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SharpCraft World Editor Extended Bundle

Submitted by MindWorX
This bundle is marked as approved. It works and satisfies the submission rules.
SharpCraft WEX Bundle v0.1.3.1
World Editor Extended is the successor to the Jass NewGen Pack. It is updated to work with the newest editor and includes the main features that JNGP had.

To use this, simply use the SharpCraft.Launcher and launch the "Warcraft III - World Editor (WEX)" profile or use the included "World Editor Extended.exe" to launch it directly.

Keep in mind that this is a work in progress. There are still several features missing. Features will be added in as time allows it and as they are requested. Some features might never return because the original developers are gone.

SharpCraft can be discussed in the hosted project subforum.

Semi-Complete Feature List
  • JassHelper, a vJASS compiler, that replaces the internal world editor compiler completely. No more crashes from bad code and many more features through vJASS.
  • Trigger Editor Syntax Highlight (TESH), a code syntax highlighter for the Trigger Editor, that makes coding in JASS/vJASS a breeze.
  • Grimoire Extensions (Grimex), a library of tools that extend the functionality of vJASS giving it the ability to create new objects(units, items, etc.) and more.
  • Increased/Removed various limits, like the number of doodads, destructables and more.
  • Object Id dialog, that allows you to manually set the object id when creating a new object. Want to make a hero peasent? Just copy the peasent, and when the dialog asks, just change the first letter to upper case, and he's ready.

Changelog
Code (Text):

v0.1.3.1
* Updated to WE 1.29.0
* Updated TESH function database to have new natives ( thanks to @Abovegame )
* Fixed crash with ObjectDataExtractor when it couldn't locate Java, instead it will simply disable itself silently.
* Attempted to shorten paths, to avoid crash due to long path names.

v0.1.3.0
* Updated to WE 1.29.0 PTR - This is very experimental and have been done hastily. It should work with vJass/Wurst and TESH. Other features have been removed since they're now included in the vanilla editor.

v0.1.2.9
* Updated to WE 1.28.5

v0.1.2.8
* Updated TESH, to fix a rare bug where it would crash the editor.
* Added WurstScript experimentally, use at your own risk. WEX will not keep the same update cycle as WurstScript, so you will have to update it manually if you encounter bugs.

v0.1.2.7
* Added fix for the File Importer.

v0.1.2.6
* Updated to WE 1.28.4
* Fixed up SharpCraft to work with new editor executable name.
* Fixed up WEX to work with new editor executable name.

v0.1.2.5
* Improved extended settings with -window and -opengl options.
* Included the option to launch with a special WEX profile. This does nothing yet, but will in the future.

v0.1.2.4
* Fixed window names for TESH so it works on all languages automatically.
* Added more no-limits features, like steep cliffs and a wider range of terrain heights.

v0.1.2.3
* Updated to WE 1.28.2
* Added support for -loadfile and other parameters directly.
* Replaced TESH with TESH 2.0
* Fixed various issues across versions, should work perfectly for all supported versions now.

v0.1.1.2
* Fixed issues with enabling disabled triggers with vJASS code or missing init function.
* Added menu entries for JassHelper.

v0.1.1.1
* Updated with support for WE 1.26 and 1.27b. !!THIS IS EXPERIMENTAL!!
* Fixed a mistake introduced last update that might've made things unstable.

v0.1.1.0
* Added fix for Test Map. You can now get back to mapping!
* Updated Extended Editor Settings (allow local files)

v0.1.0.2
* Updated to WE 1.28.1 (still works for 1.27b, 1.28)
* Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu!

v0.1.0.1
* Updated to WE 1.28 (still works for 1.27b)
* Updated Extended Editor Settings (increased map dimensions)
* Fixed up Grimex(ObjectMerger, etc.)
* Improved menus a bit and removed some unused stuff.
* Removed various stuff like all the default profiles and some stuff that shouldn't have been included.

v0.1.0.0
* Initial release.
* * JassHelper
* * Trigger Editor Syntax Highlight
* * Extended Editor Settings (nolimits, custom object id, etc.)
Known Issues
Version Status
  • 1.28.5 - Tested and fully supported.
  • 1.28.4 - Tested and fully supported.
  • 1.28.3 - Skipped!
  • 1.28.2 - Tested and fully supported.
  • 1.28.1 - Tested and fully supported.
  • 1.28.0 - Tested and fully supported.
  • 1.27.1 - Tested and fully supported.
  • 1.27.0 - Tested and fully supported.
  • 1.26.0 - Tested and fully supported.
Test Instructions (for those interested in helping)
  1. Start the Editor
  2. Create a new 480x480 map
  3. Test the map to make sure test map works
  4. Open the Trigger Editor, make sure TESH is present, and add the following custom script somewhere
    1. Script to add: //! external ObjectMerger
    2. Save the map and make sure it comes up with an error about ObjectMerger arguments
  5. Open the Object Editor and create an object, making sure the object id dialog pops up.
The SharpCraft WEX Bundle should not be redistributed! The Hive Workshop is the only official source for the SharpCraft WEX Bundle!
Contents

SharpCraft WEX Bundle (0.1.3.1) (Binary)

Reviews
StoPCampinGn00b
Approved. One of the best and most essential tools a Warcraft 3 modder can have. 5/5!
  1. Lord of theDing

    Lord of theDing

    Joined:
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    I did download it today.
    Log is here 2017-04-28 12:41:54.601 +02:00 [SharpCraft.CLILauncher][0.1.0.0][Information] Lo - Pastebin.com

    Edit: Ok, something is totally fucked up. If I extract SharpCraft.zip with windows explorer I can't start it normally, if I extract the zipfile with 7zip everythin works.

    And now JassHelper also works, but only when I verify or save a map. If I have a disabled trigger and want to enable it I still get the "Needs an InitTrigg_Something" function and the trigger stays disabled.
     
    Last edited: Apr 28, 2017
  2. MindWorX

    MindWorX

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    I **just** updated it when I wrote. In the log, I see you testing with 1.28.1.7365 (3b54e1c3) but the address manager doesn't have for that version, so you need to redownload. Also, make sure you don't have Worldedit already running.
     
  3. EdwardElric

    EdwardElric

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    just a tiny one:
    in the changelog above you wrote "v0.1.0.1" instead of v0.1.0.2

    big thanks! already using Sharpcraft, now another powerful tool, even strong enough to completely replace JNGP! awesome! i definitely prefer your tool towards JNGP since i seriously trust your work and Sharpcraft already was a blessing!
    will test it soon, haven't had much time recently...
     
    Last edited: Apr 28, 2017
  4. MindWorX

    MindWorX

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    Updated with fix for Test Map and an additional setting for local files. Thanks for the praise @EdwardElric. <3
     
  5. A Void

    A Void

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    I take it that 512x512 dimensions didn't work or...?
     
  6. MindWorX

    MindWorX

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    Want to narrow it down a bit?
     
  7. A Void

    A Void

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    v0.1.0.2
    * Updated to WE 1.28.1 (still works for 1.27b, 1.28)
    * Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu!

    is 480x480 the Hardcoded limit? Couldn't you just increase it further? Like 1024x1024 or 2048x2048?
     
  8. KILLCIDE

    KILLCIDE

    Administrator

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    480x480 is not the hardcoded limit. This was a limit introduced by JNGP.
     
  9. MindWorX

    MindWorX

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    No, 480x480 is the hardcoded limit. We've passed on to Blizzard that we'd like more. It's a limit along the sides and not the area. For whatever reason. So even if you create a 512x32 map, it'll crash. So 480x480 is the absolute limit currently.
     
  10. A Void

    A Void

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    Thanks for the clarification!
     
  11. KILLCIDE

    KILLCIDE

    Administrator

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    I'm looking at the World Editor right now and the maximum map size is 256x256. I'm pretty sure the 480x480 was introduced by JNGP like I mentioned.
     
  12. TriggerHappy

    TriggerHappy

    Code Moderator

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    He meant are the maximum possible dimensions allowed by the game engine 480x480.

    I've read posts in the pasts that stated game can't handle anything bigger for various reasons like pathing, but the recent tests basically prove the limit.
     
  13. KILLCIDE

    KILLCIDE

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    Ah I misunderstood the definition of hardcoded limit. I thought they were just referring to the limits available in the editor.
     
  14. A Void

    A Void

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    On a side-note, WEX doesn't seem to work on 1.26, none of the features are working.
     
  15. MindWorX

    MindWorX

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    Can you get me the complete version you're using? You should be able to find it if you right-click war3.exe and open up properties, go to the Details tab and look at the "Product version" attribute.
     
  16. A Void

    A Void

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    File Version: 1.26.0.6401
    Product Version: 1.26.0
     
  17. MindWorX

    MindWorX

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    Alright. I've been looking at adding a bit of backwards compatability, so I will be updating with addresses for 1.26 and 1.27.
     
  18. MindWorX

    MindWorX

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    I've added experimental support for 1.26 and 1.27a. Use at your own risk.
     
  19. CHA_Owner

    CHA_Owner

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    did you ever get a chance to see why my testmap button is saying "cannot load map data" ive still got the pastebin for the logs if you need them
     
  20. Anachron

    Anachron

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    @MindWorX Is it possible to add Linux compatibility? There are other Editor Extensions which have Linux support.