I just finished Blood elf campainge for 3th time and I would like to give my review. Hope you like it if you time reading it.
Army:
I really love it. I really love that evolution. It's not like *BOOM* new race. You eventually trough out camapinge get to a new race, just like Blizzard did in RotC. Heroes are very good and original. However I would like to say something about specific units.
Ranger-Great unit. Not so flexible as NE archer, but has it's on role. Dark ranger, BE ranger, Rifleman, Troll Headhunter are all really balanced.
Hawkstrider knight- I don't know why people hate that unit, but I find it really good. However, I think you should change it to be avaible in HQ lvl 2(without animal training, not HQ lvl 3(when animal training should be avaiable) coz they are equal to Orcish raider(both are good spearheads).
Blood Knight- equal to knights, Abominations and Druid of the Claw. However, Unlike those units, you have to learn how to use their spells effective, or they can be easily lost. Truly great unit. However, I don't know how their healing abillity is powerful compare to Paladin Holy light.
Sorceress- good unit like Human sorceress, however, I think you should switch spells (illusion-adept, Arcane torrent-master)
Arcane golems- Truly ultimate unit, like Tauren, Frost Dragon, Gryphon, NE dragon. With right use, it can be killing machine. So good that it should have it's own building production.
Phonex- I don't like it at all. It's way OP. Kinda lowered quilty of army, coz in last mission you only needed that unit, but in seige of Teamepest keep, it had sense storywise to use it.
Chapters:
You can make intro Sorrowfall- story of Alessandra and how Keal and Vashj saved Illidan
Chapter 1- Nice level. I really love the contrast you are going to make trough out camapinge. Here outland is wild and desolated. However, I would like that you add some raiding parties who attack illidan cage from behind. Nothing to be challenging, just to look out for him.
Chapter 2- Really great mission. I love the part where you need to ally with orcish clans. However, why don't you rename orcish clans lore friendly (burning blade, Shadowmoon, Dragonmaw, Tunderlord). You can make those clans to be specialized (shadowmoon have warlocks, Burning blade oustanding hero, dragonmaw, flying units, tunderlord catapults)
Chapter 3- Great mission. Now Blood Elves have their own keep, but still they are not complatly safe. If you want for the story, you can mention in interlude that Alessandra sent her magister Rommath to teach her people how to drain magic. Also it would be good touch to see, while you defend Alessandra, that lady Linath comes in last min and she and Ayewin fight and talk about draining of M'uru showing how Blood knights and Farstreeders don't like each other.
Chapter 4- nothing special. Nice standard map and fun, but nothing big to talk about except you meet awesome Lor'themar
Chapter 5- I don't know what people are talking about. It's not that hard. It requires little more awerness and that's it. Arcane golems are awesome
Chapter 6- One of the best maps. I really love that map and Vangance landing is awesome

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Chapter 7- Really love that one. Atmosphere is great and part with the tourch is nice idea.
Chapter 8- Mission like "time to see what you're made off. You operate both armies which is in my opinion best of the best.
Chapter 9- Now Blood Elves are true masters. I really love that touch, how demons are enslaved(something other races can't even imagine doing it). Also you showed well how Keal'thas lost himself in his thirst for magic. When chaos erupted, It was like "RUUUUNN!!!" It would be good that you added shouts like "Traitor!", "Who am I fighting?", "Power-hunger monster!", "Bow down before the Sun King" or some maniacal laughter.
Chapter 10- Very challenging which is nice. You showed how phonex were key to win the battle, which nice thing.
Chapter 11- Didn't like it that much. Dungeon crawling was ok, but when real fight started, I got almost overrun. Phonex were way to powerful both mine and enemy. I had to use whosyourdaddy until I destroy orange base, coz purple was to powerfull in any way possible, until ofc I got at least 2-3 phonex bird. Kil'jaden wasn't that much challenging compare to Blood queen, Anub'arak, Lich King, Thecondrious, etc. coz of again Phonex. But that didn't ruin this mission, I still had great fun playing it
Bugs:
1. For some reason, Stop command dosen't work. Every time I used it, to stop attacking my units, ignored that command, making Ranger general's invissible spell useless. I checked this out, it dosen't work only in this camapinge (costum games for fine).
2. I'm not sure if it's bug, but Warlcok's spell aerial shackles works on mehanical units, like Arcane golems, Captault's and ships. I think it's a little OP, but I can simply choose not to do it.
Overall, I think your whole project is great. I would honestly like to hear your opinion, but I will understand if you don't want to read it. I'm just glade someone made this awesome projects.
