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{OLD} Wc3:WoW Discussion

What should the Wc3:WoW Team focus on most?


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Level 25
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Minus the posts that no longer are viewable by public (aka posts that were deleted) there's 986 posts (this being the 986th) but yeah. Hooray!

Yixx is still working on the character creation system and is making nice progress, as usual. Also, since we want to include the feature to customize your characters in Wc3:WoW like in World of Warcraft (different hair styles, beards, tusks, etc.) our need for unique custom player models for each race and gender in Wc3:WoW with plenty of animations is growing. Not sure when you can start expecting to see new character models in Wc3:WoW, but Mulgrim might be helping us out with it.
 
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Good idea! We'll do that. But Yixx and I are both unsure of when the system will be done, since we're going to have to put some parts of it on hold until we have player models and multiple attachment models for the characters' heads such as hair styles, beards, tusks, horns, etc.
 
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I have an idea, let's say, i have a Blood Mage model, and i take a look at his head, i see that he has long hair and etc. Well, when you press the ''Next Head'' button, lets say the hair attachment gets removed and a ''Paladin Hair'' attachment goes there, that way you can make the customisation easily, just collect all the models you have, remove their hair, and make permanent hair attachments, im sure it will work good.
 
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It is I'm pretty sure you have to do it like so, make sure the head will be able to be compatible with other models (Armor) and then have to make it pretty high quality since this is WC3 - WoW where everything must be top notch quality (Who knows why =\) list goes further and further on.

But glad to see things are still moving
 
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I believe the process of removing just the hair and/or facial hair from a character is not as simple as you may think. Hair is usually a part of the head and not its own geoset (or whatever it's called) so you cannot simply add or remove just that part of the model. It's actually a tedious process if I recall correctly. So yeah, we're probably better off creating hair and other features for the head custom, rather than spending a lot of time trying to get hair styles from original WarCraft III units. Plus, we'd like to throw in the hair styles and whatnot that are in WoW, not just WarCraft III.
 
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well i went to look at the creation system video all excited to read "there will be a video when its done" well there goes my excitement lol but it seems like a good idea to add all the stuff with attachment points but im a big concerned about long sleeve items and pants and what not, how do you plan to get those to work with attachments?Also will the characters mouths move? if yes then how would beards work? sorry for the questions, im just intrigued on how you plan to get this to work
 
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Level 25
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Unsure on how we'll do boots, sleeves, leggings, and bracers but the only things the player can customize their character in the Character Creation screen in 2.0 is:
  • Hair Style
  • Facial Hair (beards & mustaches)
  • Horns
  • Tusks
  • Skin Tone
  • Horde or Alliance
  • Gender (Male or female)
  • Class

You cannot customize what your character wears in the Character Creation screen, such as weapons and armor. Whatever your character has equipped is what will show on the character - but some items do not show, such as trinkets, rings, or necklaces. Shields/Off-Hands, weapons, helmets, capes, chest-pieces, gloves?, and shoulders will be the only things visible on your character that you equip, aside from the physical customizations you set for your character in the Character Creations screen.

At the Character Creation screen, players can create, load, or delete a character. Creating and deleting characters are both done in the same map, however, loading a character will load a different map (to whichever area your character whom is being loaded is located, such as Durotar)
 
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Yeah... I think you should make another sticky saying that this is based on Pre-BC and not on Easy mode/Easier mode/Easiest mode errr BC/WoTLK/Cataclysm

Too many of them asking about it, but anyways back on topic. Can we expect to see commands to remove helmets/capes? How many different types of skins will we see for each armor?

What I mean is, will skins be reused? Or will there be a new one or copy pasted ones with minor edits?
 
Level 4
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Well this map is going to legen...wait for it ...dary!
But how those your party (computer) work in instance?
will they protect etc heal and tank? I'm trying to ask if they are going to act like real players. Wait there will be instance will there? ^^
 
Level 8
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Not to be rude or anything but please, L2Search =)

Yes there will be instances, they will act like players BUT they will do the most rational thing I believe (Tank is at 30% and Rogue is at 10% Tank will get healed)

I believe that is how it is supposed to go can't be a 100% because he hasn't gone into TOO much detail but that is what we are expecting.

I suggest since you are new and all. Look through One Two Three

Read through all 3 please and thank you.
 
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Thanks for the assistance Yabooer. I do appreciate it, and am glad (as well as surprised) that you've taken the time to read and learn everything about the mod so far.

Now to help answer both Yabooer's questions and Crillepro's:

YABOOER:
1. Well due to my memory becoming increasingly vague on how the original World of Warcraft worked (it has been about five years now or so I believe since the original's release) so I can't get it all right, plus, many of the changes in the expansions helped make the game much more convenient and overall a more enjoyable experience. But obviously not all expansion content will be added. For example, I believe that getting your first mount at level 20 is unnecessary for Wc3:WoW because there are only 60 levels, it's much easier faster to level in Wc3:WoW than in WoW, and so level 40 mounts make more sense. Plus, the world is smaller in Wc3:WoW, so traveling will generally be faster than if you were in the real World of Warcraft.

In short, playing Wc3:WoW will be very much like you were playing the original World of Warcraft. But there will be some drastic changes to it most likely some day (I plan on adding some insane Realm Versus Realm systems in to stir up the action in the game) but none from any expansions, unless both the team and the community agreed that an expansion idea was good and fitting enough for the mod too.

2. Yes, some weapons and armor pieces will use the same textures. Mainly in-game textures though will be reused, for the sake of optimization of file size of Wc3:WoW and to save the team some time. Many weapons and armors will have unique textures. Some even may use a mixture of in-game textures and custom ones.

3. You're somewhat right with the percentages. But we can't allow them to think like robots the entire time - they need an instinct, so to speak, that helps them react appropriately for dire situations that put their robotic strategies in jeopardy. So sure, they can let the Mage die accidentally, but saving the healer or tank with some last-minute heals or pulling aggro quickly will help more than just to stick to this target, then move to the next, then the next. They should learn to switch between targets, especially when there's more than two targets. Such intelligence will make them work more intelligently and professionally in PvP as well. If you can't already tell, I'm super excited to get bots working with PvP (and good at it both with you and against you).


CRILLEPRO:
1. Explaining how bots work in instances is complicated and difficult, especially since we haven't started on doing A.I. or bots again just yet. However, bots will be intelligent and dumb. There will actually be a percentage chance (or so I'd like to include in Wc3:WoW) that determines which bots are smart and good, and which are just bad at the game. This is for balance though, especially for PvP. No one wants to play Wc3:WoW and feel like they're being raped by complete experts. Some bots will be really damn good, but others will be so easy to dominate, even a caveman can do it! :wink: So I cannot answer this question fully until we start on bots and their artificial intelligence.

2. To elaborate more on how bots will work, basically, is each class has a few roles. Though it depends on their talent-tree build, tank classes know to tank and hold all aggro, healers know who to heal, and dps knows what targets to assist. Sounds perfect, but it's not. With the mixture of dumb and smart bots, this should make the instance run rather interestingly, making you worried if the hunter in your group will send his pet after that giant mob of there, or if the warrior will Charge the boss before the casters have regenerated, or if the Rogue saps the wrong (or fails to sap at all and is seen in stealth) mob and gets killed by the tougher guy. I'll be fun playtesting, I'm sure. And it'll be a wonderful addition to Wc3:WoW that helps define why it is so great.

3. Will they act like real players? Yes and no. You can't predict every situation in the game. No one can. And with such a small team, we probably won't get too far into such a process unfortunately. But we will try to make them act as human as we can. Working on communication skills and diversifying them will help with that a lot, but I'd hate to have it be like one of those games where you can learn and get used to every dialogue in the game from friendly bots within a day. So expanding the communication (AFTER how they act, such as what they target and do, like jumping around) is definitely something I'd like to have us explore in the future of this mod's development. Though, it is something that technically is impossible to 'complete', due to the vastness of the idea.

4. Will there be instances? Uh, yeah. Obviously. But the only playable one in 2.0 will be Ragefire Chasm.


RAJ91:
1. It's a mixture of three things. The Hive Workshop, WarCraft III, and Exclusives. Meaning, a lot of models and textures are already from WarCraft III, untouched (or maybe the texture is modified a tad), from Hive Workshop's models and skins section, and of course our dedicated modelers and texture artists do some great work that only the Wc3:WoW team and not the public have access to.
 
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Definitely of course, I just can't wait to see how the bots play in STV the major ganking area of the 30s... Oh too much fun lol.

Speaking of STV will hunters be able to tame rares and have better statted pets than regular? IE: Bangladesh > Stranglethorn Tiger?

Btw I know... Sorry for the last one couldn't resist hope I got him lol.
 
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I'm about 99% on this, but ingame emotions will definitely come about last. Core features will definitely be worked on than minor details. Go DL D3 off this site they have a dance system.

About the Treat system, well since it IS the Wc3 WoW Team I wouldn't doubt it if they are going to make it as close to WoW as possible. I'm not sure on how hard that is seeing how I'm not that good at anything that involves WE lol. Of course I could be wrong, I'd wait for an official answer.

But I think the thing you should be concerned about is! Will there be a Threat calculator? Can't raid with out one & or do some PvE.
 
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ARTHAS KING: No emotes in version 2.0. Sorry. I am completely aware that emotes such as dance and laugh are important to make the bots come to life better, but we do not have anyone who is good on the team that can animate. However, the Shadow Hunter in WarCraft III: The Frozen Throne has a victory dance animation that we can use for trolls probably. Not so sure about the other races, though.


NIIKA: Still not sure, but it will work very much like it does in World of Warcraft. As far as displaying threat percentage of the target's head, that cannot be done, as far as I know. It would cause the game to lag a lot or it just simply is too complicated to do.


YABOOER: Actually, I think zeppelins are last on our list, since you cannot even visit Eastern Kingdoms yet. Just sayin'. :wink:

Because many of the World of Warcraft classes have spells that involve or are completely for threat and aggro, we're pretty much forced into the position of having to add a threat detection system or something to make life easier for players (and player bots?) and to make it as much like World of Warcraft as we can. I can't promise it'll be in 2.0 though. Not in the early development stage it is in now at least.

Good questions guys!
 
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Hey craka, I was working on this map of mine the other day and it shows everything your hero carries ( ex. armor, weapon etc ) and I ran into a problem that I was wondering what you are going to do about it.

All the attachments don't exactly fit all the heroes just right, especially the body armors, due to all the different sized models.

How so you plan to adress this in WC3:WOW?
 
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Big conversation in here, huh
I thought that a good idea would be to create two significant maps. 1 is only PVP, players pick classes and choose the type of PVP (arena, battleground or outdoor pvp with neutral mobs). 2 is only PVE, the most popular dungeons and raids (could make heroic instances at the beginning and then raids). Quests... uh I found WC3 wow maps quiet boring where you need to do a lot of quests and stuff.
 
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Hey craka, I was working on this map of mine the other day and it shows everything your hero carries ( ex. armor, weapon etc ) and I ran into a problem that I was wondering what you are going to do about it.

All the attachments don't exactly fit all the heroes just right, especially the body armors, due to all the different sized models.

How so you plan to adress this in WC3:WOW?

The way they do it in World of Warcraft, is they use a different model for each race/gender.
 
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RAJ91: Yeah, not sure. I believe that we'll make certain parts of the body close enough to the same size or make multiple armor pieces to fit specific races.

Cheetah: This thread has been open for a few years, so yeah, it's grown to be rather big over time. And FYI, Wc3:WoW is not a multiplayer map. It is a single player campaign - a series of single player maps linked together.
 
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You could always make multiple animations which change the size and position of the attachments on the models. I couldn't do this because I don't have the tools to animate and I am not sure if this is even possible.
 
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I know what you mean. You can only edit a project for so long before needing a break. Especialy when theres an awesome game waiting for you.

BTW: How did you respond so quickly, just happened to be in the neighborhood.
 
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Was just checking the forums and saw a new post.

[EDIT]
W00T! Finally hit level 70 tonight. I'd go for 80, but I don't have the 'Wrath of the Lich King' expansion yet. Anyway, now that that's done, I'll try to work a bit more on Wc3:WoW.
 
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You mean when you buy WoTLK you don't get instant level 80 and tier 48? WoW is too easy, BC ruined raiding and made everything so easy in that game, now Mortal Online is where it is at. Even though there's a good couple of bugs etc...
 
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You mean when you buy WoTLK you don't get instant level 80 and tier 48? WoW is too easy, BC ruined raiding and made everything so easy in that game, now Mortal Online is where it is at. Even though there's a good couple of bugs etc...

Pre-bc was way too hard for raiding. Tanks had to do EVERYTHING, and got everything automatically. Mortal online looks...alright, I suppose.
 
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Mortal Online looks good - the fact you can be a naked guy... literally... is quite hilarious. The graphics aren't too bad but I've heard and seen a lot about bugs and glitches in that game. I'll consider getting it when it's much more polished.
 
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Pre-BC raiding wasn't too hard... It was for the hardcore players who were dedicated lol. Farming FR, NR, Frost R, getting attuned, making sure you KNEW every boss fight.

And back then it wasn't how it is in the game now. It was class based gear, showed you didn't play Pre-BC too much. It was also based on DKP so it was who ever showed up every time and was on the main raiding roster would be able to bid on items.

Ah good times... Naxx40 was too much fun, hands down Razuvious was the most fun fight. Going in and our fully geared MT getting dropped in shield wall in two hits. Razuvious throwing 10k damage hits. Oh well game is in the past now, was ruined for me.

I payed for Mortal Online, the Pre order got to be in Closed,Stress,Open it isn't as bad as everyone says to be honest. The things people complain about weren't even finished in Closed rofl...

Some of the game features are amazing to be honest, and yes the whole naked thing bugs me. Since Open Stress/Beta kids have been rolling female toons and going naked everywhere...

Great game I really think you guys should play if you do throw me a PM.

I'll help you out, since there was just a wipe you won't get too far behind. Main thing will be the client download, it takes a long time to be honest since it is an Indie company.

/Great wall of china x8 off
 
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i think everything before BC was just great.

Im actually glad they are bringing back blackrock mountain and molten core. Those were probably the best raids ever. thats the only reason i played world of warcraft so that i could go and travel in the burning steppes. Which is the most unique awsome and inspiring place for me.

After BC it all just went to easy. Nefarion could be 5 manned, hell could even be 2 manned i think until cataclysm or that patch, where they give you the harder version of MC and BRM.
 
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