- Joined
- Aug 3, 2008
- Messages
- 2,345
#1: WTF is "psionic"???
#2: How does knowledge have anything to do with it?
#2: How does knowledge have anything to do with it?
But it sounds kinda hard to do... Good Luck!
Yes, but eye surrounded by strong wind that can crush anything.Some things FYI:
The eye of the Tornado is the Safest place to be in a Tornado.
It makes the flame bigger by it wind then flame will burn nearby unit. Because it some like "burst out" so i write it like that.Tornadoes are caused by rising hot air, I don't see how they can make a Meteor explode
Ok, gonna change it. When i make this, i don't find any other effect that fit, maybe because i make it in rush, so i use demolisher missile.Now to the spell. Change the projectile of the burning rock to the Volcano Projectile. The current one is some weapon on fire.
In a hurricane, the eye is the safest place, sure, but tornadoes are much smaller, so you'd still get buffeted by the fastest winds, AKA, it's the most dangerous place to be.The eye of the Tornado is the Safest place to be in a Tornado.
Hmm? let me quote the descriptionWell the tornado + meteor synergy is nice but there is several things i don't like:
-You say a meteor is called from the sky when actualy it calls several meteors
It's not a meteor, but meteor strike.Conjure a meteor strike
that's what i forgot. gonna update it.-The spell doesn't say how much meteors will fall from the sky
What reason to not slow it? A Real tornado will actually slow all unit in its range.-The tornado spell slows the caster too
On what dummy? I've add locust to all of it except tornado. It will remove collision.-I can't belive you forgot to remove colision size from dummies
I don't add locus to make player can control the tornado, so tornado not just move forward. Maybe I'll reduce the control capability.-You could have added locust ability to the tornado to make it unselectable
Locust add Invulnerable too.-You should add invulnerable(Neutral Passive) ability to all dummies(trust me on this one)
The reason i didn't use it because:-You could have reduced the number of dummies using dummy.mdx model and just attaching necessary models to it
I add it only to Flame dummy, that won't interfere any spell-You use custom values of units(that is bad cuz it can interfere with other spells using custom values)
I knows, i forgot about that. Gonna update it.-You could just use unit groups with damage variable instead of using a damage upon death ability
that will cost more variable array. I've added some documentation, so you can understand the trigger more easy.-You could have made it more user friendly(meaning trigger options(example Tornado speed))
As i say, locust give Invulnerability too.One clarification why add invulnerable ability to dummies? Cuz if the enemy casts a spell which deals damage(maybe even a custom one) and they don't have invulnerability they can die.
This is my opinion...
so reworked the special effects + some other stuff (balance and unit pathing)
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Charge
Charges the target with electric energy, which deals damage over time to the target. After 12 seconds or if the spell gets dispelled there is a chance of 25% that the target gets damaged for 45% of the damage delt before.
Level 1 - Deals 18 damage per second.
Level 2 - Deals 22 damage per second.
Level 3 - Deals 26 damage per second.
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Electro-Magnetic Field
Creates an Electro-Magnetic FIeld at the targeted location. All hostile units will be damaged over time. If a foe is effected by the spell 'Charge', it'll be pulled to the center of the field. If the unit reaches the center it will be effected by the debuff 'Overload', which slows the unit.
Level 1 - Deals 12 damage per second to all hostile units in a range of 400.
Level 2 - Deals 15 damage per second to all hostile units in a range of 400.
Level 3 - Deals 18 damage per second to all hostile units in a range of 400.
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*Off-tpic*
We should make a Lazy people social group
Ok, now i commented the trigger, just the tooltip awaits(I hope I'll manage that tomorrow)
A week left.
Eccho, you should do something.
Edit:
You must![]()
Metal Body
Description: The Hero covers his body in a metal aloy, increasing armor by 4/5/6 and increasing attack damage by 10, but decreasing mana regeneration by 50% for 20 seconds.
Crash Bash
Description: The Hero crushes his fists in the stomach of the enemy, causing lethal wounds and much pressure on his body, deals strength of the hero*10 and crushes the enemy for 2 seconds down, the high pressure on the fists of the hero who casts this is so big that his arms are partial crippled, reducing attack speed for him by 25% for 10 seconds.
SYNERGY: If you got "metal body" - buff while you cast this, the positive effect is doubled and the negative effect is prevented.