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15:54, 10th Sep 2014
TriggerHappy:
Well known tool.
TriggerHappy:
Well known tool.
(4 ratings)
It doesn't work for me . [I means it don't play all anims after transfered]
I means if I transfer single anim it don't work(Yeah! I know that it need bones.)
BTW Upload more!!
Just try mine it may work
It can transfer animation among similar models completely ... but they must have same bone names if not u can manually rename it with mdlvis I found it more useful in transferring animations of wow..
It can be useful in combining portrait and model file together ...
Try it I just created for my personal use just uploaded it recently...
Wc3 bone animation transfer...In tools
How can I fix some animations when transfering between two models, some bones doesn't fit with other animation movement?
Hey, sorry for necroposting but I have a problem running this programme
every time I click on it I get this error :
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid
It's okay, you can use Retera's Matrix Eater instead.I have the same problem.
Hey, sorry for necroposting but I have a problem running this programme
every time I click on it I get this error :
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid
I have the same problem.
Same here,mon. Anybody can explain this?I have the same problem.
It's okay, you can use Retera's Matrix Eater instead.
Same here,mon. Anybody can explain this?
Hello I believe program doesnt work because I transfer a animation and after in war3modeleditor the animation doesn't work.
Hello I want put animation birth on demongate. I have tried with several options from this foro: Succorbenoth and Demonish Bulwark / Bastion / CitadelDo the models share bone structure?
Do the model you have transferred the animation TO have overlapping animations?
I'm not aware if buildings have bones. If they do, both the model you transfer from and the one you transfer to, must share bone structure. Since one of the models is a model from the game and the other is custom made you cannot ensure they share that bone structure, again assuming buildings have bones at all.
If they don't have bones then the animation is probably merely mesh animation and then you can be sure the animation transfer won't work, and to be honest, I don't think you can make it work at all.
If it's a simple death (disappearing into the ground or the like) animation then you are probably better off just doing one from scratch. Such an "animation" is really easy to create when it's just mesh positioning.
In these videos a youtuber called arconte saurio was able to transfer animation birth Demonish Bulwark / Bastion / Citadel to buildings. How can he do it?
arconte saurio
Use Matrix Eater 3D Model Editor instead like I've mentioned before. It does the exact same thing as this tool.Same
Use Matrix Eater 3D Model Editor instead like I've mentioned before. It does the exact same thing as this tool.
I am not the author of the tool, nor do I know the inner workings of it. I merely got the permission to upload it here.Do you think you could update this tool so it could work with SC2 files? (.m3, .m3a)