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Phoenix Trial #2 - Power of Command

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  • l0w_kwaliti
    • The move doesn't really like a move icon
    • The cancel one is a bit too thin, maybe make the red thicker? (especially on the right)
    • The skills one looks a bit messy, I can't see where the fingers are
    • The hold position, again, doesn't really look like a hold position icon
    • Maybe add a bit of shading on that arrow in the patrol one
    Other than that they look very nice.​
  • Chaos Overlord - needs more bones, blood, etc. It's not very undead, just very dusty at the moment.
 
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lol Pyrite, thats what I did, except with gobbies.

Edit: If you cant tell what command this is then I've failed as an icon artist
 

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So you have medivial themed things I am guessing? They look nice.

btnstopsz3.png


Here is the hand I have drawn out for my stop... don't know why you want to see it but you do. It is supposed to be an undead hand... thats why it is grey. Now I have no clue what to do with it. Any ideas? Some basic shading on the knuckles and palms...

Make it rotten, sharpen it like nuts, and then at sharpened points, change color
 
lol Pyrite, thats what I did, except with gobbies.

Edit: If you cant tell what command this is then I've failed as an icon artist

In the resized one it's hard to tell that those are goblins riding the rocket and not green blobs, maybe add more detail there?

As for me, it's the move icon next! Leafy!
 
Level 13
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Thanks Pyritie. I'll try to sharpen it up. Just finished my move icon. Used the same graphic.

Here is the hand I have drawn out for my stop... don't know why you want to see it but you do. It is supposed to be an undead hand... thats why it is grey. Now I have no clue what to do with it. Any ideas? Some basic shading on the knuckles and palms...

If you make the edges more jagged and color with a decayd style (rough fading) it would look better. Might want to show a bone through the palm or something too, maybe cut off a finger lol.
 

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Level 12
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Thanks for all the great ideas! I am going through it again to make it look undeadish now. I like the bone idea and I am working on it now... pics coming soon.

btnstopjz8.png


EDIT: Here it is now with some more blood, bones ect.. I had funw ith the blood. Lawl I was feeling my own hand trying to fidn where the bones and veins were. Overall, it looks pretty ok now. SOmething is required in the background though, and I forgot to make my hand on a new layer, so I am going to have fun with that.... (sarcasm)

So how does it look now. Too busy you think?
 
btnskillzyb8.png

Early WIP of Skillz, my second icon ever. I think it is cool, except for the hand. Hand was so hard to do... =/. Still needs all its gore and stuff I will work on it soon but how does it look over all?

When I first saw it I thought it was a torch pedestal.

Maybe make the fire float a little above the hand? I think that would hurt a bit...

And l0w_kwaliti, good improvements! :grin:

Yay 500th post! ^_^
 
Level 3
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Now, I think I never try do draw people by hand in photoshop.
My Attack Icon.
 

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Level 32
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So Far, So Good

THe WIPs look good so far, gang.

RedBlade & all compeditors: please remember these important technial details.
  • Active and disabled versions of all icons are required.

  • Blizzard icon naming conventions must be followed: BTNAttack*.blp etc.
    • Example: DISBTNHoldPositionBlackDoom.blp
The correct borders for active and disabled icons are critical. For example:

BTNHoldPositionSpell.jpg
Has the proper active border.

PASBTNHoldPositionSpell.jpg
The active border is still partially visible on the disabled icon.


Let's look at a top-flight icon for comparison purposes:

BTNHeroGnollSlicer.blp

DISBTNHeroGnollSlicer.blp

Notice the differences?
  1. No border whatsoever is visible on the disabled version.

  2. The disabled icon has the correct naming convention for its purpose: DISBTN*.blp

Good luck & have fun!
 
So does the patrol one look better with the color variance?

Here's my next one. It was intended to be a "Move" icon, but it turned out being more like a "Stop". I think "Move" should be more of a pointy leaf.

I might add some sparkles here and there, for that added touch.


EDIT: Added sparklies. Now it looks like a skills button >_<

Does it look more like a stop icon with or without the sparklies?
 

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Deleted member 126647

D

Deleted member 126647

Well it would look ridiculous to have the attack one a sword, the move one a sneaker, the stop one a stop sign and then hold position one a bird in a cage right?

I mean part of making them look good is making them look good as a set. At least that's how I would judge my favorites.
 
Level 8
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And does anyone like the recolored patrol one? :bored:

I rather like it. Interesting idea, with the birds...

I'll have to see if I have time for this competition, but I'll get started on some ideas. Everything is looking pretty good so far, guys; just keep up the good work....


EDIT: Okay, so, ideas (just for bookkeeping purposes so that I can't be accused of copying if someone else uses the ideas before I post the icons)

Theme: Spells/Casting
Attack: Lightning shocky thingy (really vague, I know)
Attack Ground: Arrow pointing to scorched earth, magic seeping from cracks in ground
Stop: Wall of fire with silouette of person behind wall
Hold Position: Boot rooted to ground/boot petrified to ground/guy encased in stone up to neck
Patrol: Two hands channeling magic, little sparkly things surrounding the hands, etc.
Other icon ideas yet to be determined....
 
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AAAAH! I can't think of anything for Hold Position, than my lame 3 shields and 3 swords! GRAAAH!

EDIT: I GOT IT! A guy behind a Shield! Although it may look like defend.....

EDIT 2: Maybe 2 arms in a blocking position, the shield stuff looks like defend

EDIT 3: Both ideas are lame, back to the drawing board

EDIT 4: Oh, well, it looks like my old Hold position will have to do the trick, GO SHIELDS AND SWORDS! :grin:
 
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