Yeah, lag greatly reduced in the quarries.
* Adding population works, but you have to tell the slaves to go away and come back to the district for it to work (otherwise they just sit there).
* Adding population does not work when there's zero left. Maybe stop the slaves when there's too little population, or force it to contain 1 person after it runs out?
* You should add a way to switch district type.
* The doctor guild desperately needs a psychiatrist: I operated a patient, it failed and got told to do it 14 more times. The next operation succeeded, and I got told to do it 30 more times. Two more successes and a failure, it went down to 14, a successful operation, it went up to 13, a failure, went back to 30, a success, a failure, it went down to 12.
* Did a bunch of sewing (life hack: you can queue sewing like any other order), no messages from the doctor until he told me I was part of the guild (and the income shows up properly).
* Carthage trash doesn't respawn.
* Engineer (you really should rename them) doesn't have Repair, and has an empty list of buildings.
* Took out every single rock in Carthage, no message from the miner's guild.
* While carrying a letter from Carthage to Alexandria, it doesn't get removed from the inventory, so it can be used to increase influence infinitely.
* The amount of Carthage senators doesn't change with percentage of influence.
* As tribune, a villager started building the special building but only put down the foundation.
* Please make shops available to units with inventories as well.
* Killing neutrals gives no renown.
* Move the Carthage pit boss in front of the columns, having to guess where he is every time is annoying.