- Joined
- May 30, 2019
- Messages
- 9
Great work with the campaign, truly a masterpiece. I've been playing this campaign for many years now and I keep coming back to see what is new and to continue playing. There is though an issue that I would really think would make the campaign even more awesome than it already is. There is a issue with most maps that have an allied AI helping you that I am not sure if it is easy to fix or not but it is something that I would say would truly make this campaign perfect if it is not yet.
Many missions are very hard and grindy since the 100 supply cap is not enough to push many bases and you have to attack multiple times. (Let's say for example the mission Lord of Shadows since it takes a lot of time and it is very hard at the end). You would expect that your AI acts like the enemy AI but somehow it is different. Their attacks send only a few units, increasing it would make missions less grindy and more enjoyable and more cool and it would also improve the vibe of the campaign. Increasing the allied waves by a one, two or three units would improve the atmosphere of the campaign and make these missions slightly less grindy if you manage to combine your attack with the AI.
The second issue with the allied AI is that it is somehow buggy. Even if you follow them to attack the same spot at once, there is an issue with the AI that will make the AI retreat their troops after not doing much. This happens a lot but I don't think happens every time. The ai just sends their troops back to the base when we are finally managing to push. The enemy AI doesn't seem to have this issue like it sends their troops to attack and they don't retreat them (maybe not that often for me to see it). They even come to the aid of allied AI's making battles be 100 supply vs 200+. If we would do a comparison, the enemy AI is the very experienced player that focuses ranged units and siege units and constantly rebuilds and attacks with most of his army while your allied AI is the player that backs down from fights that it clearly won that refuses to press it's advantage and only sends a few units at once. For example, in the Lord of Shadows, on my attack after killing the catapults, the AI named Traitors send their hero a total of 7 times before my allies send their attack again while rallying their troops to defend their ally. My ally sent a total of 4 units to help sadly.
As a conclusion, I don't want you to understand this wrong though, I am not complaining that hard difficulty is impossible. I've been playing this campaign on hard for many years now and I still will do since I love the challenge. It is just that some missions are hours long where you need many restarts and to figure out when the attacks will come and when to attack and all the strategies and some missions are easy. I believe that if the allied AI would be improved the gameplay of the grindy missions where you face enemies with double your supply would be much better.
I will post below a photo so you can understand what I am talking about.
Many missions are very hard and grindy since the 100 supply cap is not enough to push many bases and you have to attack multiple times. (Let's say for example the mission Lord of Shadows since it takes a lot of time and it is very hard at the end). You would expect that your AI acts like the enemy AI but somehow it is different. Their attacks send only a few units, increasing it would make missions less grindy and more enjoyable and more cool and it would also improve the vibe of the campaign. Increasing the allied waves by a one, two or three units would improve the atmosphere of the campaign and make these missions slightly less grindy if you manage to combine your attack with the AI.
The second issue with the allied AI is that it is somehow buggy. Even if you follow them to attack the same spot at once, there is an issue with the AI that will make the AI retreat their troops after not doing much. This happens a lot but I don't think happens every time. The ai just sends their troops back to the base when we are finally managing to push. The enemy AI doesn't seem to have this issue like it sends their troops to attack and they don't retreat them (maybe not that often for me to see it). They even come to the aid of allied AI's making battles be 100 supply vs 200+. If we would do a comparison, the enemy AI is the very experienced player that focuses ranged units and siege units and constantly rebuilds and attacks with most of his army while your allied AI is the player that backs down from fights that it clearly won that refuses to press it's advantage and only sends a few units at once. For example, in the Lord of Shadows, on my attack after killing the catapults, the AI named Traitors send their hero a total of 7 times before my allies send their attack again while rallying their troops to defend their ally. My ally sent a total of 4 units to help sadly.
As a conclusion, I don't want you to understand this wrong though, I am not complaining that hard difficulty is impossible. I've been playing this campaign on hard for many years now and I still will do since I love the challenge. It is just that some missions are hours long where you need many restarts and to figure out when the attacks will come and when to attack and all the strategies and some missions are easy. I believe that if the allied AI would be improved the gameplay of the grindy missions where you face enemies with double your supply would be much better.
I will post below a photo so you can understand what I am talking about.
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