array?
(41 ratings)
v0.1.3.1
* Updated to WE 1.29.0
* Updated TESH function database to have new natives ( thanks to @Abovegame )
* Fixed crash with ObjectDataExtractor when it couldn't locate Java, instead it will simply disable itself silently.
* Attempted to shorten paths, to avoid crash due to long path names.
v0.1.3.0
* Updated to WE 1.29.0 PTR - This is very experimental and have been done hastily. It should work with vJass/Wurst and TESH. Other features have been removed since they're now included in the vanilla editor.
v0.1.2.9
* Updated to WE 1.28.5
v0.1.2.8
* Updated TESH, to fix a rare bug where it would crash the editor.
* Added WurstScript experimentally, use at your own risk. WEX will not keep the same update cycle as WurstScript, so you will have to update it manually if you encounter bugs.
v0.1.2.7
* Added fix for the File Importer.
v0.1.2.6
* Updated to WE 1.28.4
* Fixed up SharpCraft to work with new editor executable name.
* Fixed up WEX to work with new editor executable name.
v0.1.2.5
* Improved extended settings with -window and -opengl options.
* Included the option to launch with a special WEX profile. This does nothing yet, but will in the future.
v0.1.2.4
* Fixed window names for TESH so it works on all languages automatically.
* Added more no-limits features, like steep cliffs and a wider range of terrain heights.
v0.1.2.3
* Updated to WE 1.28.2
* Added support for -loadfile and other parameters directly.
* Replaced TESH with TESH 2.0
* Fixed various issues across versions, should work perfectly for all supported versions now.
v0.1.1.2
* Fixed issues with enabling disabled triggers with vJASS code or missing init function.
* Added menu entries for JassHelper.
v0.1.1.1
* Updated with support for WE 1.26 and 1.27b. !!THIS IS EXPERIMENTAL!!
* Fixed a mistake introduced last update that might've made things unstable.
v0.1.1.0
* Added fix for Test Map. You can now get back to mapping!
* Updated Extended Editor Settings (allow local files)
v0.1.0.2
* Updated to WE 1.28.1 (still works for 1.27b, 1.28)
* Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu!
v0.1.0.1
* Updated to WE 1.28 (still works for 1.27b)
* Updated Extended Editor Settings (increased map dimensions)
* Fixed up Grimex(ObjectMerger, etc.)
* Improved menus a bit and removed some unused stuff.
* Removed various stuff like all the default profiles and some stuff that shouldn't have been included.
v0.1.0.0
* Initial release.
* * JassHelper
* * Trigger Editor Syntax Highlight
* * Extended Editor Settings (nolimits, custom object id, etc.)
array?
You should use libraries to ensure order of functions.I've found an odd quirk I'm not sure whether is caused by this or if it is just a wc3 bug. Whenever I open a map that I used to work I get coding hierarchical errors when I try to save it again:
I think it is literally linked to when when functions are declared and the positions of triggers in the map. When opening a map it probably reorders the hierarchy to read the code in the order of the triggers (top down), while when saving it order code by when the trigger was created and ignores top-down order. Forces me to move triggers around in weird ways to make everything work properly each time I create a new trigger.
What's the CLI Launcher? I also have Windows7 and had no crashes with the editor.The launcher or CLILauncher crashes for me on Windows 7. I've installed the two required packages.
Encountered a pretty serious issue during profile setup. After selecting World Editor.exe and war3.exe, an infinite loop of 'Warcraft III failed to initialize' messages popped up and prevented me from clicking anything else. Multiple instances of War3 also started. I had to restart my computer to regain control. Not sure what else I can offer for the bug report, so let me know if there's anything else I can tell you.
I haven't done that yet. Is there anything in particular you need since you want both?Will you be adding Cohadar's jasshelper alongside Vexorians? If not, is there a way I can add it myself without removing Vexorians (kinda like the wehack.lua in JNGP)?
Attach Function List button?Do you intend to fix the "Attach Function List" button any time soon?
I know @TriggerHappy have been talking about making something like that.Hoping to see a jass package manager plugin included soon. =D
It works with the newest official patch, but not the newest PTR patch.Is this editor working on newest w3 patch?
It works with the newest official patch, but not the newest PTR patch.
I just like the fast save times of Cohadar's but I want to have Vexorian's just in case, since I've read that Cohadar's can be buggyI haven't done that yet. Is there anything in particular you need since you want both?
It's when the function list window from TESH is attached to the trigger editor window, though it hasnt been implemented in the new TESH yet, afaikAttach Function List button?
It's when the function list window from TESH is attached to the trigger editor window, though it hasnt been implemented in the new TESH yet, afaik
The question was asked by @BloodSoul, I was just clarifyingHi, TESH related questions are best to be posted in the official TESH thread, since the attach button is a TESH feature.
To answer your question, the next patch will most likely implement this feature.
The question was asked by @BloodSoul, I was just clarifying
Encountered a pretty serious issue during profile setup. After selecting World Editor.exe and war3.exe, an infinite loop of 'Warcraft III failed to initialize' messages popped up and prevented me from clicking anything else. Multiple instances of War3 also started. I had to restart my computer to regain control. Not sure what else I can offer for the bug report, so let me know if there's anything else I can tell you.
I don't get this, could you at least have some instructions on where do we actually extract the folder to? whenever I launch the Warcraft 3 World Editor (WEX) it tells me "Profile not configured correctly." and adds that I need to configure the path of World Editor.exe, SharpCraft will also attempt automatically. When i do it, it processes, but nothing happens.
Can you list them? I can only implement a feature if I know it's missing. The most requested feature that's missing right now is the extended tile support, however, this messes with peoples WC3 installation, which is something I'm not interested in doing. So I've been looking for better ways to implement this.Is this dead? Still doesn't have some of the vital features of JNGP.
Can you list them? I can only implement a feature if I know it's missing. The most requested feature that's missing right now is the extended tile support, however, this messes with peoples WC3 installation, which is something I'm not interested in doing. So I've been looking for better ways to implement this.
Yes, extended tiles and.. colorizer..
Btw, how exactly does it mess with wc3 installation?
Zépir's War3 Map Editor 1.0 has extended tile feature without messing War3 installation. It also has hidden destructible flags editable from editor which you weren't sure how to do.
It's open source ,too.
His editor also works directly in the files, which allows him to do more. But I was misremembering, it's the custom pathing features that messes with the installation which can cause issues if you forget to turn it off, which has happened with multiple users. Extended tileset will hopefully make it into WEX soon, but I'm one person, so things take time. The whole thing is open source though and I can easily help, so you're more than welcome to create the plugin yourself. Same goes for Colorizer which hasn't been a priority since there are tons of options for that already and the Colorizer that came with JNGP was horrible to work with.Yes, extended tiles and.. colorizer..
Btw, how exactly does it mess with wc3 installation?
Zépir's War3 Map Editor 1.0 has extended tile feature without messing War3 installation. It also has hidden destructible flags editable from editor which you weren't sure how to do.
It's open source ,too.