- Would be nice to add Star Wars type sounds.
- Please credit everything you've used, music etc. Some models look as if ripped from Star Wars games.
- Would be good to write the specifics of every tower in their description (attack speed, damage etc.).
- Are units supposed to regenerate?
- I don't think the Rockets hotkey works. Also, this minigame is pretty tough to handle.
- Strategy wise you need the better towers. Upgrading the first ones, doesn't do any good in late game. Not sure where you're supposed to get the proper gold for proper defense. If the battleship mini game would be more often. Well, maybe in multiplayer everyone can contribute to the repairs.
- There's an issue with selecting the laser turret.
- Deadly Magnetic Generator's selection circle is unseen.
- When Vader came, one Dark Stormtrooper returned to the initial point but turned back towards the generator after reaching the starting point region.
- The fishing minigame is more luck based than skill oriented.
- Evil Ewok Anyways it's a pretty fragile unit lorewise to be so late in the game.
- Some models look weird so close together because they are big. Maybe, you should make those bosses instead.
- Maybe, a way to upgrade the allies (clones and stuff near the generator) too?
- Not sure this is quite fair. Every boss gives 100 gold when killed. But that's hardly enough to build or research something for the upcoming stronger and stronger forces. I have to say, I am not too experienced with tower defenses.
- Clone troopers have invisible weapons.
- Death Star's selection circle can't be seen and because the unit is so big, others like Star Destroyer get through it.
- What about some thrusters for R2D2 to be able to temporarily faster go to some places or fly or something when you need to quickly build a tower closer to the generator?
- I feel as if the minigames should not be one time only but more often.
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- What about some thrusters for R2D2 to be able to temporarily faster go to some places or fly or something when you need to quickly build a tower closer to the generator?