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Rise of the Blood Elves v3.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.

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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


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- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


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A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


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Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
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Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
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Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
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Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
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Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
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Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
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Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
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Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
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Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.

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Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 6
Joined
Jul 17, 2015
Messages
67
Okay, I GOTTA ask, because it's gonna bug me to hell and back... I instantly recognized Aewynne's unit-quotes as something that had to have been imported from WoW, but I can't place them! I checked, and the actual quotes are nearly identical to Scout Captain Elsia from the Isle of Thunder, but the actual voice is very different - was Aewynne a custom recording of startlingly high quality, or were they in fact taken from WoW, and if so, WHO?!

MUST KNOW
 
Level 5
Joined
Jul 15, 2015
Messages
118
Possible SPOILER:
I also wanted to mention the parallel between the events in this campaign and the lore of the War of the Ancients (that happened over 10 000 years before the events of Frozen Throne). They're quite similar to one another, the High Elves (thus the Blood Elves) anyway being distant descendents from the Night Elf Highborn that caused the first ever BL invasion. Except I find Kael a lot more likeable (despite all) then queen Azhara. I'm sure other people have noticed too, but I find it too cool to not mention. :p
 
Level 6
Joined
Jul 17, 2015
Messages
67
Holy hell, but chapter 8 is kicking my ass. Less than ten minutes in and enemies are sending waves with 4-5 meat wagons, 5+ necromancers, armies of skeletons (almost like they emptied the Meat wagons and raised all the corpses before entering my vision range, which I've NEVER known the AI to do), abominations, gargoyles, etc. at both of my blood elf entrances - I can barely hold ONE entrance, nevermind two that are miles apart. The waves hitting the Forsaken aren't anywhere NEAR this size - is this even remotely normal? Or have I done something strange and triggered some sort of bug or a hard-mode that I didn't know about?

Or do I just suck?

EDIT: DISREGARD, I did it! I dunno, combination of better planning and attacks that felt a LOT less overwhelmingly huge. But yeah, JEEZ that was a tough one.

Edit 2: I just wanted to note one thing though; I'm not entirely certain that the Arcane Affinity upgrade works properly - it states that it's supposed to reduce spell damage taken by 80%, but when I ended up taking several Hawkstrider Knights into the final fight in the last chapter, I remember them getting pretty devastated when they got hit with Flamestrike.
 
Last edited:
Level 1
Joined
Feb 17, 2015
Messages
6
when defending silvermoon.. i didn't put an effort to defend it at all...
i was making my way inside the silvermoon trees inside and on the outer wall and then i build a house and tower but they didn't come just wanna tell, "where is the people!!?", "oh, this is the new silvermoon milord.."
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Edit 2: I just wanted to note one thing though; I'm not entirely certain that the Arcane Affinity upgrade works properly - it states that it's supposed to reduce spell damage taken by 80%, but when I ended up taking several Hawkstrider Knights into the final fight in the last chapter, I remember them getting pretty devastated when they got hit with Flamestrike.

Sorry, I forgot to respond! I'm glad you managed to finish the mission. Also, the Arcane Affinity upgrade states that it reduces magic damage taken to 80%, not by 80%.
 
Level 8
Joined
Apr 22, 2015
Messages
426
Hey Tomoraider i played yesterday the chapter ''The March on Silvermoon"" ,well the forsaken built a Castle and 2 Haunted keep but it was realy strategical to built 3 and i don't think is an error well the base was really huge but on the final i encountered an error at this text .
the text formuled like this:-Darkan sayd to Sylvanas: ,As naive in death naive in live' .
 
Level 1
Joined
Aug 2, 2015
Messages
4
Out of the ones i played so far it is awesome, but got to a point sadly only 3rd mission in that it just comes up a black screen happens on the curse of the forsaken too, at like the 10 mission i think, which ever is the sunwell interlude, do you know how to fix this? otherwise enjoy both of them
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Out of the ones i played so far it is awesome, but got to a point sadly only 3rd mission in that it just comes up a black screen happens on the curse of the forsaken too, at like the 10 mission i think, which ever is the sunwell interlude, do you know how to fix this? otherwise enjoy both of them

You need to download the most recent Warcraft 3 patch.
 
Level 1
Joined
Jun 30, 2015
Messages
9
can't even beat the god damn first level i beat the curse of the forsaken all levels with no trouble you gotta fix that i will be giving rating 1
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
can't even beat the god damn first level i beat the curse of the forsaken all levels with no trouble you gotta fix that i will be giving rating 1

It's not broken, it's intended to be a bit challenging. If you're having trouble with it, ask for advice or check out the walkthrough I linked on main page. And honestly, I'm a little insulted that you decided to rate it 1/5 because you had trouble with one chapter. Rating it 1/5 basically means it's the worst ever.
 
Last edited:
Level 1
Joined
Aug 2, 2015
Messages
4
You need to download the most recent Warcraft 3 patch.

yea i saw that on the curse of the forsaken one, cheers though, finished it the other day, was awesome well both were, hard at times but makes it more challenging then. are you making any more campaigns or is that? sorry if i sound a bit rude, just wondering, as yours and the dwarf campaign ones are the best ones on here by a long shot, well out of the ones I've tried so far. it would be cool if you did alliance side as well but, I'm easy. good job 5/5 +=)
 
Level 3
Joined
Dec 8, 2013
Messages
51
can't even beat the god damn first level i beat the curse of the forsaken all levels with no trouble you gotta fix that i will be giving rating 1

I logged in just to prove you wrong. First level? Hard? Are you kidding me? I managed to defeat it without losing a single unit! Even those who are captured by dragons in the optional quest! I'm speechless...
 
Level 1
Joined
Jun 30, 2015
Messages
9
I logged in just to prove you wrong. First level? Hard? Are you kidding me? I managed to defeat it without losing a single unit! Even those who are captured by dragons in the optional quest! I'm speechless...

Oh my bad i meant the 3rd level first 2 was easy
 
Level 1
Joined
Aug 27, 2015
Messages
2
Great campaign, mate! I totally enjoyed it. One question though: Alessandra has that locket in her equipment, which seems to be important to her and when she got separated from the rest of the group by a magic wall, she told to herself something like "it's finally time, my love", so... what's up with that locket? Was there some vengeance going on and I didn't see it?
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Great campaign, mate! I totally enjoyed it. One question though: Alessandra has that locket in her equipment, which seems to be important to her and when she got separated from the rest of the group by a magic wall, she told to herself something like "it's finally time, my love", so... what's up with that locket? Was there some vengeance going on and I didn't see it?

On the main post, you'll see a prelude story to RotBE. It's a story about Alessandra that will explain this.
 
Level 4
Joined
Feb 7, 2015
Messages
67
Thanks, glad you liked it. And I'm not sure, but there will probably be no more campaigns.

WHATTT?????? :ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage:

Oh my bad i meant the 3rd level first 2 was easy

Third level?? Are you even joking? The ones you're supposed not to kill more than 50 blood elves?
By all standards that level is a cakewalk in the park.
Maybe you mean the 5th level with you being outnumbered 1 to 3 and had to defend your ass for 30 minutes? Well that was easy too!
 
Level 4
Joined
Aug 4, 2007
Messages
96
so I just downloaded this, and it crashes when I click on a playable blood elf unit. I'm guessing this is just a mac issue?
 
Level 1
Joined
Sep 16, 2015
Messages
3
hi, it is really a nice campaign,i can feel a brand new experience differen between with The curse of Forsaken ,but it is pity for there have some bug in some chapter.

hope that you can understand what i want to say because my english really broken.

1-In chapter 3,Some time Liadrin will not move when she was attacked and did not fight back.

2-In chapter 4,the worker of green undead will never collect the gold mine or build any building even though they just beside the gold mine.this problem also cause the green undead unable to train any unit.

3-In chapter 6,after the cinimatic of the Forsaken forces landed,the battleship which player purchased will "blink" to the land and most of them were not be able to move anymore.(by the way ,the battleship is a nice cannon tower anyway if the bug happen so dun give up lol)

that`s all ,some unpredictable bug can`t change this campaign in the category of nice campaign

and i have the screenshot to show what is really happen,if nesesary please contact me for it.

thank you,keep it up to make more good campaign for all of the war3 lover
 
Level 1
Joined
Sep 16, 2015
Messages
3
ok,never mind,i believe that you are tried already.

did you had made other campiagn? or only two ? because i really look forward to play your campaign.

some personal suggustion, may you create a storyline Raymond,a story about a creep grow into a assistant of Slyvanas XD
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
ok,never mind,i believe that you are tried already.

did you had made other campiagn? or only two ? because i really look forward to play your campaign.

some personal suggustion, may you create a storyline Raymond,a story about a creep grow into a assistant of Slyvanas XD

You could try playing Curse of the Forsaken made by Tomoraider as well. :D
 
Level 1
Joined
Aug 31, 2015
Messages
2
This campaign is very good! Just as the Curse Of The Forsaken! What can I say? Just great.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,856
A well made BlizzEnt styled campaign!

Just a few things to think about:

-some maps need a little more terrain work (the Tempest Keep one, especially)

chap1:
-some of Kael's spells were modified but Vashj's weren't. They also both start with level 1. They were lvl 10 when TFT ended
-dragon cinematic: enemy rider is still selected and parasite Murlocs do not stop moving

chap2:
-Vashj is surprised to find out that not all Fel Orcs are their enemies. Well, the end of first chapter proved that...
-through where the heck did Bladefist come with that Orc Transport? That water spot is practically surrounded by cliffs
-I don't think there was any need to change the look of buildings that have the same role as in Warcraft III
-there's an error with the UI that the last number (7) of possible units or researches to be bought is vertically cut
-is the Goblin supposed to give the Optional Quest without either any of the player's naga or blood elf units coming across him?
-once the player gets the notice that the Fireblade Clan turned to the rebel side, there is no making them allies again? Walking on their circles seems not to work
-I suggest making it possible to transfer resources (at least wood) from the elves to the naga. It's not utmost necessary (naga can build a base in the northeast if need be) but speeds up the level completion process
-you might think they've learned from their mistakes of last time so to build towers near the water areas too
-why would the towers explode after their power being cut off?
-the orange base does not lead any attacks on the citadel
-Magtheridon was killed in TFT. Having him being forgiven by Illidan makes the latter stupid especially when they didn't know why the orcs were rebelling

chap3:
-went north to destroy the first Power Generator and all enemy units that were attacking my troops disappeared after it was destroyed. Afterwards a cinematic scene started and Liadrin came in. Next, the yellow troops started moving around the map and they did not attack purple guarding units and neither did the yellow attack the purple ones. They only battle themselves where their bases are
-trained purple troops do not count as elves for the Optional Quest. This quest is useless from a logical point of view
-I'm not sure how the Magistrix and the General survived in the Tempest Keep while Kael'thas was helping Illidan in Northrend with most of the elven force
-towers in the keep main room are not enemy
-how did Liadrin get so fast from the M'uru (after being defeated) to tell Kael what the rebels were doing?
-Kael is not a smart strategist. He didn't come in person until the end. It was quite obvious where the "men" (there were women there too) went as Alessandra and the prince had a discussion about Quel'thalas not long before the rebellion

chap4:
-the Crypt Fiend said: "for the spider kingdom!" He/it is in no position to say that for its master is no nerubian
-why would the enemy (Khan) be so idiotic to tell you that player's allies are in the area?
-it's not mentioned why Lor'Themar remained or was left behind in Quel'thalas' lands

chap5:
-Lor'Themar was the regent lord? It looked more like he was left behind
-how did they know their exact location where to teleport to?
-how did Dar'Khan escape the previous level?
-green AI stops attacking after the south Wretched base is destroyed but will attack after the green base is attacked

chap6:
-REALLY??? Dar'Khan again? Feels like a cartoon...
-there's a cave in the northeast through which the purple undead come. The elves can't use it to get to the undead
-I destroyed the green base before the second main quest appeared and I got an update of that quest but it still doesn't show in the quest log as discovered
-my ships were on the orange base's south coast. After it was destroyed and after the cinematic scene ended (where Sylvanas' forces set sail), my ships were teleported near the my shipyards. Thing is, one of the ships was put into the ground/soil not able to reach water space

chap7:
-some of the riddles don't even have a logical answer
-linearity. Some spaces have path blockers that are removed only after the first door cinematic scene
-the crystal quest update message does not appear in the quest log too
-how did Khan get pass the door if in order to open it those crystals were needed?
-not really much battle in this level. No bosses, nothing special apart from those riddles and say the short timed roof crumble place (which was too fast to finish which killed the suspense)

chap8:
-the enemy attacks fast and quite strong, especially the yellow undead. The last upgrade of the main building is quite needed from the start

interlude:
-some of the undead units do not embark (namely a Dreadguard and some other units)

chap9:
-it is not told if Illidan approved or not, or at least knew of Kael's departure to Quel'thalas
-as if Kael was that stupid to be afraid of Kil'jaeden that didn't even succeed killing Illidan with his demon hordes

interlude:
-weren't the only Draenei left on Outland the Broken?

chap10:
-interesting. I thought maybe Kael would fool Illidan into striking the rebelling elves by his side and then show his true colours. How did Illidan find out about Kael and 'jaeden anyway?
-the yellow AI has an Altar of Blood, actually two. Don't tell me it's just for the techtree
-Illidan was absent all the time. I thought he'd come to deal with the matter personally...

chap11:
-suddenly introduced (never seen or heard of before in this campaign) characters (Kalecgos and that girl)
-just outside of the keep there's an invisible unit that casts Mana Burn on my heroes (Kalecgos and Anveena)
-a timed level to complete a quest and there's not even a Blacksmith built...
-love between a male dragon and a said woman sun energy? Meh...
-oh yes and how did Kael reemerge as not a ghost (as Alessandra)? Kil'jaeden wasn't there to "revive" him

interlude:
-what the heck is Illidan's say in all of these? I understand he was not supposed to be a main character but seriously even Vashj and Kargath were more implicated in the whole thing

finale:
-south, the mine is overrun by many elven Workers
-a golem says: "Kael'thas --error--..." Are golems in Warcraft or at least the blood elf ones supposed to be something other than magical? It feels futuristic to have them have processors of any type
-please, I'm a slow reader especially when trying to see the beauty of the cinematic scenes. Decrease the text change speed
-again, characters introduced like they were part of the story the whole time but never made an appearance (not even in text) until this moment: Rommath. Aethas and Vereesa are understandable, as they were in the Kirin Tor/Dalaran, not really a part of the present story

Even with those minor but sometimes annoying facts, I have enjoyed the campaign to an ultimatum.
I've also basked in the awesomeness of the visuals of the Quel'thalas dungeons and Silvermoon fortress levels.

This campaign is highly recommended to all who have played and experienced the original Warcraft III story.
 
Level 6
Joined
Feb 22, 2009
Messages
212
A well made BlizzEnt styled campaign!

Just a few things to think about:

chap1:
-some of Kael's spells were modified but Vashj's weren't. They also both start with level 1. They were lvl 10 when TFT ended

-Magtheridon was killed in TFT. Having him being forgiven by Illidan makes the latter stupid especially when they didn't know why the orcs were rebelling

chap4:
-the Crypt Fiend said: "for the spider kingdom!" He/it is in no position to say that for its master is no nerubian

-as if Kael was that stupid to be afraid of Kil'jaeden that didn't even succeed killing Illidan with his demon hordes

finale:
-a golem says: "Kael'thas --error--..." Are golems in Warcraft or at least the blood elf ones supposed to be something other than magical? It feels futuristic to have them have processors of any type

Here is some of my thought about your comment.

+ it's true, Vashj and Kael are lvl 10 at the end of TFT, i don't really understand why they go back to level 1 either but may that's because he want you to level them up again to have some thrill but seriously Tyrande, Malfurion, Illidan, Kel'thuzad and Arthas are lvl 10 at the beginning of TFT campaign.

+ Magtheridon isn't killed in TFT, i clearly see him alive in the cutscene. The lore also mention that he is imprisoned by Illidan and his force and his blood is used to make more Fel Orcs.

+ The Crypt Fiends quote is a War 3 mechanism. While they are technically traitors of the former Nerubian Empire, Azjol-Nerub; it can be interpret like this. The Nerubian Empire is destroyed by the Scourge and the slain Nerubian Warriors are raised as Crypt Fiends and Crypt Lords. We can say that the "new spider kingdom" is now part of the Scourge and made of Crypt Fiends and Crypt Lords so in a sense they are correct.

+ Kil'jaeden is Illidan's master so Kael is afraid of him is understandable. Kael and his Blood Elves are also magic addicted beings, they require magic to survive and apparently they had already pledged their lives to whatever side that can provide them more magic (TFT). Well, in a different way of speaking, they are adoptable pets and no pet is in position to make any funny statement about other mighty beings.

+ The Fel Reaver a Burning Legion's construction have these quotes
"Systems... shutting... d-o-w-n..."
"System failure in five, f-o-u-r..."
 
Level 1
Joined
Jul 29, 2013
Messages
7
in chapter 11, when you destroy the orange base, the draenei start build theirs... but they have a very little piece of grass to build.. so they are trapped back the buildings.. this thing happened in all the versions that i played...
 
Level 8
Joined
Apr 22, 2015
Messages
426
in chapter 11, when you destroy the orange base, the draenei start build theirs... but they have a very little piece of grass to build.. so they are trapped back the buildings.. this thing happened in all the versions that i played...

Yes it happens so i suggest to destroy the building ,they don't need too many buildings,and i let the blood elves a little at this plce until they placed theyre building into other place,also i have to reminder they are battling inside the city
where the space is lower for buildings,is just my eyes how i saw.
 
Level 2
Joined
Oct 21, 2015
Messages
3
Im in middle of this campaign. Just reach the moment when Forsaken are landing in the Silvermoon. That cutscene was such awesome mastership! So so awesome!
 
Level 26
Joined
Nov 5, 2010
Messages
1,383
Somehow, I completely forgot to respond to this. I'll get to it now, even though I'm a bit too late, haha.

chap1:
-some of Kael's spells were modified but Vashj's weren't. They also both start with level 1. They were lvl 10 when TFT ended - If I kept them at lvl 10, I would have had to increase max level, which is something I didn't want to do, so I decided to put them back at lvl 1.
-dragon cinematic: enemy rider is still selected and parasite Murlocs do not stop moving - I'll check it out.

chap2:
-Vashj is surprised to find out that not all Fel Orcs are their enemies. Well, the end of first chapter proved that... - Oops. Oversight.
-through where the heck did Bladefist come with that Orc Transport? That water spot is practically surrounded by cliffs - Haha, I actually thought a bit about that when making the map. I couldn't have him through the base as it's very cluttered already, so I had him come by boat from... well, nowhere. Just imagine he travelled through the cliffs!
-I don't think there was any need to change the look of buildings that have the same role as in Warcraft III - I wanted to give the building a blood elf feel, and the buildings I found were perfect for that.
-there's an error with the UI that the last number (7) of possible units or researches to be bought is vertically cut - Yeah, the UI has that problem.
-is the Goblin supposed to give the Optional Quest without either any of the player's naga or blood elf units coming across him? - Yeah, that's a bug, I should fix that. He should give the quest only when a blood elf approaches.
-once the player gets the notice that the Fireblade Clan turned to the rebel side, there is no making them allies again? Walking on their circles seems not to work - Yup, you can't ally with them anymore when they join the rebels.
-I suggest making it possible to transfer resources (at least wood) from the elves to the naga. It's not utmost necessary (naga can build a base in the northeast if need be) but speeds up the level completion process - Hmm, I don't think it's necessary.
-you might think they've learned from their mistakes of last time so to build towers near the water areas too
-why would the towers explode after their power being cut off? - Uh. There's no reason, really.
-the orange base does not lead any attacks on the citadel - I think they get stuck in the base. I should fix that too.
-Magtheridon was killed in TFT. Having him being forgiven by Illidan makes the latter stupid especially when they didn't know why the orcs were rebelling - Actually, if I remember correctly, he was kept as prisoner so Illidan could use his blood to create more fel orcs.

chap3:
-went north to destroy the first Power Generator and all enemy units that were attacking my troops disappeared after it was destroyed. Afterwards a cinematic scene started and Liadrin came in. Next, the yellow troops started moving around the map and they did not attack purple guarding units and neither did the yellow attack the purple ones. They only battle themselves where their bases are - The yellow AI is a bit clumsy.
-trained purple troops do not count as elves for the Optional Quest. This quest is useless from a logical point of view - If you manage to do the quest, then the part where you defend Alessandra is a bit easier. I guess the quest is a bit silly, but eh.
-I'm not sure how the Magistrix and the General survived in the Tempest Keep while Kael'thas was helping Illidan in Northrend with most of the elven force - I'm not sure what you mean.
-towers in the keep main room are not enemy - Intended that way.
-how did Liadrin get so fast from the M'uru (after being defeated) to tell Kael what the rebels were doing? - Dunno, we can imagine some time passed.
-Kael is not a smart strategist. He didn't come in person until the end. It was quite obvious where the "men" (there were women there too) went as Alessandra and the prince had a discussion about Quel'thalas not long before the rebellion

chap4:
-the Crypt Fiend said: "for the spider kingdom!" He/it is in no position to say that for its master is no nerubian - It's just a line the crypt fiends have.
-why would the enemy (Khan) be so idiotic to tell you that player's allies are in the area? - Classic stupid villain, revealing everything to the enemy!
-it's not mentioned why Lor'Themar remained or was left behind in Quel'thalas' lands - Yeah, if I remember correctly from the lore, Lor'themar and some blood elves stayed behind to guard Quel'thalas or something similar.

chap5:
-Lor'Themar was the regent lord? It looked more like he was left behind
-how did they know their exact location where to teleport to? - It's... uh... a plot twist. I dunno, really.
-how did Dar'Khan escape the previous level? - No one is really dead unless they die in a cutscene.
-green AI stops attacking after the south Wretched base is destroyed but will attack after the green base is attacked - Odd. The AIs unfortunately tend to have issues.

chap6:
-REALLY??? Dar'Khan again? Feels like a cartoon... - He is supposed to be the annoying villain.
-there's a cave in the northeast through which the purple undead come. The elves can't use it to get to the undead - Actually, that cave is there because otherwise the purple AI would attack through the same way the green AI does.
-I destroyed the green base before the second main quest appeared and I got an update of that quest but it still doesn't show in the quest log as discovered - An oversight, I forgot to add that.
-my ships were on the orange base's south coast. After it was destroyed and after the cinematic scene ended (where Sylvanas' forces set sail), my ships were teleported near the my shipyards. Thing is, one of the ships was put into the ground/soil not able to reach water space - Oops.

chap7:
-some of the riddles don't even have a logical answer - Do you remember which? All of them seem fine to me.
-linearity. Some spaces have path blockers that are removed only after the first door cinematic scene
-the crystal quest update message does not appear in the quest log too
-how did Khan get pass the door if in order to open it those crystals were needed?
-not really much battle in this level. No bosses, nothing special apart from those riddles and say the short timed roof crumble place (which was too fast to finish which killed the suspense) - Yeah, I don't like the escape part too, it should have been better.

chap8:
-the enemy attacks fast and quite strong, especially the yellow undead. The last upgrade of the main building is quite needed from the start

interlude:
-some of the undead units do not embark (namely a Dreadguard and some other units)

chap9:
-it is not told if Illidan approved or not, or at least knew of Kael's departure to Quel'thala - Hmm, I dunno, it didn't feel necessary to explain that.
-as if Kael was that stupid to be afraid of Kil'jaeden that didn't even succeed killing Illidan with his demon hordes

interlude:
-weren't the only Draenei left on Outland the Broken? - This is a part of the lore I changed to accomodate my campaign.

chap10:
-interesting. I thought maybe Kael would fool Illidan into striking the rebelling elves by his side and then show his true colours. How did Illidan find out about Kael and 'jaeden anyway? - I'm... not sure, really. Another oversight, I guess.
-the yellow AI has an Altar of Blood, actually two. Don't tell me it's just for the techtree - It's because the yellow base are actually two AIs.
-Illidan was absent all the time. I thought he'd come to deal with the matter personally... - He's chilling in the Black Temple.

chap11:
-suddenly introduced (never seen or heard of before in this campaign) characters (Kalecgos and that girl) - Yeah, I have problems with that too. I just didn't know how or where to introduce them beforehand.
-just outside of the keep there's an invisible unit that casts Mana Burn on my heroes (Kalecgos and Anveena) - Yeah, it's one of the demons that appears later on. I don't know why it casts the ability even when it's hidden.
-a timed level to complete a quest and there's not even a Blacksmith built...
-love between a male dragon and a said woman sun energy? Meh... - Blame Blizzard for that! :p
-oh yes and how did Kael reemerge as not a ghost (as Alessandra)? Kil'jaeden wasn't there to "revive" him - Kil'jaeden's minions saved him in Tempest Keep.

interlude:
-what the heck is Illidan's say in all of these? I understand he was not supposed to be a main character but seriously even Vashj and Kargath were more implicated in the whole thing - He didn't really fit anywhere.

finale:
-south, the mine is overrun by many elven Workers
-a golem says: "Kael'thas --error--..." Are golems in Warcraft or at least the blood elf ones supposed to be something other than magical? It feels futuristic to have them have processors of any type - They do the same in WoW.
-please, I'm a slow reader especially when trying to see the beauty of the cinematic scenes. Decrease the text change speed - Yeah, this is a bit of an issue. I timed all the dialogues by how long it takes for me to read them.
-again, characters introduced like they were part of the story the whole time but never made an appearance (not even in text) until this moment: Rommath. Aethas and Vereesa are understandable, as they were in the Kirin Tor/Dalaran, not really a part of the present story - I didn't really know how or where to introduce them before.

Even with those minor but sometimes annoying facts, I have enjoyed the campaign to an ultimatum.
I've also basked in the awesomeness of the visuals of the Quel'thalas dungeons and Silvermoon fortress levels.

This campaign is highly recommended to all who have played and experienced the original Warcraft III story.

I'm glad you liked them campaign. It definitely has its issues, especially in the story department. It's nothing too major, but it could definitely use some brushing up.

Im in middle of this campaign. Just reach the moment when Forsaken are landing in the Silvermoon. That cutscene was such awesome mastership! So so awesome!

Thanks!
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,856
Somehow, I completely forgot to respond to this. I'll get to it now, even though I'm a bit too late, haha.
It's never too late! If I am not anymore then others will benefit from your response.

I had no idea you've replied in my reply without looking at least a second time because I thought it was strange quoting the whole thing only for a few words to reply to it.

-I'm not sure how the Magistrix and the General survived in the Tempest Keep while Kael'thas was helping Illidan in Northrend with most of the elven force - I'm not sure what you mean.
I'm saying that probably the Fel Orcs and Magtheridon would have attacked them.

-some of the riddles don't even have a logical answer - Do you remember which? All of them seem fine to me.
Now, well no. But it's not a big deal. I solved those or that by save-loading.

-just outside of the keep there's an invisible unit that casts Mana Burn on my heroes (Kalecgos and Anveena) - Yeah, it's one of the demons that appears later on. I don't know why it casts the ability even when it's hidden.
Should of thought of that. Hidden units can cast some spells. Well just make it spawn instead of being there for the start or be moved from another location on the map to there.


Thanks for responding to most of them :)
 
Level 3
Joined
Oct 25, 2015
Messages
23
Loved the part when the golem said "Kael'thas--error--"

I found a pretty serious bug in the campaign. In the part where Allesandra and Kael'thas try to power-up the golems, I suddenly attacked Allesandra by accident (I had whosyourdaddy on). When she died the Main Quest didn't fail. Kael just kept on going.

Da heck is dat??
 
Level 9
Joined
Oct 1, 2015
Messages
352
Ive seen the campaign and its awesome
And I downloaded it but it crashes right after "Interlude: Tempest Keep' finishes

Tried deleting it and re download it and the same problem happens everytime
 
Level 1
Joined
Dec 2, 2015
Messages
1
Hey guys, I'm having an issue with this campaign and also Curse of the Forsaken

I have my custom hotkey file set up to be on a grid pattern. Meaning QWER is the first row (Move, Stop, Hold, Attack), ASDF is the second row and hero powers / unit abilities are ZXCV.

However when I load up this campaign, hero powers get auto-bound to QWER, overriding my own custom hotkeys and leaving me with a scenario in which hero powers are effectively unbound.

I know I could just turn off custom hotkeys and play with vanilla+the campaign's, but I'd rather be able to just override everything and have it play so that hero powers are ZXCV

How could I go about fixing/editing this? Or should it be requested directly to the mod creator?
 
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