- Joined
- Jun 27, 2014
- Messages
- 227
Hello and an Idea 
Hey, I've played this with you yesterday and I've got to say, amazing map, despite the delay which I hope will be worked out in further versions (I'll host your map as soon as it is playable)
By the way I've got an idea (which is bellow) that can be used to minimize global lag and to enhance game performances, also adding some interesting elements to the game, If you wish to use it and or take your time making it
The idea : Battlefield area - Same concept as the Battlefield for the legionary job, but there is a twist
The idea is to minimize units over Europe, and to make the size of Europe matter, not to mention lower the delay, so here's the quick process of how it would work.
1. The unit you build from the barracks would be a leader unit, that leads an X amount of units (which will be contained in mana)
2. When 2 leading units attack each other, they are transported onto the battlefield, and the mana they have spawns the X amount of troops onto that battlefield
3. To have more types of units participate in the battle, an Officer/General type of unit that has the ability "Transport", allowing more units to be taken onto that battlefield
4. Battlefield types - Can be made through region palates, so that you can spawn trees or stuff like that around... depending on the position in the region palate
The idea takes a lot of time to make because of the 4th step of making, though the first 3 are easy to create... also opens up a Total War type of attacking and playing...
Hey, I've played this with you yesterday and I've got to say, amazing map, despite the delay which I hope will be worked out in further versions (I'll host your map as soon as it is playable)
By the way I've got an idea (which is bellow) that can be used to minimize global lag and to enhance game performances, also adding some interesting elements to the game, If you wish to use it and or take your time making it
The idea : Battlefield area - Same concept as the Battlefield for the legionary job, but there is a twist
The idea is to minimize units over Europe, and to make the size of Europe matter, not to mention lower the delay, so here's the quick process of how it would work.
1. The unit you build from the barracks would be a leader unit, that leads an X amount of units (which will be contained in mana)
2. When 2 leading units attack each other, they are transported onto the battlefield, and the mana they have spawns the X amount of troops onto that battlefield
3. To have more types of units participate in the battle, an Officer/General type of unit that has the ability "Transport", allowing more units to be taken onto that battlefield
4. Battlefield types - Can be made through region palates, so that you can spawn trees or stuff like that around... depending on the position in the region palate
The idea takes a lot of time to make because of the 4th step of making, though the first 3 are easy to create... also opens up a Total War type of attacking and playing...