• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Rome: Total War 1.2.8

Contents

Rome: Total War 1.2.8 (Map)

Level 4
Joined
Oct 4, 2005
Messages
65
Rome: Total War First Beta.

Credits:

To the people who has help bring this mod togather, and credit to the model, icon and special effects creators.

#x - VGdsatomi [Triggering, Advice, Problem Solving and Abilities]
#x - Qwerty - [Giving advice & Problem Solving]
#x - Goliath the God [Giving advice & Problem Solving]
#x - Ghost27 - [Giving a hand]
#x - N00byStance [Giving Advice & Triggering]
#x - Rui - [Giving Advice]
#x - Ex-Angel [Beta Testing]
#x - Bad_mo_fo [Beta Testing]
#x - Rasma - [Beta Testing]
#x - James1654 [Beta Testing]
#x - BnetGamer77 [Beta Testing]
#x - RightField - [Credit for the models: "flames&smoke" ((This one is Pimp! 5/5))].
#x - Darkminnion - [Credit for the icons: "BTNFighterShield", "BTNValkryShield"].
#x - Blizzard Entertainment - [Credit for the icons: "BTNINV_Chest_Plate13", "BTNINV_Chest_Plate12", "BTNINV_Chest_Plate03", "BTNINV_Chest_Plate05", "BTNINV_Chest_Plate09", "BTNINV_Chest_Plate11", "BTNINV_Chest_Plate10", "BTNINV_Chest_Plate04", "BTNINV_Misc_Gear_01", "BTNINV_Misc_Gear_03", "BTNINV_Misc_Gear_00", "BTNINV_Misc_Gear_02", "BTNINV_Misc_Gear_spring1", "BTNINV_Misc_ArmorKit_01", "BTNINV_Misc_ArmorKit_20", "BTNINV_Misc_ArmorKit_02"].
#x - Warshy - [Credit for the icons: "BTNAbility_Multi_Shot"].
#x - FrostCyrus - [Credit for the icons: "BTNFCAttack","BTNFCCancel","BTNFCMove","BTNFCskillz","BTNFCAttackGround","BTNFCHoldPosition","BTNFCPatrol","BTNFCAttack","BTNFCStop"].
#x - DarkStarz - [Credit for the icons: "BTNFighterShield", "BTNShield"].
#x - EL-Azmodeus - [Credit for the icons: "BTNTanuki"].
#x - Mc - [Credit for the icons: "BTNWindsArrows", "BTNWindsBow"].
#x - Nash - [Credit for the icons: "BTNArrow"].
#x - Black_Stan - [Credit for the icons: "BTNShield" (another one)].
#x - Nabzo - [Credit for the icons: "BTNBladeoftheDarkIcelord"].
#x - VaLkYroN - [Credit for the icons: "BTNFlameSword"].
#x - ElfWarfare - [Credit for the icons: "BTNFrostSWORD"].
#x - ElfWarfare - [Credit for the icons: "BTNBoneSword"].
#x - 'UnknownPerson' - [Credit for the icons: "BTNTowerShield" (This person could not be found)].
#x - 'UnknownPerson' - [Credit for the icons: "TowerShield" (This person could not be found)].
#x - Minkeun0806 - [Credit for the models: "Jhang fei"].
#x - Olofmoeman - [Credit for the models: "Longboat", "Trireme"].
#x - eXciTe - [Credit for the models: "Halberdier"].
#x - Miseracord - [Credit for the models: "RomanSoldier1", "DarkFootman" and "Crusader"].
#x - Illidan(Evil)X - [Credit for Models: "BattleShip3"]
#x - 'UnknownPerson' [Credit goes to who ever made the terrain of this map.] At first, I was told that I was given permission to use this map by a friend of the creator who made the terrain of this map. So, if I am going have to give up this mod if they decide that I cannot use this anymore then to bad, I am not giving this mod up.


-----
Beta Tester or not, you all have permission to host this. I need much information that I can get from all of you to improve this mod. Thanks!
-----


Game Total Factions :16: Created :1/16: Faction Reaches 90%, its playable.
Roman Empire :: Status: 90% Completed.
Carthaginians Faction :: Status: 90% Completed.
Britons Faction :: Status: 0% Completed.
Gauls Faction :: Status: 5% Completed.
Greeks Faction :: Status: 0% Completed.
Germans Faction :: Status: 0% Completed.
Parthians :: Status: 0% Completed.
Ptolemaic Egyptians :: Status: 0% Completed.
Seleucids :: Status: 0% Completed.
Armenians :: Status: 0% Completed.
Dacians :: Status: 0% Completed.
Iberians :: Status: 0% Completed.
Macedonians :: Status: 0% Completed.
Numidians :: Status: 0% Completed.
Pontus :: Status: 0% Completed.
Scythians :: Status: 0% Completed.
Thracians :: Status: 0% Completed.


=-=FAQ=-=

Trees dont fall down when you harvest them, even with 10 workers on them. Very unrealistic.

===Answer:
If you notice in rome total war the real game, your on this huge map. Well, thats what your playing on in this mod, is this map. Okay, so for each tree is repsenting more than over 100,000 trees in that one tree area. Its like a Unit Card that has 200 troops in it. If you never played rome total war then it would be kinda hard to understand the meaning of the trees's, just like the food.
===-


Have a question? E-mail [email protected] !

Game Information:
======In-game units.
Peasants
The last option of any desperate army (except perhaps slaves or convicts), peasants are good for increasing your numbers...and not much else. Poorly armed and with little military experience, their morale and discipline are both understandably low. They are cheap to train, however, and their one advantage is an ability to hide well. Peasants should be used as an absolute last resort, or in cases where funds are extremely short.

Town Watch
As the name suggests, the town watch is more of a sentry force than anything else. A militia made up of local townspeople, it is poorly-armed and largely useless against any competent troops. However, when one considers the immense advantages given to the defender in the siege of any fortified town, it is obvious that even the watch can hold off enemies for a substantial amount of time. They are also useful for keeping peasants in line, as can be necessary in towns that have recently been captured, and are not yet entirely resigned to your rule.

Archers & Archer Auxilia
Archers were used more widely by some cultures than others. The Romans, amongst almost all the peoples of the ancient world, were prominent in their disdain for archers (and indeed for almost any kind of ranged weapons). Nevertheless, archers are sometimes necessary (particularly, for example, in sieges), and the legions therefore recruited them from amongst the poorer sections of society, and from allies. They are not armoured and thus almost useless in hand-to-hand combat.

Hastati
The Roman legion was made up of three kinds of infantry, the first of which were the hastati. Normally the youngest men of the legion, they were armed with two throwing javelins (pila – of shorter range than those of velites) and a sword. As they were less experienced than the other two lines of infantry, and also went into battle first (being in front), they often suffered the heaviest casualties. Those who survived the hastati were eminently qualified to move on to the more experienced principes.

Triarii
The cream of the legion, the triarii was made up of men approaching middle age. These hardened veterans were literally the toughest infantry you could find in the ancient world. The triarii, behind the other two lines of infantry, were not always required to go into battle, but when they did, their enemies had reason to be worried. These men carried a long thrusting spear and a sword. Being richer, they could also afford better equipment. There were also less of them than of the other two lines.

Auxilia
As the light auxiliaries corresponded to Roman velites, the auxiliary infantry corresponded to the Roman legionnaires, although they were perhaps not as skilled. Often deployed on the flanks of the citizen troops, they again could expect to be sacrificed if necessary. Nevertheless, these troops were by no means incompetent, and the outcome of more than one Roman battle could have been swayed by them. In the later days of the Republic they were rewarded for their service with citizenship.

Early Legionary First Cohort & Legionary First Cohort
After centuries of Roman infantry dominance on the battlefield, one almost feels compelled to ask how Marius’ reforms could possibly have made the legion any stronger. Yet they definitely had a substantial impact, and the Roman legionnaire of the late Republic/early Empire was truly a force to be reckoned with. They were no longer divided into hastati/principes/triarii according to the equipment they could afford, but instead had their arms provided by the Roman army, and served 20 year terms, unlike in earlier days, when armies were levied only during wars. The best legionaries in each legion would naturally gravitate through seniority into the first cohort.

Praetorian Cohort
Although the historical Praetorian Guard was an elite unit specifically tasked with protecting the person of the Emperor (which means they took part in more assassinations than anyone else), we can forgive the creators of Rome: Total War for taking some liberties with these units, for had they not, we would not be able to use Praetorian infantry in battle. And that would be a shame, for these are the best of the best, possibly the strongest infantry available in this game.

Urban Cohort
The only thing that Rome had resembling a police force, the Urban Cohort was intended mostly to maintain order in the great city. This is not intended to suggest that they were any less qualified to fight than the legions in the field; in fact, it was quite the opposite, since only the best were chosen to serve in Rome. The Urban Cohort could create a lot of problems for you should you ever choose to march on Rome...

Roman Cavalry
These Roman cavalry were almost always the richest segments of society, or the sons of aristocrats. In battle, the commanding general always rode with the citizen cavalry. Because of this, they were often incompetent nobles who served in the army only to further their political careers. Nevertheless, the cavalry could be brave, and a fierce charge could on occasion turn the tide of a battle. They were organized into ten turmae of thirty horses each.

Legionary Cavalry
Let us be blunt – the term ‘legionnaire cavalry’ is a paradox, since the word legionnaire itself refers to the infantry that made up most of the Roman legion. Nevertheless – in Rome: Total War, the Legionary Cavalry are a more powerful strain of the Roman Cavalry unit, able to take on almost any foe besides spearmen (which are of course a natural counter to any kind of cavalry).

Praetorian Cavalry
Once again we are faced with a largely fictional unit; however, we can figure out its basic properties. Praetorian Cavalry are the toughest units that are available to a Roman player in the game, and can be used to good effect against almost any sort of enemy. The real Praetorians, for the record, who were meant to guard the Emperor, were not defined as infantry or cavalry so much as by their responsibility – looking after the person of the Empire’s ruler, that is.

Ballistae
A Ballista is a sinew-powered weapon that looks like an enormous crossbow. It has tremendous range and can skewer files of men with a single bolt! While a Ballista might look like a huge crossbow, its working principles are rather different. The two arms are pushed through ropes made of tough animal sinew. This naturally elastic material is then twisted, and becomes a hugely powerful spring, pulling each arm forwards. The arms are pulled back, creating even more tension, the Ballista is loaded with a missile, and then this is shot at the enemy with considerable force. Providing care is taken to make sure that the two sinew bundles are under the same tension, the Ballista is a very accurate weapon, but because sinew is sensitive to damp a Ballista does not work well in wet weather.

Repeating Ballistae
The repeating ballista is a semi-automatic artillery weapon. As long as it is loaded with bolts and cranked it will keep firing. The basic design is similar to a ballista: twisted animal sinew ropes provide the power. There is an ingenious winding mechanism that draws back the arms, drops a bolt into place and then releases a catch - and all this happens repeatedly as long as a windlass is turned. This makes it a perfect weapon for creating a 'beaten zone' or targeting large enemy formations, when speed of fire is more important than pinpoint accuracy.

Scorpions
A Roman scorpion is a sinew-powered weapon that looks like a large bow laid sideways on a frame. It has a tremendous range and can skewer a man with a single shot! While a scorpion might look like a huge bow, its working principles are rather different. The two arms are pushed through ropes made of tough animal sinew which is then twisted, becoming a hugely powerful spring, pulling each arm forwards. The arms are pulled back, creating even more tension, the scorpion is loaded with a missile, and then this is shot at the enemy with considerable force and accuracy. Providing care is taken to make sure that the two sinew bundles are under the same tension, the scorpion is a very accurate weapon, but because sinew is sensitive to damp a scorpion may not work properly in wet weather.

Onagers
An onager, unlike a ballista, worked similarly to a catapult. These machines could be used to hurl projectiles up to half a mile (with the larger versions). The Roman used them in many different ways: large boulders were flung at walls to help bring them down; many smaller rocks were used against enemy troops as a sort of shrapnel; various burning projectiles were used to try and spread fire; and diseased animal carcasses were flung into the enemy-held city to spread disease.

Heavy Onagers
The heavy onager is an enormous catapult built using the same basic design as its sibling and capable of smashing down stone fortifications. It is powered by a twisted bundle of animal sinew ropes, and is slow to wind back and reload. Its missiles are devastating, and it can also fire incendiary firepots. Range is no more than the smaller onager and this makes the heavy onager susceptible to counter fire. Often, it is best employed alongside smaller artillery to deal with enemy fire.
((There is still more units to come to be added, but for now this is all there is. Enjoy!))

Other Information about Rome: Total War.
Settlement Structures
You’ll shape your capital and conquered settlements with a series of structures like markets and military buildings as well as enhancements like roads and public baths. These structures affect the types of military units you can produce, your people’s happiness and order, and your settlement’s income generated through trade and taxation.
This section covers the Imperial Campaign technology tree for the Roman family factions. The charts reveal the building name, city level required (population determines the city’s size level, which determines available structures), any other prerequisites, and the buildings primary benefits. Note that each new benefit doesn’t erase prior benefits. For instance, the Governor’s House enables the training of peasants. Future government structures still allow the training of peasants in addition to their new benefits.

Government
Upon reaching the required population level, build the next government structure to open up the Roman tech tree and its newly available buildings. For example, when you reach the population requirement for a large town, build the Governor’s Villa to open up all other large town required structures throughout the tech tree (though some may carry other prerequisites). The Governor’s Villa is also required for the recruitment of the diplomat, which is used to negotiate with or bribe other factions.

Building City Level Benefits
Governor’s House Town Enables training of peasants.
Governor’s Villa Large Town Enables recruitment of diplomat.
Governor’s Palace Minor City N/A
Pro-Consul’s Palace Large City N/A
Imperial Palace Huge City Provides improved General’s bodyguards. Enables training of praetorian cohort.

Walls
Protect your settlements with wall defenses. The wall defenses appear on the battlefield map should your settlement become attacked. The attacking faction must contend with your wall’s defenses before engaging your troop defenders inside the settlement in close-range combat. The added wall defenses can also help your settlement hold out longer against a siege. The longer your settlement can hold out, the longer you have to maneuver an army to aid in the settlement’s defense (or to train more soldiers inside the settlement to prepare defense). Note that each new wall type further increases your settlement’s defensive strength in addition to any new benefits.

Building City Level Benefits
Wooden Palisade Town Extra wall defenses.
Wooden Wall Large Town Reinforced gates.
Stone Wall Minor City Boiling oil.
Large Stone Wall Large City Iron gates.
Epic Stone Wall Huge City Extra wall defenses.
Roman familys features a unique set of different temples. Each temple provides a settlement with benefits that can enhance public happiness, population growth, public order, or aid your military personnel with experience and better weapons and armor.

Use a temple to enhance various facets of your settlement. For instance, players can mold their military-focused settlements with the Vulcan temples, which enhance weapons and armor for military units trained at that settlement. players can do the same with Mars temples, which enhance experience for military units trained at that settlement.

Barracks
Add a barracks to your settlement to train melee-based soldiers. As your settlement grows (and required government structures are built), construct the next type of barracks to train even more powerful types of melee-based infantry to add to your town’s defense or to your mobilized army. The barracks can train different types of infantry depending on pre-Marius (pm) or after Marius (am) reform.

Building City Level Benefits
Barracks Town Enables training of town watch.
Militia Barracks Large Town Enables training of hastati (pm) or auxilia (am)
Legion Barracks Minor City Enables training of principes (pm) or early legionary cohort (am)
Army Barracks Large City Enables training of triarii (pm) or legionary cohort (am)
Urban Barracks Huge City Enables training of urban cohort

Stables
Construct a stable in your settlement to produce cavalry units for addition in your armies. As your settlement grows, construct the next type of stable to train even stronger types of cavalry in both pre-Marius and after Marius reform conditions. The stable is also the prerequisite for the wardog and incendiary pig unit types (used to strike fear into enemy soldiers as well as tough-to-battle elephants). Note that the Hippodrome and Circus Maximus stables also allow races to be held, which aid in increasing your settlement’s public order due to happiness--increase race frequency (though at a cost) to increase settlement happiness.

Building City Level Benefits
Stables Large Town Enables training of wardogs and equites (pm) and roman cavalry (am)
Cavalry Stables Minor City Enables training of cavalry auxilia (pm) and roman cavalry (am)
Hippodrome Large City Enables training of legionary cavalry and incendiary pigs. Allows races to be held.
Circus Maximus Huge City Enables training of praetorian cavalry. Allows races to be held.

Missiles
The missile line of settlement structures enables the training of ranged-units. Like barracks and stables, as your settlement grows, construct new ranges to add stronger ranged-based soldiers (both pre- and post-Marius reform additions). Also, once you reach the Archery Range and above you can begin to produce siege weaponry beginning with the ballista.

Building City Level Benefits
Practice Range Large Town Enables training of velites (pm) and light auxilia (am)
Archery Range Minor City Enables training of roman archers (pm) or archer auxilia (am) and ballistas
Catapult Range Large City Enables training of scorpions and onagers.
Siege Engineer Huge City Enables training of heavy onagers and repeating ballistas.

((You'll notice some of this information does not apply to this mod, but most of it does apply and could help you out on getting a idea what your in for.))
 
Level 4
Joined
Oct 4, 2005
Messages
65
Just a quick comment to everyone, I know most do not understand how to play this map and I have done everything of my ability to explain how to play under the F9 menu but however if no one reads the tips I cannot further help you to play. However I am no longer able to find time to further continue this map and its progress to complete. So, just play with this as is for now.

I have a kid on the way and so that means I need to find a job or least make money some how =) anyways you kids play nice and I hope you enjoy the work I have done here for this map.
 
Top