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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

redscores Spell Factory Mark 2 REQUEST SPELLS HERE.

Discussion in 'Triggers & Scripts' started by redscores, Jun 27, 2008.

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  1. redscores

    redscores

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    redscores Spell Factory


    Hello People, this is a Spell Factory, here I take requests for spells, to request a spell you need 10 reputation or maybe, if it is a small request i will do him without those 10 reputation, write your spell very clear in the thread with effects, sfx and such.

    Write your Spell clearly in this Thread and Your Request will be taken in consideration.

     
    Last edited: Aug 22, 2008
  2. Kwah

    Kwah

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    Hmm, redscores.

    This is a base spell for my Lizard Project.

    Throw -

    5 Levels

    It shoots out a projectile in a straight line which collides.

    Knocks back weight/strength(levelX50)

    Also a melee version that has less range (90) and knocks back weight/strength(levelX100)

    This would be great and I would give in game credits.

    I know that I was thinking about getting your help before but just these would be great.

    Thanks.


    For SFX:

    Dust on knockbacked unit.
    Projectile = rock of some sort.
     
  3. redscores

    redscores

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    How should i calculated weight?

    Ah nvm, you mean strength is weight.

    vJASS or GUI?

    And am I allowed to use a knock back system?
     
  4. Kwah

    Kwah

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    Strength is not weight.

    For now the stat agility is weight.
    strength - strength
    intelligence - irrelevant.
     
  5. redscores

    redscores

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    Okay. Thats easy, need it MUI (vJASS?) and may i use a knock back system?
     
  6. Kwah

    Kwah

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    Yup, you can use knockback system.

    MUI is required.

    Thanks.
     
  7. redscores

    redscores

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    Kay. I will do it.
     
  8. MGCǂSpectre

    MGCǂSpectre

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    I searched the threads... none have the way I want it based on the target&ability I asked for .. so leave the 'use the search' for yourself, to those who replied in an attempt to help.

    Which is why, thx btw for directing me to this thread. Redscores, could you help me with this pls? (+ reps)

    http://www.hiveworkshop.com/forums/showthread.php?t=88571

    I prefer GUI
     
  9. redscores

    redscores

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    So a spell which pulls the caster to the unit and pushes the target on contact back? Like a charge?
     
  10. MGCǂSpectre

    MGCǂSpectre

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    Yes, but say the caster casts HurlBoulder (should be based on this ability), then the caster pulls himself to the target and in contact with the target, the target is pushed away from the caster.
     
  11. redscores

    redscores

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    Thats a charge, lol, exactly what a logical charge does.
     
  12. MGCǂSpectre

    MGCǂSpectre

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    Yeah I'm not dumb, same poles repell each other and opposite attract duh, :) Just wanted to make sure it is clear by saying it detailed. But pls make it based on that ability, this is not the magnetism spell with the buffs. Though you can use the simplest&shortest way to do it.
     
  13. redscores

    redscores

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    Of course I will, thats not a hard thing.

    hawk900's Spells are completed and attached to the main post.

    I hope i did the right stuff.

    And hawk, your calculus weight/strength*(50/100*spell level) was wrong, it has never given a number higher then 1, right calculation (which i use in the map) is strength/weight*(50/100*spell level).
     
    Last edited: Jun 28, 2008
  14. Kwah

    Kwah

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    Woops. . .

    That was a typo.

    Have PM'ed you the proper stuff.

    Thanks +rep again.
     
  15. redscores

    redscores

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    Okay, no problem.
     
  16. MGCǂSpectre

    MGCǂSpectre

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    Ok, now all is clear.
     
  17. redscores

    redscores

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    Well TheTerran, heres your Map, it is not really MUI or MPI because you said nothing about that, have fun with it.

    Its attached to the main post.

    <Waiting for new Requests>
     
  18. Ciebron

    Ciebron

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    took a look @ Throw and Knock just a tip when using scopes do for e.g

    Code (vJASS):
    scope Throw initializer Init // better  then InitTrig shit

    private function Init takes nothing returns nothing
        local trigger trig = CreateTrigger()
        local integer index = 0

       
        loop //this is TriggerRegisterAnyUnitEventBJ, just copied it so i dont have to call the function
            call TriggerRegisterPlayerUnitEvent(trig,Player(index),EVENT_PLAYER_UNIT_SPELL_EFFECT,null)

            set index = index + 1
            exitwhen index == bj_MAX_PLAYER_SLOTS
        endloop
       
        call TriggerAddAction(trig, function SpellCast)
        call TriggerAddCondition(trig,Filter(function condition))
        call PreLoad()
       
        set trig = null
    endfunction

    endscope



    also any spot for a spellmaker? or u wanna solo this :p [Refeence]Spellzor Packzor
     
  19. redscores

    redscores

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    Well, if you want, you can help.
     
  20. Ciebron

    Ciebron

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    i'd love to :)
     
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