Many pardons for long post !
Alright, finally finished it after 2-3 weeks.... with breaks obviously. I want to share a sort of objective opinion about the campaign, with
POTENTIAL SPOILERS AHEAD for those who haven't played the campaign yet. I played it on V1.27.
Firstly, I'd like to say that this campaign holds a special place in my heart merely because I have played it a couple of times in the past. A kid back then, I think I played the first version of it, when, in the second chapter you had your base inside the Black Citadel, then after one or 2 years I played V2.0 in which Dar'Khan Drathir had a sort of.. Tauren Chieftain model xD And now, I played it again after like 4 or 5 years... and it is a whole lot different from what I remember.
I was really hyped up when I started playing this campaign again after such a long time. The Blood Elven race has always been one of my favourite races in the Warcraft universe mainly because of their whole story arc that began in WC3 which developed and had a tie-in in WoW. However, the more I delved into the chapters, the more I found the campaign less entertaining. The first 4-5 chapters were great and a lot of fun. After the fifth one though.. things got a little bit.. hard and dull.
Maybe I should just list pros and cons.
Pros:
+ Nice new model for the shop along with new "racial" items
+ Neat custom models for most buildings and units
+ New interactive units like Blood Knight, Arcane Golem
+ Fitting quotes for the heroes and some of the units
+ Custom music soundtracks which are perfect for the BE (taken from WoW)
+ Fair representation of the events which occurred between the end of TFT and WoW TBC with the BE especially (and probably the only representation of these events in the whole Warcraft universe)
+ Alessandra's story arc is a really cool one
+ The story was told in a pretty good, coherent and cohesive way
+ The cool change of the Magic Sentry passive
+ The new hero and unit spells and abilities
+ I'm not sure if I spot all of them, but nice easter eggs, especially the one with the banshee xD
+ The optional quests are pretty high-rewarding most of the times
+ Good terrain design with neat custom tilesets in some chapters
+ Good character/hero development in terms of their story arcs
+ Fun puzzle and gameplay mechanics especially in chapters 2, 7, 10
And then, there are the cons:
- The new "racial" items from the shop represent a fresh addition to the race's specific shop.. but most of them are kinda bad:
> the only good item is Orb of Slow mainly because it's an orb which also happens to give good stats
> the Lesser Scroll of Replenishment is literally useless because from chapter 2 onwards you can train priests so you will have your units healed almost all the time, plus you will later on have Lady Liadrin and Blood Knights for AoE heals, and regarding the mana part, you have the Magic Sentry passive from towers
> would have been nice to increase the duration of the Anti-Magic Potion to more than 15 seconds to make it more race unique and more relevant
> same with Potion of Invulnerability and also.. what the frick: 400 G ??? it's 75 G at a Goblin Merchant
> don't really see the relevance of having Anti-Magic Potion if you have a Potion of Invulnerability and vice versa
> wish there were more mage-type items in the shop, considering the main race is about magic stuff, items like staves maybe, specifically a Staff of Teleportation replacing the Scroll of Town Portal or a Staff of Negation or even a Staff of Silence which Blizzard actually implented in the BE chapters of the main campaign
- Most chapters like 4, 5, 6, 8, 10, 11 and 12 are sorta mundane with objectives ranging from destroying bases or having to defend against swarms of enemy units
- The AI in some chapters, namely 10 and 12 is very unforgiving to the point in which I couldn't train up an army cause I was constantly defending my base from enemy units, and in chapter 12 I couldn't even get to destroy the orange base, or any base whatsoever; now, you could say that my micro skills suk which might be true but, still, the AI is kinda broken considering the enemy units started walking inside my base and this is what I found a little bit frustrating: they walked around my base having nothing specific to target and stop somewhere near my workers and start attacking them or any building with little value :T
- As long as the AI seems to endlessly attack the player in chapters 10 and 12, why not make the base a little bit well-placed ?? the position of the base is very bad specifically in these two chapters because you have to fight on two far-off fronts, plus the fact that in chapter 10 your units struggle to move through the narrow places between the main buildings :T
- Having only Kael to defend the base in chapter 10 is not enough; kinda wish he had his old banish
- The amount of healing, especially AoE healing, is quite ridiculous
- Wish you used the other two songs from Blizz for WC3: Last Days of the Alliance and the Blood Elf theme as they both fit in really well with the main race
- If the player has to defend a whole city from the undead in chapter 8 why control two bases ?? it's pretty hard already with the techtree and units the BE have; why not give the Forsaken another task like maybe infiltrating the enemy bases to take them out ?
- Most of the optional quests from the campaign are pretty lacklustre, either unriveting or either non-existent in some chapters in which there was a lot of quest and objective potential, namely in chapters 6, 7, 8 etc.
- Kinda wish there were more relevant neutral camps instead of enemy unit groups
- Some portions of the maps in chapters 6, 8 and 10 are simply filled with empty spaces
- Chapter 10 could use a lot more detail in terms of doodads, objects and terrain taking into consideration the lack of these when you have to infiltrate the enemy backline with Akama and Aewynne
- Also in chapter 10: it's pretty hard already to try to defend your base from oncoming Naga and Fel Orc units who, by the way, have quite a lot of significant CC and damage, while also having to micro your other forces in the north to destroy those couple Fel Orc outposts
- This is somewhat of a major con: the way the characters developed was quite nice and it was done in a specific way with certain details and story elements which is great.. the fact that you literally put Lor'themar's WoW short story inside the campaign in the form of an Epilogue feels like an antithesis to how things work in the sense of storytelling before the Epilogue, with a sort of different character mentality and new terms of vocabulary which didn't really fit in well with the words used before the Epilogue; also, the characters seem to have an abrupt change: Sylvanas helped the BE retake Quel'Thalas and they were grateful for the help she provided together with her Forsaken, then, in the Epilogue, they all argue about the fact that Lor'themar has to send BE troops to Northrend to help fight the Lich King and so Sylvanas starts acting very authoritative which is like 180 degrees from the way she spoke before the Epilogue.. it would have made a lot more sense if Sylvanas hadn't been so easily convinced to help them regarding Quel'Thalas and she could definetely have been developed in a way which would match the way she acts and thinks in the Epilogue
- No voice acting
Bugs:
- Might I say.. the AI ? xD
- Phoenix doesn't always morph into egg form when its health literally reaches 0; that might be Blizz's fault or mine by playing on V1.27
- Aewynne's W doesn't always make herself and the surrounding units invisible, I remember I had to load the map again from a savefile to make it work
- Not a bug, but maybe it would have been better to make Aewynne's W act like Shadowmeld so that she and her units respectively wouldn't start attacking
Conclusively, I daresay I used cheats to complete chapters 8, 10 and 12. On chapter 8, it just got plain boring when I saw that I had to defend two bases in a timespan.. and I've been defending my base for most of the time in the other previous chapters. On chapter 10, I admit.. I could have played that better and probably could have rushed the attack on the Fel Orc and Naga camps cause the rewards for destroying those were definetely really good but.. it doesn't excuse the fact that it was still very hard to defend all the time and send forces at the same time. On chapter 12, I don't think I could have done it in any other way, not even if I managed to have mass Phoenixes to try to attack the orange base cause Phoenixes don't have good damage against buildings and there was absolutely no way I could have sent ground forces as they would have been ambushed by enemy forces like Arcane Golems, Blood Knights or demons on their path. Same with the purple base. The AI in that chapter is actually broken.
All in all, I enjoyed playing this campaign, it was hella fun after a really long time of not playing the game

You clearly put a lot of effort, work, time and energy into making this beautiful masterpiece which is one of the most recognisable works in the community. But there is absolutely a lot of room for improvement in relation to the issues I touched upon. Thus, I would rate this campaign a 3 or 3.5 out of 5. Now, I'll start playing Curse of the Forsaken and maybe provide a review for that as well if you'd like.
Congrats and keep it up !