Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,570
WTF??? No imports allowed?... Well then that sucks... Bribe don't you want to limit the number of games the users can choose from?
Come on man be creative
WTF??? No imports allowed?... Well then that sucks... Bribe don't you want to limit the number of games the users can choose from?
WTF??? No imports allowed?... Well then that sucks... Bribe don't you want to limit the number of games the users can choose from?
And why would I want to limit the number of games?
Can we import mp3 files?
![]() | 60 / 85 / 110% of target's missing Mana is dealt as Magic Damage to enemies in radius. Stuns the primary target for 0.1s. |
Silhouette - Tree GrappleI was going to do a HON spell as welldunno which though because all of them aren't really "special" enough
![]() | Activation This skill has 3 activation points. Button 1: Gives +25 / 30 / 35 / 40% movespeed and unitwalking for 3 / 3.5 / 4 / 4.5 seconds. Button 2: Sends a shadow back along the path you took from activation for 3 / 3.5 / 4 / 4.5 seconds. Shadow slows any enemy units it touches for the same amounts listed. Button 3: Teleport your hero to shadow's location. |
Oh shi-
Actually, disregard what I said about the Purifier Beam.
If someone recreates THIS, they will be my god!![]()
Did you lose the whole project because of that? Hate it when that happens! Hate it!
Damn that spell is hard.. so far did this:
Still cant make one effect to look how it should look
Elemental Festival 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Channel
Actions
Set ElementalFestivalCaster = (Triggering unit)
Set ElementalFestivalSpecialEffect[0] = Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Set ElementalFestivalSpecialEffect[1] = Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set ElementalFestivalDamage[1] = 10.00
Set ElementalFestivalDamage[2] = 20.00
Set ElementalFestivalDamage[3] = 30.00
Set ElementalFestivalDamage[4] = 40.00
Set ElementalFestivalDamage[5] = 50.00
Set ElementalFestivalPoint[0] = (Target point of ability being cast)
Set ElementalFestivalPoint[1] = (Position of ElementalFestivalCaster)
Wait 0.10 seconds
Unit - Add Crow Form to ElementalFestivalCaster
Animation - Change ElementalFestivalCaster flying height to 300.00 at 450.00
Unit - Remove Crow Form from ElementalFestivalCaster
Unit - Pause ElementalFestivalCaster
Unit - Make ElementalFestivalCaster Invulnerable
Animation - Change ElementalFestivalCaster's animation speed to 300.00% of its original speed
Trigger - Turn on Elemental Festival 2 <gen>
Wait 2.40 seconds
Animation - Change ElementalFestivalCaster's animation speed to 150.00% of its original speed
Set ElementalFestivalDistance = (Distance between ElementalFestivalPoint[0] and ElementalFestivalPoint[1])
Unit - Create 1 Dummy Vulnerable for (Owner of ElementalFestivalCaster) at ElementalFestivalPoint[1] facing Default building facing degrees
Unit - Order (Last created unit) to Move To ElementalFestivalPoint[0]
Set ElementalFestivalDummy[0] = (Last created unit)
Animation - Play ElementalFestivalCaster's spell animation
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 270.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 240.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 210.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 180.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 150.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 120.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 90.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 60.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 30.00 at 800.00
Wait ((ElementalFestivalDistance / 522.00) / 20.00) seconds
Animation - Change ElementalFestivalDummy[0] flying height to 0.00 at 800.00
Unit - Remove ElementalFestivalDummy[0] from the game
Special Effect - Create a special effect at ElementalFestivalPoint[0] using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Set ElementalFestivalUnitGroup[0] = (Units within 400.00 of ElementalFestivalPoint[0] matching ((((Matching unit) belongs to an enemy of (Owner of ElementalFestivalCaster)) Equal to True) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is A structure) Equal to Fals
Unit Group - Pick every unit in ElementalFestivalUnitGroup[0] and do (Actions)
Loop - Actions
Unit - Create 1 Dummy for (Owner of ElementalFestivalCaster) at ElementalFestivalPoint[0] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Cause (Last created unit) to damage (Picked unit), dealing (ElementalFestivalDamage[(Level of Channel for ElementalFestivalCaster)] x 2.00) damage of attack type Spells and damage type Normal
Animation - Change ElementalFestivalCaster flying height to 0.00 at 800.00
Unit - Unpause ElementalFestivalCaster
Unit - Make ElementalFestivalCaster Vulnerable
Animation - Change ElementalFestivalCaster's animation speed to 100.00% of its original speed
Custom script: call RemoveLocation(udg_ElementalFestivalPoint[0])
Custom script: call RemoveLocation(udg_ElementalFestivalPoint[1])
Custom script: call DestroyGroup(udg_ElementalFestivalUnitGroup[0])
Elemental Festival 2
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Set ElementalFestivalCount = (ElementalFestivalCount + 1)
Set ElementalFestivalPoint[2] = (Random point in (Region centered at ElementalFestivalPoint[0] with size (400.00, 400.00)))
Special Effect - Create a special effect at ElementalFestivalPoint[2] using ElementalFestivalSpecialEffect[(Random integer number between 0 and 1)]
Special Effect - Destroy (Last created special effect)
Set ElementalFestivalUnitGroup[0] = (Units within 150.00 of ElementalFestivalPoint[0] matching ((((Matching unit) belongs to an enemy of (Owner of ElementalFestivalCaster)) Equal to True) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is A structure) Equal to Fals
Unit Group - Pick every unit in ElementalFestivalUnitGroup[0] and do (Actions)
Loop - Actions
Unit - Create 1 Dummy for (Owner of ElementalFestivalCaster) at ElementalFestivalPoint[2] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Cause (Last created unit) to damage (Picked unit), dealing ElementalFestivalDamage[(Level of Channel for ElementalFestivalCaster)] damage of attack type Spells and damage type Normal
Animation - Play ElementalFestivalCaster's attack animation
Custom script: call RemoveLocation(udg_ElementalFestivalPoint[2])
Custom script: call DestroyGroup(udg_ElementalFestivalUnitGroup[0])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ElementalFestivalCount Equal to 8
Then - Actions
Trigger - Turn off (This trigger)
Set ElementalFestivalCount = 0
Else - Actions
those pents are easy if imports are allowed... haha... but I guess there would be some in-game effects that would suffice...
They could be approximated with Aura of Blight and Big Bad Voodoo (caster), and/or the hidden resource Abilities\Spells\Orc\CommandAura\CommandAuraTarget.mdl.
EDIT: Its impossible to make it MUI in GUI and leakless.. GUI dont have have local variables nor accept variables in custom script array index. if anyone have any idea how to make it leakless and MUI i would love to hear..
Learn JASSI'd be happy to teach you
That would be great. One question is it similar to java? because im learning java atm.